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RPG RPG Maker Loli Shota [Leaf Geometry] ASYLUM (RJ289299)


sub-par

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Here's a thread for hakika's newest game so you maniacs don't have to post about it in the SEQUEL colony thread.
RJ289299_img_main.jpg
DLsite page:
Developer's blog:
Developer's ci-en:

Gameplay
An exploratory RPG. The maps are large and there are many side paths, locked doors, and shortcuts. Progression is neither entirely linear nor entirely nonlinear; you often have a choice of the order in which you achieve your main objectives in. The core gameplay consists on fighting monsters and defeating bosses to proceed on your quest. In this game, leveling up doesn't increase your stats and your other party members cannot level up from combat, but are upgraded through different means. Therefore power progression comes mainly out of items, skills, and boss progression.

Most H-scenes occur in the base location and are gated behind sexual experience requirements or storyline requirements, although some are found outside the base. The scenes are about as femdommy as in the author's previous works, although as the protagonist is not a player insert like in SEQUEL, the narration is out of more of an omniscient point of view.

Notably, the game contains bestiality, femboy, scat, peeing, and shota content. The first four can be opted out of. I slammed the loli tag there too to be safe, but it's sort of on the edge of whether or not one of the characters is a loli or not.

Controls
The game has typical RPGMaker controls with some added hotkeys for ease of use and extra features. Most notably, you can view extended descriptions of items and equipment by pushing the A key.

Story
ASYLUM is an independent game, but not unrelated to the SEQUEL series. You play as マリス・プランダー (first name's Malice, surname's probably Plunder), waking up in the land of Asylum with no memories other than your name. Your quest quickly becomes to escape Asylum together with the other inhabitants of the base, even if that means dying and coming back to life repeatedly: the protection of the stars ensures that no one in Asylum dies unless their heart breaks.

Thematically, the game continues exploring some of the ideas SEQUEL colony did, but in more detail.


Finally, as a personal request, please tag your story spoilers for either this game or any of the SEQUEL games. You don't have to, but it would be the polite thing to do.
 

Sarav

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Did you intentionally not put this in the Hentai Games section?
 

TheUnsaid

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Enemy designs are getting better as the games progress.

Having a female MC also made me notice that the Sequel series MC has basically no agency.
I felt this lightly before but man... silent protagonist's suck balls XD

The heroines in this game are godaweful though, ah unless you like Slutty heroines of course! They remind me of Hurricanedotcom heroines which are all eye-candy. Less attractive the more they talk.

Music's really good as usual and the level design is probably the best it's been. It's mazelike but straightforward at the same time. I think that it's probably his best "produced" game so far as a game. Sexual content is super low though in scene count.

It's really weird, but I think Sequel Blight, his first game, probably has the highest scene count followed maybe by Sequel Colony.

Sexual content is also a divergence from previous games since there's no romance or emotional attachment going on in the sex scenes. It's all lust and very shallow. That coupled with the beastiality, tentacles, and 50/50 split on maledom vs femdom content does make me curious about Hakika's tastes. I don't think I'm exaggerating, since I've decompiled the game and looked at all the CGs as well..

I know creators like Kyrieru exist, that lean one way but don't mind sexual content in the other direction.
I thought Hakika was a bit different from his Sequel works but it seems he's also going to aim for broader appeal going forward which I don't know how I feel about XD.

@sub-par
Which character did you enjoy the most?
Which character disappointed you the most, and which surprised you.

I liked Malice a decent amount. The gap between how she behaved normally with her cool beauty type expression and how she is in the sex scenes was good. She didn't have many opportunities to show any interesting aspects to her character in my opinion though... Since her allies are familiars she doesn't have many conversation opportunities in the dungeon, and the conversations in the home base were the only times the side characters got to flesh themselves out so her character could only show itself in the main story segments which isn't too often.

Lars was surprisingly a terrible character. His interactions were one-sided and he was the butt of a lot of jokes. I had no expectations for the boy in white, so I couldn't be disappointed by him.

The character that surprised me by far was Versa. She's very core to the game, so she got a lot of time to show her character. She made me laugh a few times too. When it comes to more mature characters, I keep comparing her to his previous heroines and she just falls short in all regards. She's surprisingly straightforward if you only look at her actions, doesn't give emotional insight, and isn't paired with another female figure enough to show diversity of thought since she's just an NPC.
 
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bgnac

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I seriously need a map for this lmao I keep going into the wrong places
 
OP
sub-par

sub-par

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I agree that the music was really good, and the level design was very appropriate for the setting and theme. Finding a branching path after a branching path and forgetting which way to go, but eventually figuring things out and making steady stubborn progress reinforced the struggling feel for me.

I think my favorite and simultaneously the least favorite area was the hecking meat village. That was some nasty stuff for an RPGMaker game. Not a fan of conscious flesh pillar people who produce flies.

The single favorite moment I had in the game was when I realized that 連れ合うもの does exactly what the name implies. It took me until postgame because I powergamed the monster down when I first met it and never fought it again. I searched that fucking tower top to bottom like five times because of Versa's hint but didn't find anything. Eventually I was browsing through the monster log and noticed it. I basically noja'd out loud when I saw it and the description and figured out what it meant. I felt real stupid and the game felt real smart.

I've also got some other thoughts about the game, and an unlikely hypothesis on where hakika's games could be heading to. Obviously, major spoilers for ASYLUM's story points.
I'm wondering about one of the sin/virtue pairs the main 7 areas are themed around. The names are obviously derived from the latin virtues and the boss adjectives vaguely match them.
These are the obvious ones
[name] - [Virtue (latin)] / [sin] - [character]
カリタス - Charity (Caritas) / Greed - merchant
キャスティータ - Chastity (Castitas) / Lust - titty alchemist
パーテンツ - Patience (Patentia) / Wrath - Lars
テンペルアント - Temperance (Temperantia) / Gluttony - doggo
フーマ - Kindness (Humanitas) / Envy - Mel
インダジャル - Diligence (Industria) / Sloth - Malice

The first game area's the problem: アミリター or Humility (Humilitas). I'm thinking that this is actually Ino's sin and area, considering the confession about trying to save the 6 others upon defeating the boss. There just doesn't seem to be anything prideful about Versa or her actions, unlike Ino who we could describe as proud for his bullshit. Or it reasonably could be the previous light dragon's area, but I dunno if that's a satisfying conclusion to make.

There's also the postgame area アドラティオ, but I can't figure out if that's based on adulatio (fawning, flattery, adulation) or adoratio (worship, adoration). The latter seems likely, but...why? Maybe it'll make sense when I replay the game after 1.10 comes out.


Anyway, larger storyline. I can see that the elements of ASYLUM could lead to a pretty intriguing scenario, but it's a really cruel one. I think that this isn't likely, but also a tiny part of me wants to see the world burn. If hakika decides that the...alternate opinion ending? (medal 異説) is the canon one, a greater storyline something like the following presents itself:

First, events of SEQUEL blight, awake, and colony happen. Probably the next SEQUEL game too, likely in either Vastas or Shikinowa. Then the events of ASYLUM happen with the really cruel ending where Malice kills both Ino and Versa. She then leaves the Asylum to fuck up Ordowald bad, cue the fifth SEQUEL game.

There's some pieces that would lock into place neatly with this idea (Malice's surname that really looks like "Plunder" would refer to her taking over as the sin of the era) and you'd have a full party of the main heroines of the previous four games to fight her with. The game could even be named "SEQUEL asylum" which is pretty cool, although confusing as fuck.

Now, I think the above is a terrible idea for marketability reasons and too much game of thronesy with killing off characters. It doesn't fit in the overall optimistic tone of the SEQUEL series. Too much suffering. Also it would be the third game with Rabi in the party, which might be excessive, and the fourth game's protagonist would get two games in a row. So, I don't think it's likely to happen at all. But in a weird way I would love it if hakika just twisted the knife further and went "no happy ending for you, fuckface". The hacky writer in my brain craves for it.

Which character did you enjoy the most?
Which character disappointed you the most, and which surprised you.
I liked all of the characters to a degree, but personality-wise, I probably liked the dog the most. I'm a sucker for these tragic hero type characters. Also the sophisticated way he talks tickles my dumb idiot brain. Doggo smart.

Design-wise I liked メル (Mel?) the most. The white boy too, even if his true form was pretty boring. Malice's sprites are fine, but in scenes her proportions get kind of off-puttingly weird like the two other female cast members. The merchant's kind of plain, even though I appreciate the look on his face. The dog doesn't have much going on for him except the wacky eyebrow-fur. Lars's design is very much "standard shounen hero" tier to me, even if it's appropriate for his character.

I don't think I was disappointed in anyone, really. All the characters were positive surprises, even the alchemist titty lady had some depth to her beyond being as horny as the ancient Greeks. I prefer any amount of subtlety and shades of gray to caricatures.
 

Knatumz

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I've been playing through the game, and right now I'm stuck on the desert/lava map. I've made it to the top(?) of the fire tower with the peak (where there's nothing but a note and wooden bench) and a demon merchant, but I have no idea where the boss is supposed to be at. Side note, the orc that asks for the mimic head and sightseeing spot hasn't shown up in this map as well, would greatly appreciate it if someone could give me some pointers. Was hoping that a walkthrough would be up but no cigar, just hoping that I don't miss the key events at this point.
 

TheUnsaid

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"no happy ending for you, fuckface".
I think that's a bit of an exaggeration. The only one who doesn't get a happy end by that point is Malice, and let's be real. Does she really deserve it at that point?
I never saw the whole 7 latin virtues. I've always heard of the 7 deadly sins so it's an honest surprise to hear about their counterpart.
I don't think it's a terrible idea from a marketing perspective, because I don't think it'll be directly important in the SEQUEL universe. Considering how SEQUEL Awake and Colony started, Hakika's pretty adamant about each game being their own starting point, and not relying on prior games to get enjoyment. That being the case, I doubt Asylum's narrative would become required to play the SEQUEL games.

All the characters were positive surprises, even the alchemist titty lady had some depth to her beyond being as horny as the ancient Greeks. I prefer any amount of subtlety and shades of gray to caricatures.
It never feels that way outside of dialogue tho... for the alchemist i mean.
I agree that they're not caricatures though. Some character's growth and conflicts were just more boring and irrelevant than others. Lars the most imho.

__________

Weird question, how'd you feel about that diagonal movement? It honestly threw me for a loop XD

I've been playing through the game, and right now I'm stuck on the desert/lava map. I've made it to the top(?) of the fire tower with the peak (where there's nothing but a note and wooden bench) and a demon merchant, but I have no idea where the boss is supposed to be at. Side note, the orc that asks for the mimic head and sightseeing spot hasn't shown up in this map as well, would greatly appreciate it if someone could give me some pointers. Was hoping that a walkthrough would be up but no cigar, just hoping that I don't miss the key events at this point.
If you translate the game with Translator++ the game becomes more playable.
Can anyone post their full save?
Decompile the game and you'll get all the CG.
You should learn to do that if you have no intention of playing games. Google will teach you how.
 
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Icemetal

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I have been playing for hours and I am completely stuck and I have looked everywhere on what to do and nothing. I havent gotten a single CG either....
 

TheUnsaid

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Is there a full save for this?
Playing with DeepL can only take you so far.
full save please
I have been playing for hours and I am completely stuck and I have looked everywhere on what to do and nothing. I havent gotten a single CG either....
Even, I can't unlock everything, but i'm about to give you guys THE ULTIMATE ADVICE!

You will never have to clog up threads asking for full saves on RPG Maker games ever again.

All you have to do to get the sexual content is.... decrypt the game!

Here's a short guide I found after googling it a bit.
https://f95zone.to/threads/rpg-maker-unpacker.50/

This will put all the files into a folder and you'll never need to actually play a game again. Have fun with the images.
 

Mistter

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Even, I can't unlock everything, but i'm about to give you guys THE ULTIMATE ADVICE!

You will never have to clog up threads asking for full saves on RPG Maker games ever again.

All you have to do to get the sexual content is.... decrypt the game!

Here's a short guide I found after googling it a bit.
https://f95zone.to/threads/rpg-maker-unpacker.50/

This will put all the files into a folder and you'll never need to actually play a game again. Have fun with the images.
I don't want to fap to images tho, I want to replay the events.
DeepL is decent with porn scenes you can get 70-80% of what the characters are saying.
 

harryblum

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So many times I've progressed by beating an extremely hard boss through grinding and then found out that I missed a turn somewhere and go through a much lower level zone. This game is so easy to get lost in and now I feel as though all of the enemies I can face are extremely over-leveled but once again I've probably just missed a turn off to some lower level zone.
I've avoided the extra dungeon that the dog seems to give because I'm guessing its optional and is made to grind until you're op but can somebody let me know if theres cgs unlocked through there?
 

lnvaderzlm

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yeah, the text (even if it's machine translated) adds a lot to scenes lol. and I thought the dialogue during the scenes was decent in this game.

and even with machine translation, I got lost as hell at a few points in the game: "there is light behind the darkness", and the part where you need to find where the little boy is hiding. I didn't figure out that you were supposed to talk to a wall underneath the light tower until well into the postgame... for the second one, I ended up just editing the save to advance lmao, though my game might've gotten bugged cuz of it. after killing the star dragon and returning to Versa, there's a new option in red text (Defeat Versa). selecting it makes you invisible, all the people in town disappear, and you can't interact with anything except your house. if you go into your house and then back out, the people reappear, but you're still invisible. is that how the ending's supposed to be lol?

So many times I've progressed by beating an extremely hard boss through grinding and then found out that I missed a turn somewhere and go through a much lower level zone. This game is so easy to get lost in and now I feel as though all of the enemies I can face are extremely over-leveled but once again I've probably just missed a turn off to some lower level zone.
I've avoided the extra dungeon that the dog seems to give because I'm guessing its optional and is made to grind until you're op but can somebody let me know if theres cgs unlocked through there?
after a certain point in the game, you can force-unlock all cgs/events in the memory room. not sure if that dungeon area has anything that wouldn't be in the memory room, but I don't think it would? I've actually never touched that area, so I wouldn't know.

and yeah, I'm doing a second playthrough using the updated version (read the story out of order on my first run cuz of save editing...), and I'm realizing a lot of mistakes I made regarding the order in which to do the dungeons in lol. I always wondered how I was losing to minibosses, even on scenario mode... like, for the first three areas after the light tower, the girl straight up tells you which one you should go for first, which I must've skipped through on my first playthrough lol. not sure if I missed a similar hint for the next three areas after that, but I definitely remember wandering around a ton.

and I dunno if anyone else has this problem, but familiars seem to be bugged for me after using translator++? they don't get the hp/sp boosts or skills (aside from the first skill) after leveling up. putting the save in the untranslated version shows the familiars with the correct hp/sp and skills, though.

edit: oh, also here's my messed up save for people that just want the h-scene replays. you can force unlock all of them by going to the book and selecting the third option.
 

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bgnac

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one of the problems is, once they tell you something, more often than not they never repeat it again, so you can miss stuff really easily.
 
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sub-par

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I think that's a bit of an exaggeration. The only one who doesn't get a happy end by that point is Malice, and let's be real. Does she really deserve it at that point?

I don't think it's a terrible idea from a marketing perspective, because I don't think it'll be directly important in the SEQUEL universe. Considering how SEQUEL Awake and Colony started, Hakika's pretty adamant about each game being their own starting point, and not relying on prior games to get enjoyment. That being the case, I doubt Asylum's narrative would become required to play the SEQUEL games.
Everyone in ASYLUM deserves a happy end, that's my hot take. And in that ending, no one from ASYLUM gets one even if the SEQUEL series develops in an entirely different direction than in the idea I entertained.

And 'marketability reason' was probably a bad way to put it. My thought was that it would be more of a tonal issue: SEQUEL games are for the most part rather gentle (save for some lost-to-a-monster scenes), and the possible cruel scenario doesn't really fit in with the tone. And killing off most of the cast of a game and making the more-or-less most relatable one the villain doesn't sound like an idea that will garner a lot of goodwill from players.

Weird question, how'd you feel about that diagonal movement? It honestly threw me for a loop XD
Diagonal movement felt normal because I've been spending so much time with SEQUEL colony, where it was already implemented. But the amount of good-looking particle effects and filters was pretty fancy.

for the second one, I ended up just editing the save to advance lmao, though my game might've gotten bugged cuz of it. after killing the star dragon and returning to Versa, there's a new option in red text (Defeat Versa). selecting it makes you invisible, all the people in town disappear, and you can't interact with anything except your house. if you go into your house and then back out, the people reappear, but you're still invisible. is that how the ending's supposed to be lol?
You broke it, congrats.
***
I had a NG+ run with 1.1.0 the other day, this time on the siding with Ino route. The update made NG+ and many other more rough aspects of the game a lot smoother, playability-wise. Probably a good move, even though I liked the "you're on your own, keep notes or get lost dummy" overall level design. The added dialogue in some areas wasn't spectacular for most parts, but I can see how it would be helpful. A second run made me appreciate the openness of the game more, it's pretty cool how many areas can be approached from multiple directions.

I've also been thinking some about the plot. Even though I probably shouldn't, because I've still got one route unplayed, but I'll save that playthrough for a hopeful 2.00 content patch.
While siding with Ino and him continuously not telling what the Asylum is for despite Malice's questioning, I got an idea. The thought's not fully formed yet, but no one can stop me from communicating it anyways.

Originally, I thought that the main characters on Asylum were something akin to prisoners. That the Asylum is like a...jail for sinners to repent, where the main characters are sinners as per their confessions that you get upon defeating the bosses. And the bosses are sin monsters or something idk.

Now I've got a more pleasant theory: the Asylum is like a safe haven for the main characters who are the victims. The other kind of asylum. Something like the main characters were tempted by their respective sins (like カルシス for the shopkeeper for example) and now they're there to...recover? Or something. I dunno, the idea's not there yet.

I also got another idea, which is more formed. The trial of light is probably for the previous star dragon アルバス who kind of sounds prideful from both the letter at Ino's house and the supplementary lore (in some items, I think?) about him and the city in スカラ.
I don't know why I wrote that, since I haven't even thought it through or read everything. Oh well.
 

Mistter

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yeah, the text (even if it's machine translated) adds a lot to scenes lol. and I thought the dialogue during the scenes was decent in this game.

and even with machine translation, I got lost as hell at a few points in the game: "there is light behind the darkness", and the part where you need to find where the little boy is hiding. I didn't figure out that you were supposed to talk to a wall underneath the light tower until well into the postgame... for the second one, I ended up just editing the save to advance lmao, though my game might've gotten bugged cuz of it. after killing the star dragon and returning to Versa, there's a new option in red text (Defeat Versa). selecting it makes you invisible, all the people in town disappear, and you can't interact with anything except your house. if you go into your house and then back out, the people reappear, but you're still invisible. is that how the ending's supposed to be lol?


after a certain point in the game, you can force-unlock all cgs/events in the memory room. not sure if that dungeon area has anything that wouldn't be in the memory room, but I don't think it would? I've actually never touched that area, so I wouldn't know.

and yeah, I'm doing a second playthrough using the updated version (read the story out of order on my first run cuz of save editing...), and I'm realizing a lot of mistakes I made regarding the order in which to do the dungeons in lol. I always wondered how I was losing to minibosses, even on scenario mode... like, for the first three areas after the light tower, the girl straight up tells you which one you should go for first, which I must've skipped through on my first playthrough lol. not sure if I missed a similar hint for the next three areas after that, but I definitely remember wandering around a ton.

and I dunno if anyone else has this problem, but familiars seem to be bugged for me after using translator++? they don't get the hp/sp boosts or skills (aside from the first skill) after leveling up. putting the save in the untranslated version shows the familiars with the correct hp/sp and skills, though.

edit: oh, also here's my messed up save for people that just want the h-scene replays. you can force unlock all of them by going to the book and selecting the third option.
Thanks, dude.
 
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