Yeah, I'm playing on "real" difficulty as well. Not really a fan of having to significantly over-level stuff just to beat this one boss. Every other enemy available is trivial, this boss is quite unbalanced.
It's impossible to use a defensive ability for the press since for whatever reason, the sheep sisters always go first on this ability and defensives only last 1 turn in LGA.
The game is just a stat-check.
Combat design is, fight a lot > Get Levels > Win.
I'm not exaggerating that the
level of complexity basically ends there.
Not all turn-based RPGs are like this, but 62studio's games aren't really conscious of their battle systems in that way. There are no unique gimmiks per boss that give them a strong and memorable identity. There are no strategies you can build using specific equipment and passives or anything like that. You're not thinking about money or ways to make money faster.
On an erotic level, you'll be completely dominating enemies that are just 2 or 3 levels before you, so if you want to feel like a sex god, just go to the previous areas and farm up a million calming nuts while you squash any girl that comes near you with a single finger.
To win, you have higher stats. End of story.
There are two ways to get stats. Crystals and Levels. If you never opened a crystal, that might be why you're losing. It's right outside the starting house.
Ah... I forgot about items. You can ameliorate not having high enough stats by having enough items. So just make number go up.