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ACT Enty Fantia [Zell23] 『シロノヤカタ』/ Shiro no Yakata


Yeah, the atmosphere of this is top quality, and it's a pretty unique take on horror. Blood isn't needed for the scare factor and this proves it.

Whoever translates this will probably have a lot to do though, but I salute them in advance.
 
Yeah I'd love to have some access to the development process posts on DL-side as well since they'll be hidden behind a paywall as far as I understood and presumably in japanese as well.
Given the recent development report on zell's blog I'm pretty worried honestly. Seems like this new co-programmer is influencing the design on too many levels for my liking. Appearantely there'll already be a jumping option which wasn't in the play tests and honestly felt really good given the setting, as far as google translate goes there'll be platforming elements and "action" involved now, not really what I and many others were looking forward to so far.

Also, like

20201003090351cd1.png

this is not the type of graphic design that I expected to see from the game given it's tone.
I'm mentally preparing for disaster here.
 
Hopefully it won't be too bad, it'd be a real shame to kill such a unique vibe and tone by turning it into just another action game.
 
@Nieldoe Let's be fair here, none of this sounds exactly new or bad. Yes, Shiro no Yakata presents itself as a very slow, atmosphere-centered game, but platforming and action don't necessarily stand contrary to that. The game is still in-progress, and before long, people will expect at least an updated demo of some kind if either Zell or Ansala expect their followers to keep handing out money. If people don't like what they're getting, the feedback will reflect that.
For now, let's just see how it goes before spelling doom over it.
 
If people don't like what they're getting, the feedback will reflect that.
Doesn't mean anything will change from a developer's standpoint. Succubus Affection got a lot of negative feedback on various aspects of the game, and it didn't change.
I can tell you that my game's got a lot of people wishing it was DDR and more reaction-timey but that's not changing what I'm doing in the slightest.
Seems like this new co-programmer is influencing the design on too many levels for my liking.
Zell's not faultless tho...
It's his project and he's the lead designer. If they have a conversation in the background and Ansala manages to convince him to add jumping so they have more level design freedom, it's Zell that's being convinced. Instead of adding a climbing feature he's going straight to jumping.

Same thing with the sexual content focus mind you. If in the future you realize that SnY isn't as femdomey as you'd like, you have to remember that 30% of the game before Ansala even touched it isn't femdom. I doubt Zell will do things he personally doesn't want to.
 
Seems like this new co-programmer is influencing the design on too many levels for my liking.

Zell's not faultless tho...
It's his project and he's the lead designer.

To add, a programmer and level designer are two separate jobs. The programmer deals with how to jump, whereas the level designer deals where to jump.

Keep in mind, programming is more involved than one would think

Code:
func _apply_movement():
    var was_on_floor = is_on_floor()
    
    velocity.y = move_and_slide_with_snap(velocity, snap, Vector2.UP, true).y
    
    if is_on_floor(): # && was_on_floor: #&& player_state == 'fall':
        coyote_timer.start(0.25)

func snap_to_floor():
    self.snap = Vector2.DOWN * 100 # Vector(0,100) Snaps player to floor
                                    # Keep this 100 or player will clip through floor
func disable_snap_to_floor():      # used for rising elevator 
    self.snap = Vector2(0,0)
func _apply_gravity(delta):
    velocity.y += gravity * delta   
    
func _handle_move_input():
    var move_direction = -int(Input.is_action_pressed("ui_left")) + int(Input.is_action_pressed("ui_right"))
    velocity.x = lerp(velocity.x, move_speed * move_direction, _get_h_weight())
    
    if Input.is_action_just_pressed("ui_up"):
        if is_on_floor() or not $coyoteTimer.is_stopped(): # if coyoteTimer is playing
            coyote_timer.stop()
            jump()
        else:
            # handles jump buffering
            jump_buffer.start()
       
func _get_h_weight():
    return 0.2 if is_on_floor() else 0.1
func jump():
    disable_snap_to_floor()
    velocity.y = jump_height

Iirc, Zell specifically got a programmer because he wanted to do less coding, and instead focus on the art. This isn't bad, mind you. It's how games are made.

However, unless it's revealed that Ansala is both the programmer and level designer, it feels unfair to pin the blame on Ansala for level design. So we shouldn't blame the co-programmer without knowing more.

On the other hand, because this is still Zell's game and it's safe to assume that Zell has final say, the level design is likely Zell's.
So, if one would like to critique the level design, it's to be directed to Zell, the one in charge.
 
Zell, the one in charge.
I agree completely.
I think @Nieldoe is a bit too quick to attribute things he doesn't like about the project to Ansala.

That being said, Nieldoe isn't completely incorrect either.
Originally Succubus Affection was meant to be FOBS but a "complete game" version.

Obviously it has its own name and different focus, but you can see the similarities.

The two are working as a team though, so it's safe to say that Zell is taking Ansala's feedback into consideration, and Ansala doesn't really sexually agree with Zell for the most part.

_____

At the end of the day, all that's happening are assumptions. We can't tell how SnY changes until we get a demo. Then we can more clearly see the distinction between a game that originally belonged to Zell being influenced by Ansala.
 
At the end of the day, all that's happening are assumptions. We can't tell how SnY changes until we get a demo. Then we can more clearly see the distinction between a game that originally belonged to Zell being influenced by Ansala.
Pretty much the takeaway here. I got nothing else to add (unless something pops up)
 
Nobody brought it up yet? I'll do it then.

Looks like Ansala's started work on SnY. Plus we appear to be getting an extra NPC alongside the small witch/merchant and the protag's friend.
Link is here:
 
Nobody brought it up yet? I'll do it then.

Looks like Ansala's started work on SnY. Plus we appear to be getting an extra NPC alongside the small witch/merchant and the protag's friend.
Link is here:
Yeah he was talking about a "base" so it seems the structure of the game will be focused around a hub region where you have allies help you do things.

He's been working on SnY for a while though. It was mentioned in his last few posts. Seems it's coming together tho. He's talking about health issues but I hope it doesn't affect him too much.
 
on Fantia. the game is under development and behind paywall right now, support Zell23 with 500yen per month on his Fantia:
 
I hope this doesn't take as long to develop as SA did. That was, what... two years in the making? Crazy.
 
I hope this doesn't take as long to develop as SA did. That was, what... two years in the making? Crazy.
There's worse; like, no one seems to remember how long Devil Legion! took.
As for SnY, they did say SA2 (edit: SnY) would be the priority :censored: so yeah (edit: either way), there's not much point in being all hyped up for a SnY release anytime soon. Not to mention, SA1 had so few progress reports some of us thought of it as an abandoned project.

history/ˈhɪst(ə)ri/,noun:
- the study of past events, particularly what we should and do not learn from. (edit: as in, don't forget stuff :p)
 
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i missed this, but it looks like the enty page is getting shut down in favor of fantai.
 
As for SnY, they did say SA2 would be the priority :censored: so yeah,
They did?
When?
I'm following the Ci-En, and it seems that Ansala's focusing his efforts on SnY right now. While they were focused on getting the Steam release and the english DLsite release, Ansala was always writing updates about his progress in SnY in the more info section.
 
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I'm sorry, but tell me how to download this game, I myself am from Russia, I do not know how to create one by what link
 
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