Fenril
Grim Reaper
- Joined
- Jul 26, 2013
- Messages
- 884
- Reputation score
- 278
Since I've been asked what I did to trigger the endless rape, this is what I did. In inudog.txt (or whatever extension it uses for you), use Ctrl+F on "6064" and keep searching until you hit this block of text:
Change that last "value" to -999999 like mine and this makes the last bit of damage do so much damage it'll pretty much KO anything. If you use that on a secondary character it won't end the fight and enter the endless rape cycle.
What I usually do to set up a scene is start a 2v2 match, put Kuro in player 1's first slot, one doggirl victim in Player 1's second slot, a non-doggirl victim in player 2's first slot, and another doggirl victim in player 2's second slot. The doggirl SHOULD have friendly fire so it can hit Kuro's own second slot character.
Also, in your Mugen settings, change it so both P1 and P2's characters use the same button input. Once you start the fight, Ctrl+3 and Ctrl+4 to turn off AI control for the second slot characters (during the intro scene, before the fight actually starts; F4 can be used to restart the fight if you mess up) and then have Kuro start off using the doggirl immediately to hit your own second slot character. Jump over both of player 2's characters, use doggirl again to hit P2's second slot character, then arrange Kuro and P2's first slot character. At this point I just use Kuro's chair move (the one with the "fuck me" sign, or face cam for certain victims) and hit Ctrl+1 to turn AI on for Kuro so I don't have to keep pushing the button to bring in more guys and make it hands free. Scene complete.
(I also modified the damage and drain of Kuro's chair move to be 0 so it does no/minimal damage and makes an endless rape scene.)
Code:
[State 6064,ダメージ]
type = TargetLifeAdd
triggerall = AnimElem = 2
trigger1 = anim = 1802016 || anim = 1802017
trigger2 = anim = 1802036 || anim = 1802037
value = -30
kill = 1
[State 6064,ダメージ]
type = TargetPowerAdd
triggerall = AnimElem = 2
trigger1 = anim = 1802016 || anim = 1802017
trigger2 = anim = 1802036 || anim = 1802037
value = target,const(data.power)*1
[State 6064,ダメージ]
type = TargetLifeAdd
triggerall = AnimElem = 1
trigger1 = anim = 1802018
trigger2 = anim = 1802038
value = -999999
kill = 1
Change that last "value" to -999999 like mine and this makes the last bit of damage do so much damage it'll pretty much KO anything. If you use that on a secondary character it won't end the fight and enter the endless rape cycle.
What I usually do to set up a scene is start a 2v2 match, put Kuro in player 1's first slot, one doggirl victim in Player 1's second slot, a non-doggirl victim in player 2's first slot, and another doggirl victim in player 2's second slot. The doggirl SHOULD have friendly fire so it can hit Kuro's own second slot character.
Also, in your Mugen settings, change it so both P1 and P2's characters use the same button input. Once you start the fight, Ctrl+3 and Ctrl+4 to turn off AI control for the second slot characters (during the intro scene, before the fight actually starts; F4 can be used to restart the fight if you mess up) and then have Kuro start off using the doggirl immediately to hit your own second slot character. Jump over both of player 2's characters, use doggirl again to hit P2's second slot character, then arrange Kuro and P2's first slot character. At this point I just use Kuro's chair move (the one with the "fuck me" sign, or face cam for certain victims) and hit Ctrl+1 to turn AI on for Kuro so I don't have to keep pushing the button to bring in more guys and make it hands free. Scene complete.
(I also modified the damage and drain of Kuro's chair move to be 0 so it does no/minimal damage and makes an endless rape scene.)
Last edited: