Good to hear that you working hard on this!
Also here a couple of questions :
I suppose different choices also alter animations during h-scenes?
Is there be some gameplay features around lust of mc? changing of strings in dialogues or different scenes? Some seduction system maybe ?
Or its hard to say for now cuz its a shit ton of work ?

Maybe i just need to think about your game more in terms of Re;pure aria with more advanced h-scenes and dialogues. But without lust or seduction systems at all?
It's also great to see you are so interested in it~
Different choices do alter animations sometimes and only barely. Making completely different animations for the same character would take a lot of time so it will most likely be a variation on one of the phases. The best example for this would most likely be something like this: You choose an answer that leads to the girl showing you her panties while she does the same movement as before.
That's something we can implement with some enemies for sure without it being crazy much more work for Veila. Other than that simple phase changes can also be the result of dialogues.
Currently there's nothing in terms of lust or seduction that basically changes strings of dialogues or leads to different scenes. It would just make it much more difficult on us. At the moment it really is up to the player to choose a detrimental option themselves (which will be made more easy to do based on arousal though.)
Please don't aim too high.
This is your first project, you guys aren't expecting financial return and the scope of the game is really big!
Circle Exelga just released a game recently and it
only has 4 enemies. They're also an
experienced dev with a
good amount of games under their belt. I worry you guys are underestimating the development process a bit.
I won't deny you guys do have talent though. The more reverse rape monster girl designers out there the better in my opinion. These are the only games I actually enjoy sexually not just as games so I really don't want you guys to fail.
How about you guys get your foot in the door with a simple game that only has 1 enemy? To see if you guys work well together and if you can setup a good workflow between 3 people. I actually have experience in this regard and if you want to talk about it more in-depth I wouldn't mind. Just send me a PM and we can talk in more detail. Ah... My game's in my signature if you're curious about it.
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EDIT: Another method if you're confident in this being your general financial model going forward would be to mimic FOBS somewhat. FOBS is a perpetually unfinished game that he just adds various content to from time to time. Since he does it at his own pace whenever he wants the expectations regarding the game aren't super high. It also doesn't have any dialogue or "story" per se. Just a gameplay environment where the player can run into various situations involving monster girls.
Libra Heart only started making MetroidVania's after their 5th game. They started with a Megaman type game, then did a Castlevania 1 style game and went on from there to make actual metroidvanias starting from their collaboration with Pixel Teishoku. I hope you consider making the game into a linear platform game where you select levels or something like that considering how much easier it would be to make.
I wish you the best of luck.
Heyo! So first of all thanks a lot for your concern. We get that it can seem quite scary with what we are planning to do and we feel like we considered our options rather well.
A few things I just wanna mention, so we are on the same page!
Veila, Masker and I all have worked on projects (like very small games and software) individually before. So we do have experience in what we can and cannot do at the time.
At the moment our biggest challenges are going to be: The dialogue system and boss-fights.
For the playable version that we want to publish as I said in an update post, we want to test most of our basic mechanics, including the dialogue system. Now in terms of programming, if things work and are made to be scaleable, it will be much easier on our programmer down the line to focus on other things. So everything that going down to 1 enemy would mostly do is not really reducing the amount of "hurdles", but the amount of time the project will take.
Now as mentioned as well, but i most likely should have made it more clear, we are planning on releasing game updates (publicly) as we go. We know how we would want the game to look like when it's finished, so it's also not like we are going to have endless amounts of content like FOBS might have.
As for things like boss fights that might be an issue, we can always scale them down and simplify the mechanics if we feel that we cannot do it as we imagine them.
We will send you a DM in a bit, so we can possibly go into more detail or if things are a bit more cleared up now, it's always nice to have contacts to a fellow dev!
Currently all I can say is that things are going rather well and we want people to be aware of a few things to not give any false expectations. It's important for us to be transparent, especially in this day and age when you see a lot of devs mess up:
We are obviously not going to be able to compete with the top of the genre (i.e.: Hollow Knight) or even be the best adult game out there. Of course that would be a dream, but not something we expect to be able to do at this point.
It's important to us that you ask questions and we will answer them to the best of our abilities to have clear communication with everyone interested. For everyone who is unsure of becoming a patron or not: please only do so once you really feel like you can and want to support us.