sub-par
Active member
- Joined
- Dec 16, 2019
- Messages
- 66
- Reputation score
- 246
Here's a thread for hakika's newest game so you maniacs don't have to post about it in the SEQUEL colony thread.
DLsite page:
Developer's blog:
Developer's ci-en:
Gameplay
An exploratory RPG. The maps are large and there are many side paths, locked doors, and shortcuts. Progression is neither entirely linear nor entirely nonlinear; you often have a choice of the order in which you achieve your main objectives in. The core gameplay consists on fighting monsters and defeating bosses to proceed on your quest. In this game, leveling up doesn't increase your stats and your other party members cannot level up from combat, but are upgraded through different means. Therefore power progression comes mainly out of items, skills, and boss progression.
Most H-scenes occur in the base location and are gated behind sexual experience requirements or storyline requirements, although some are found outside the base. The scenes are about as femdommy as in the author's previous works, although as the protagonist is not a player insert like in SEQUEL, the narration is out of more of an omniscient point of view.
Notably, the game contains bestiality, femboy, scat, peeing, and shota content. The first four can be opted out of. I slammed the loli tag there too to be safe, but it's sort of on the edge of whether or not one of the characters is a loli or not.
Controls
The game has typical RPGMaker controls with some added hotkeys for ease of use and extra features. Most notably, you can view extended descriptions of items and equipment by pushing the A key.
Story
ASYLUM is an independent game, but not unrelated to the SEQUEL series. You play as マリス・プランダー (first name's Malice, surname's probably Plunder), waking up in the land of Asylum with no memories other than your name. Your quest quickly becomes to escape Asylum together with the other inhabitants of the base, even if that means dying and coming back to life repeatedly: the protection of the stars ensures that no one in Asylum dies unless their heart breaks.
Thematically, the game continues exploring some of the ideas SEQUEL colony did, but in more detail.
Finally, as a personal request, please tag your story spoilers for either this game or any of the SEQUEL games. You don't have to, but it would be the polite thing to do.

DLsite page:
You must be registered to see the links
Developer's blog:
You must be registered to see the links
Developer's ci-en:
You must be registered to see the links
Gameplay
An exploratory RPG. The maps are large and there are many side paths, locked doors, and shortcuts. Progression is neither entirely linear nor entirely nonlinear; you often have a choice of the order in which you achieve your main objectives in. The core gameplay consists on fighting monsters and defeating bosses to proceed on your quest. In this game, leveling up doesn't increase your stats and your other party members cannot level up from combat, but are upgraded through different means. Therefore power progression comes mainly out of items, skills, and boss progression.
Most H-scenes occur in the base location and are gated behind sexual experience requirements or storyline requirements, although some are found outside the base. The scenes are about as femdommy as in the author's previous works, although as the protagonist is not a player insert like in SEQUEL, the narration is out of more of an omniscient point of view.
Notably, the game contains bestiality, femboy, scat, peeing, and shota content. The first four can be opted out of. I slammed the loli tag there too to be safe, but it's sort of on the edge of whether or not one of the characters is a loli or not.
Controls
The game has typical RPGMaker controls with some added hotkeys for ease of use and extra features. Most notably, you can view extended descriptions of items and equipment by pushing the A key.
Story
ASYLUM is an independent game, but not unrelated to the SEQUEL series. You play as マリス・プランダー (first name's Malice, surname's probably Plunder), waking up in the land of Asylum with no memories other than your name. Your quest quickly becomes to escape Asylum together with the other inhabitants of the base, even if that means dying and coming back to life repeatedly: the protection of the stars ensures that no one in Asylum dies unless their heart breaks.
Thematically, the game continues exploring some of the ideas SEQUEL colony did, but in more detail.
Finally, as a personal request, please tag your story spoilers for either this game or any of the SEQUEL games. You don't have to, but it would be the polite thing to do.