Re: Unforbidden (platformer)
Hey everyone.
I see a lot of cynicism and I guess I deserve it. I chickened out and didn't post a "project is on hiatus" message.
There wasn't a definitive date when I thought "oh, you can't work on this project anymore," rather, I tried to split my time with freelancing. As I've written on my blog, it pays well, but we're usually the guys who get crazy deadlines because we don't have overtime pay and our compensation can be haggled about
So step by step, I got behind on my game and soon it was months since the last post.
Anyway, I'm trying to grow some balls here and get this back together now. I kept my identity and revealed what happened.
Let me respond to a few things:
So tired of all these starving artists and their life woes. If it's not a 'broken computer' its a lack of money. The best way to approach small scale indie development like this is to get a full time job and just put a few hours each night into your game. Living off of your savings is the single dumbest thing you could possibly do. I realize not everyone has a choice, but if you get to that stage, you need to re-evaluate your life goals. Sometimes you need to abandon your dreams.
I really suck at doing a full-time job and splitting my attention with a moonlighting gig. It's exactly what I tried for the first year and sorry, I don't have the energy to do both.
So for three years I've put away every penny and yes, I'm now absolutely going to do "the single dumbest thing I can possibly do"
I'm surprised more people aren't frustrated about the "My game idea didn't work so I'm going to go to Patreon" idea. I think that starting up a Patreon following a 3 YEAR disappearance is the exact wrong method of trying to gather supporters... Because I sure as hell won't be pledging anything. Does he expect to have any trust from people when he's come back from a 3 year hiatus without any work finished?
I guess best of luck to him, but if he thinks that patreon will suddenly solve his financial issues I think he's foolishly positive.
What I think is that I have one year to finish my game, that's all
To prove that I can finish things, I postponed a Patreon launch and I'm completing + releasing a smaller game before going back to Unforbidden. That probably won't convince everyone I've burned, but I think it's a start.
I'm perfectly fine if most people prefer to watch from a distance whether this is for real or not. My path to redemption has to start somewhere...
I have no financial issues for the next 12 months (and hopefully a bit longer). Even if I fail, I hope to at least finish my game this time before going back to freelancing or employment.
The comments on his blog have to be approved so...
So far I haven't deleted or left unpublished a single comment.
I was expecting a lot more flak myself (which was one of the reasons I chickened out posting for so long).
Too bad that he's not going to actively work on Unforbidden. Not all that interested in "small animation loops" to be honest, but still nice to know where he's been and that he's back.
I will.
This is the plan:
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Going by the comments on my blog, more people than not want to me to immediately resume work on Unforbidden rather than do mini games. As soon as I have finished my current mini game (aiming for this or the next week) I'll have to decide what next. There's a pretty good chance Unforbidden will be next.