Re: Member Announcements Thread
I believe the effect of taking cover and healing in the more recent Call of Duty games somewhat emulates taking a bullet to the plates and taking a breath to recover from just getting shot before heading out. One could also apply a tourniquet/quick clot in that time spent in cover. That could have been a neat game play mechanic.
The Spartans weren't the only ones to wear red to disguise blood, the British Redcoats did as well. However, I don't think the Spartans wore red tunics seeing as Greek vase art and statues are all naked. From my understand Greek soldiers went into battle wearing very very little. Just don't show that often in modern movies/video games as it would get an X rating.
Grenades in video games have never, ever yet come close to portraying how destructive they are in real life. I believe the kill radius is something like 10 meters, perhaps more, I can't remember. The wounding radius is something like 100 or higher. Claymores, to the front, have a killing radius of 50 meters, and wounding of much further. Even behind they can cause wounds up to 100 meters away.
The FMJ for a shotgun could replicate shotgun slugs perhaps? Something soldiers use often overseas alongside buckshot and... birdshot.