OP
Harleyquin13
Tentacle God
- Joined
- Aug 30, 2013
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Actually yes once I optimized the start I did manage to do first two chapters almost only using level 1 goblins and heroines (used some lv 1 slimes and ropers for Jessica at the end of chapter 2). Leveled up heroines really can clear most waves by themselves with only few goblins as speedbumps for enemies so they don't come at the same time. Only way you can lose if all the invaders bunch up and go down the same path and swarm Reina at the same time and kill her (which admittedly did happen like 5 times and I had to reload but without changing the layout at all I did pass the second time it was just bad luck, never had to reload more than once the same turn). But if they come one by one Lv 3/4 Reina can kill dozens of invaders solo. And yes this does allow to dump all your souls to level up heroines and then to level up your raiders. This lets you snowball nicely since all the extra gold you get allows you to buy souls from the trader at very good ratio.
Here is a screen from my start of chapter 3. Yes all those raiders are lv 3 imps/slimes.
View attachment 34095
All research from chapter 2 completed. All heroines maxed out. Plenty of gold stocked for a head start on chapter 3 research.View attachment 34096
And yes this is nightmare difficulty.View attachment 34097
Can somebody upload save with Hell unlocked since Nightmare is still easy and boring.
Getting cocky already. Well done for surviving chapter 2, now to see how far your "traps are garbage" philosophy will take you.
1440 raid strength Vs 1800 with level 3 imps. No difference on captives, the gold difference is 70-120. I'm not resorting to save load scumming unless I want more time to level dungeon minions.
Now at chapter 4. Observations:
1. Relying on heroines alone to take out waves without minion support and/or traps is going to mean a lot of saving and loading.
2. Magic damage does not appear to work on the same formula as physical attacks, that or the damage modifier is much higher for mages.
3. Level 3 Melwen kills level 4 Jessica one on one. Losing Jessica for 3 turns is very risky without traps to cover.
4. Level 3 Rin has enough firepower to devastate rooms. In conjunction with other raiders, she's quite capable of clearing the dungeon. Level 3/4 Rayna only wins if Rin has less than 1/3 health with spell help.
5. Teleport is RNG based, but it's very useful for keeping levelled minions alive.