GranTurboAutismo
Active member
- Joined
- Jul 26, 2019
- Messages
- 157
- Reputation score
- 99
It is not that frustrating if you learn enemy positions and just use the ice orbs. You are basically immune to any enemy that would hit and knock you back into the tentacles like bats/fish since they'd die on contact.There's a very narrow spot where it can land, right below the small slope that's sticking out. I don't know how to explain it, but it will land in such a way that once you're on the sword you can just press "Left" and you can walk all the way to the chest, the sword is high enough that you don't need to jump from the sword to the chest area. To be honest after I replied to your message and went and gave it another go and had trouble landing the sword with all my mana, but usually I'd get it in the first 3 tries. It's a good idea to get Mana Drain so you can farm mobs if you run out.
I just made it to Chapter 20 and I got to say, the Poseidon Chapter, I believe it's 18, wins my award for most cancerous level design.
Nothing better than trying to preserve your resources while trekking through two areas, to then be greeted by a pitfall chase with obnoxious camera angle and off screen vertical movement enemies (which also damage/knockback on contact) and then to have to last through a surprise boss fight at the end as well. I can only imagine how frustrating this level must've been before the dev added the wings upgrade that saves you from pitfalls instead of dying right away.
I only thought about it while doing the next chapter, I wonder if Ice Orbs ability would've made it easier to deal with flying enemies during the tentacle chase.