after you finished the aircraft mission, talk to the cat girl in the general shop they will unlock for you new mission. Warning: mob really fast and hard to kill and final boss is double among of turrets and phase, get some hp ready before you enter.I'm missing the final H scene... does anyone know where to find it?
At least the third one in the gallery is with dialogue, even in demo.Do H scenes have dialogue?
In the demo they didn't.
.....right?
The grim reaper is a NPC that teaches you about hitting enemies' bullets back. He also teaches you that hitting enemies' 5-way spread cannon with bazooka will have something funny happen.Dunno what the grim reaper, or the catgirl next to him, black obelisk, or the one girl next to the bar do.
@dazedanon19
If you perchance have the v1.021, could you point me to what to look for in the asset files (or in which files)?
That 'Unnamed asset' Path ID_1035 Shader, and changing the 'colMask's in it from 15 to 0 value unfortunately effes the whole model up in-game (the sharedassets0.assets files are different bw the versions), and the new(er) version won't even start with the one you generously provided...![]()
Who can tell what the purple crystal is for, which is given at the end of the 7th mission?
I also collected all 15 butterflies for which I was given a sphere. what is it for?
Power up the bazooka.I also collected all 15 butterflies for which I was given a sphere. what is it for?
Power up the bazooka.
For those who have played this game, can you tell me if there are any bondage or situations where the protagonist is tied up?
I personally like tie-ups that occur in the middle of combat but "game over" bondage is nice too.
I see.She's been defeated in battle and have no strengh back to fight so the enemies don't need to tie her up.
I see.
I swear in the preview videos, there's one scene of her sitting down with her hands behind her, so I thought there would be at least one tie-up...
@dazedanon19
Alright I managed to find the shader with the mosiac. It's PathID 1035 for anyone who's curious. I can't post links because I'm new so you'll have to PM me if you want the actual file.
To do it yourself:
1. Get AssetsBundleExtractor_2.2
2. Using that, open the sharedassets0.assets inside of the Data folder.
3. Sort by Path ID and look for 1035
4. Select it and click Export Dump.
5. Open the txt file you dumped and CTRL+F `colMask`. There will be a lot of them.
6. Change the float val under it to 0. Do this for every instance of `colMask` in the file.
7. Save and go back to AssetsBundleExtractor. Make sure 1035 is still selected and click Import Dump.
8. Select the txt file you just modified. After that make sure there is a * next to the size to confirm it was modified.
9. File > Save. Grab that modified sharedassets0.assets and place it in data to replace the old one. (Make sure you made a backup of the old sharedassets0.assets just in case.)
10. Done. Start the game and confirm it works.
The textures are still kinda shit but better than mosiacs imo.
If you perchance have the v1.021, could you point me to what to look for in the asset files (or in which files)?
That 'Unnamed asset' Path ID_1035 Shader, and changing the 'colMask's in it from 15 to 0 value unfortunately effes the whole model up in-game (the sharedassets0.assets files are different bw the versions), and the new(er) version won't even start with the one you generously provided...![]()
C:\Users\[yourPC Name]\AppData\LocalLow\Shimenawan\Lorena and the Land of RuinsI think i need some help
Seems i can't find the save folder, is not in the appdata folder and i don't know where i can start to search
C:\Users\[yourPC Name]\AppData\LocalLow\Shimenawan\Lorena and the Land of Ruins