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RPG RPG Maker [Shimobashira Workshop] [しもばしら工房] 魔法少女セレスフォニア/ Magical Girl Celesphonia (RJ297120)


T4ke

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So, I had some time to take a look at what is causing the image load failures between the English and the Chinese version using a cutdown chinese web version someone posted online, turns out all instances of "uni" (EG: gnr_unigirl_003) were renamed to "school" (EG: gnr_schoolgirl_003). The maps in the mod call upon the "school" version which causes these failures, as well as a few tileset calls to incorrectly named tilesets. Alot of this can be fixed by using a program that can replace over multiple files like Notepad++ on the mod files, namely the map and tileset json files in the www/data folder.

This would mean if you had an unaltered Japanese version, the mod should work with it but it doesn't, the dlsite version fails to enter the menu unlike the english version.

Edit: Located another instance. gnr_teacher_001 is renamed to gnr_prof_001
Clarified what to edit

Edit 2:
Looks like the issue is a bit more deep seated as I've hit a snag with the new assets being loaded in from the mod. I'll need to see what files hold the file lists that read the tilesets, character sets and all that jazz.

Edit 3: False alarm. Kagura in their infinite wisdom (or the dev, who knows) decided they would rename retira_slime and retira_slime_d to retira_slim and retira_slim_d respectively.

Edit 4: I decided to just look into the image folders to save time and compare what was changed to make it Steam legal.
Character Folder (These changes will need to be applied to all the map json files)
gnr_schoolgirl->gnr_unigirl
gnr_teacher->gnr_prof
retira_slime->retira_slim
gnr_female_naked->gnr_female_nakere
gnr_pervert->gnr_pert
gnr_succubus->gnr_subus
otoufu_adult->otoufu_adu
retira_tentacle->retira_tent

Enemies Folder (These changes will need to be applied to the enemies.json file)
crimsontowers-battler_tentaclemonster->crimsontowers-battler_tentmonster
cyan_evilkiss -> cyan_evilkis

Battlebacks1 Folder (These changes will need to be applied to the battleback.json file)
minicle_BBSchool->minicle_BBUni

Pictures Folder (These changes go a number of places)
-CutinBase.json
actor01_cutin_blowjob->actor01_cutin_blow
actor01_cutin_breast->Actor_cutin_bre

-CommonEvents.json
actor01_cutin_breast->Actor_cutin_bre

And it just keeps going and going and going. There's changed audio files and alot of other stuff that needs to be realigned for it to even function with the english version.
Looking at this it would be easier to rip out the english translation with translator++ and pass this over the modded Chinese version. Most of the IDs for names, events etc. should be the same and translator++ allows translation imports according to specific ID paths. Now the only problem is to get hold of the latest Chinese version, I would love to try out translating this mod. The assets look awesome and would really give this game a new life.
 

Avatier

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OK so after much testing I have concluded that:
The DLSite Japanese Version does *NOT* work with the mod. However through my escapades I have figured out how to cobble together a working version, however it will take some time and will require a Japanese copy, Steam copy (whatever language) and a rpgmv decrytper/encrypter tool.

The main reason why the game is failing to load images in the english version is because: They don't exist due to the renaming shenanigans from above.

On the Japanese version it's another reason: The encryption key between the steam version and the dlsite version are different. Due to this, the game is failing the checksum required to decrypt the images for displaying during the game proper.

So I tried re-encrypting the Japanese files with the english encryption key and slotted them into the English resource files. Lo and behold, I could load into the school instead of getting a load error.

Now, on to the fun stuff.

So you will need Petschko RPG Maker MV File Decrypter to get this to work. You will have to decrypt the Japanese resources files (Images, Music, etc) and then re-encrypt them using the Steam encryption key. Strangely, the mod also has a system.json and the Chinese encryption key is the same as the English one. Once that's done, you can do the installation part.

After the length re-encryption process you can now:
1) Install the English Steam copy
2) Put in your re-encrypted files resource from a Japanese copy of the game into the English resource folders.
3) Install the mod.

This should work in theory. I say theory as I'm in the preliminary tests to see if all of this holds together in later stages.

The other option is to comb through the json files and rename the original resource files accordingly, or rename them in the jsons.
 

T4ke

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OK so after much testing I have concluded that:
The DLSite Japanese Version does *NOT* work with the mod. However through my escapades I have figured out how to cobble together a working version, however it will take some time and will require a Japanese copy, Steam copy (whatever language) and a rpgmv decrytper/encrypter tool.

The main reason why the game is failing to load images in the english version is because: They don't exist due to the renaming shenanigans from above.

On the Japanese version it's another reason: The encryption key between the steam version and the dlsite version are different. Due to this, the game is failing the checksum required to decrypt the images for displaying during the game proper.

So I tried re-encrypting the Japanese files with the english encryption key and slotted them into the English resource files. Lo and behold, I could load into the school instead of getting a load error.

Now, on to the fun stuff.

So you will need Petschko RPG Maker MV File Decrypter to get this to work. You will have to decrypt the Japanese resources files (Images, Music, etc) and then re-encrypt them using the Steam encryption key. Strangely, the mod also has a system.json and the Chinese encryption key is the same as the English one. Once that's done, you can do the installation part.

After the length re-encryption process you can now:
1) Install the English Steam copy
2) Put in your re-encrypted files resource from a Japanese copy of the game into the English resource folders.
3) Install the mod.

This should work in theory. I say theory as I'm in the preliminary tests to see if all of this holds together in later stages.

The other option is to comb through the json files and rename the original resource files accordingly, or rename them in the jsons.
just use this tool to decrypt everything, including the mod files. That should fix the encryption problem. You may also have to set "hasEncryptedImages":false, "hasEncryptedAudio":false, in the system.json file in the data folder.
 

TTsuyuki

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Looking at this it would be easier to rip out the english translation with translator++ and pass this over the modded Chinese version. Most of the IDs for names, events etc. should be the same and translator++ allows translation imports according to specific ID paths. Now the only problem is to get hold of the latest Chinese version, I would love to try out translating this mod. The assets look awesome and would really give this game a new life.
There is a Chinese version 1.04 on eyny, that's how i was able to try out this mod. Search the game with the JP name and the first link should have it. The password is also in that post.
 

Avatier

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just use this tool to decrypt everything, including the mod files. That should fix the encryption problem. You may also have to set "hasEncryptedImages":false, "hasEncryptedAudio":false, in the system.json file in the data folder.
Thanks for the tip, that one is new to me. I spent alot of time trying to find some sort of resource database that held all the referred resources, thinking it needed to be added to it. Never realized it was literally a pair of true/false flags that controls whether or not it's forced to use the encrypted files. I suppose the question now is, will it hold together and not explode.
 

T4ke

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Thanks for the tip, that one is new to me. I spent alot of time trying to find some sort of resource database that held all the referred resources, thinking it needed to be added to it. Never realized it was literally a pair of true/false flags that controls whether or not it's forced to use the encrypted files. I suppose the question now is, will it hold together and not explode.
Yea that decryptor is fairly obscure, I can't remember how I encountered it but it's far better than the other one from Petschenko.
From what I can get from the readme it looks like the mod needs at least the 1.23 version of the game because of some object references.
The lastest Japanese version is 1.24 and if you are on that version everything should be fine. I currently try to get the the 1.24 Japanese version to try it out myself.

EDIT:
Ok I tinkered around with a potential import of the English Translation into the Modded Chinese Version. It's not working "flawlessly" several references in the "Notes" field are different and need to be carefully translated again. One has to be very careful with the copy & paste of each line that needs to be translated...
 
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TTsuyuki

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EDIT:
Ok I tinkered around with a potential import of the English Translation into the Modded Chinese Version. It's not working "flawlessly" several references in the "Notes" field are different and need to be carefully translated again. One has to be very careful with the copy & paste of each line that needs to be translated...
Thanks for your effort. As much as i would like to help i'm completely clueless about both the programming and CN language for translation :(
 

nightlover

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You can download the chinese version on steam by changing the language in the property by right clicking the game. You need the chinese patch from here . Then transfer the mod. You may need to reinstall the game for the file to be name correctly.
 

Madly

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Tried playing the mod (it's pretty funny, downloading game that already got translated version, but download Chinese one, AND Then Machine Translate, just to play a mod).
And god... it's really big improvement from base game. Be it the additional feature, change in restrain, adding "Cursed Equipment" with change on MC.
Hope the mod is translated and playable in ENG version soon.
 

Raaage

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I tried the mod too and yeah looks good to replay this again with the mod but I couldn't really figure out how to remove things like the ball gag, blindfold, or hypnosis visor. Pretty much tried every item I had on hand on my save and I couldn't remove them.
 

TTsuyuki

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I tried the mod too and yeah looks good to replay this again with the mod but I couldn't really figure out how to remove things like the ball gag, blindfold, or hypnosis visor. Pretty much tried every item I had on hand on my save and I couldn't remove them.
You just need to kill enemies until they drop the key to them. If you've been playing for a while after they equipped it on you then you definitely have them in your inventory, they are just in the quest items menu, not the normal items. Not sure what is the exact droprate but i was usually getting them after just a couple, somewhere around 3-5.
 

TTsuyuki

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any1 found how to get injection for lactation in the mod?
I only got it at the lab, i think from some of the tentacle enemies there, not sure. Maybe you can get it earlier but i certainly didn't.
 

Cortharn

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Great mod. But the fatigue affecting your mana and stamina, does that only go away by sleeping or are there items you can use? Sadly I don't know the language.
 

TTsuyuki

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Great mod. But the fatigue affecting your mana and stamina, does that only go away by sleeping or are there items you can use? Sadly I don't know the language.
You mean the miasma? You can completely remove it the same way like you did in the base game, at the massage parlour. You can also use the orb of purity from the Memoria crafting menu. Also you don't have to know the language, just MTL it, it works like for any other game, just make sure to change it from japanese to chinese.
 

T4ke

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Translating this mod is more complicated than I thought. Most of the Dialogs are structured differently which makes copy pasta really impractical for most scenes. I also forgot that this game has over 1000 lines of Moaning and Panting. I really pity the poor soul that had to translate all these noises in some god-forsaken office...

Anyway, I got at least the UI more or less done for now...

1670728928568.png
 

nightlover

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You mean the miasma? You can completely remove it the same way like you did in the base game, at the massage parlour. You can also use the orb of purity from the Memoria crafting menu. Also you don't have to know the language, just MTL it, it works like for any other game, just make sure to change it from japanese to chinese.
I think there is a costume (evil mai?)from the mod description translated is weird, not sure how to unlock
 
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TTsuyuki

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I think there is a costume (evil mai?)from the mod description translated is weird, not sure how to unlock
If you mean the Evil Amane one from the corruption ending then i'm also not sure. I would assume it's gonna be some endgame stuff but i didn't bother with that since i wanted to do a virgin run.
 

Zadkiel

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just use this tool to decrypt everything, including the mod files. That should fix the encryption problem. You may also have to set "hasEncryptedImages":false, "hasEncryptedAudio":false, in the system.json file in the data folder.
Thank you T4ke and Avatier, I was able to get the mod working on ver. 1.24 jp thanks to y'alls instructions and the decrypter provided.
 
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