Hah, I wasn't expecting that new enemy alongside the Pontiff Knight, I love the concept and its attacks, and the fact that you can parry the corpse parts back at it.
D-lis seems to be getting a better idea of how to escalate difficulty when progressing through areas. You see it in DS and Castlevania a lot where new elements in a stage will be presented in a controlled environment for players to study, and before they get complacent the game throws you a curveball by putting you in an uncomfortable situation to leave it to you to solve.