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Awesome parody for L4D2


ToxicShock

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Re: Awesome parody for L4D2

I never said I was pissed. I didn't even really put time into here until obe started posting confrontationally. I recognize what is and isn't new. My main point in the beginning was that 'bug fixes' are not what I consider DLC. Any bug leads to what should be seen as an 'unfinished game.' I have a lot of fun with left4dead, as long as I don't try to focus and the ever-seemingly changing science of things.

And the melee did kill zombies before. They just didn't have some special graphic for it, like swinging an axe.


I could try to make some point about games vs their sequel and mention my own examples, but that would be biased as I would have chosen the games. And of course there would be a counter-argument that of course the sequel was so different because of the massive time between releases. Which I will then recounter with asking why there was no time between these releases. It would just go back and forth.

Basically, it's a matter of degrees. A standard which you and I all hold differently, which is how much content actually makes something a new release as opposed to a palette swap
 

ToxicShock

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Re: Awesome parody for L4D2

you wouldn't be happy even if it was a fucking expansion.
You're an idiot who is getting personal and offensive, and you're arguing like a little girl.

I'm more than impressed with some bits of it. See, unlike you, I actually have a middle road here and can actually see the point of both sides of the argument. I would be happy with that as an expansion. I would have been happy if it was in the first game. Like any basic human being, the less money I have to spend on something, the happier I'll be about it. I'm not pissed that some of this wasn't in the first game, but would you honestly say "No, having all this new stuff in the first game would have been stupid and I would have hated it"

Either the answer to that question is "Yes, I would say that" in which case you're a fool. Or "No, I wouldn't say that" which you have yet to allude to, since you're so far on your side of the lawn, you don't even see a fence anymore.
 

Sinfulwolf

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Re: Awesome parody for L4D2

I can see your point on the expansion sequel dilemma, but in my mind there is enough new content to justify calling it a sequel. And like I've said earlier, any updates or patches or DLC I won't be able to get, so this is perfect for me.

I know the melee kills them, just not in one or two hits. Which is something the melee weapons should be able to do. Watching a zombie's head crumple from an impact with (using yer example) an axe would be just satisfying.
 

ToxicShock

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Re: Awesome parody for L4D2

I can see your point on the expansion sequel dilemma, but in my mind there is enough new content to justify calling it a sequel. And like I've said earlier, any updates or patches or DLC I won't be able to get, so this is perfect for me.
Thank you. Like I said, we differ on that point, it's just a matter of how much. I realize you benefit, and I realize that you already know this and sympathize, but there are people who don't benefit from that situation. Well, in all fairness, considering the quality of the game, everyone benefits, but in current regards, they don't do it at the same pace. That's what people here haven't even clued in to or even recognize when it's pointed out to them.

I know the melee kills them, just not in one or two hits. Which is something the melee weapons should be able to do. Watching a zombie's head crumple from an impact with (using yer example) an axe would be just satisfying.
If you were able to ninja behind them, it was a one hit kill. I liked changing up and playing the game between 'kill em all massacre' and 'solid snake in this bitch.' (I dont need a silly AI director, I change up my own fun :p)
But the one thing I'm wary about with the weapons is, how many melee weapons would someone really need? I realize it's fun to be realistic and give them almost everything as a melee weapon, like ZPS, but just like ZPS, it's gonna come down to which single weapon you think is best for all encounters and keep it. For instance, when it comes to the guns, I'll commonly take the hunting rifle for close quarter hoards, but switch to a rifle for the escape hoards and to the shotgun for the tank. And I really don't see someone putting that much effort into thinking about what melee weapon they want to pick up. If I was convinced that the melee weapons alone would be so differing that I would actually have to think when choosing between two for different parts of the game, I'd be pretty sold on having it as a sequel at that point.
 

Obeliskos

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Re: Awesome parody for L4D2

You're an idiot who is getting personal and offensive, and you're arguing like a little girl.
Oh snap, this is a new concept. Throughout every argument I've seen you in, I've never seen you insult somebody else. Leave it to me to bring out the worst in people.
But yeah, it's hard not to get offensive for me.

Aside from that. I still don't see it. You seem to be uncaring of some of the new content in L4D2. So I'm just wondering, would you feel the same even if it WAS an expansion pack instead?

Also, no, I wouldn't say that. But it isn't going to be implemented into an expansion, so I have gotten over that and accepted it. Some people haven't and want to annoy Valve and BAAAAAAAAAWWWWW more without even thinking of people who wouldn't have access to DLC.
 

ToxicShock

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Re: Awesome parody for L4D2

Well, from a business point of view, the ones with DLC capability were the ones already invested in your business, so when they have to think about the poor people who don't, the ones who are more invested don't benefit as well, despite already having a step into the box. It's like some sick affirmative action!
In all seriousness though, if it was an expansion pack, it would make me happy, but I can't say for sure if that's just because expansions are usually cheaper than a full sequel.

The reason I'm touchy about ANY new content is my main gripe in this entire thread. It's not the sequel I care about, but the bugs in the first one. Obviously, they'll still work on em, but they have a sequel coming out in the meantime, so even if i did plan on buying the sequel and liking it, I'd still be sitting with my dick in my hands the meantime. I guess I'm a bit traditional, like shigeru says about games being good when they're released. I would have liked it not to be such glitchy shit when it was first released, not to say it wasnt one of my favorite fps experiences. So when the first game is released and they still need to work on it even after the second game comes out, what does that say about how the second game is going to be when it's released. "The best prediction of future performance is past performance"
 

Sinfulwolf

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Re: Awesome parody for L4D2

Yeah, ninjaing worked, but I was never one for stealth (except in Prototype oddly...), but still, just a solid axe or something, and I know a chainsaw is involved. Think they'll give that ammo?

what they might do for weapons is have varying speed and damage per weapon, so you could find one that you think is best for your. As for amounts, probably at least 4.

They may also be replacing the pistol with a melee weapon, or even having you choose between the two. Or now the pistol only has a set amount of ammo... I dunno.

What is ZPS by the way? I might know the game but I'm having a lapse here.

Frankly though, Dead Rising was the best for picking up anything for a weapon. Condemned wasn't bad either. And Dead Rising 2 is coming out soonish! And CAPCOM isn't actually making it strangely, some Canadian developer out of Vancouver.
 

ToxicShock

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Re: Awesome parody for L4D2

Zombie Panic Source, free download for steam.

They, too, have varying speeds and power in their weapons, but like I said, it would come down to best overall. It's practically a ladder system of personal preference. I start with a keyboard, ok that sucks. I see a pan, and pick it up instead. As I head out, I see a machete. I pick that up instead. Finally, I see the sledgehammer, and pick that up instead. My point being there's no real choice, because when you're presented with two, one is almost obviously better, at least in that players opinion. Whether they're close quarters or in the open, one zombie or completely surrounded, they like one weapon most. But, you bring up a good point with the chainsaw, which is ammo. It's shit like that that would be VERY intriguing and would actually bring a choice to picking weapons. Sure I could get this chainsaw, but will I find more fuel before it goes dead? or I could take this fireaxe. See a difference like that, that's not just speed vs power, if all melee weapons were that different, I'd probably stab obe to get his spot in line for the new game.

... even if there aren't lines, cuz I'd buy it online...
o_O
 

Sinfulwolf

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Re: Awesome parody for L4D2

Depending on the weapon too there could be breakability Dead Rising style...
 

ToxicShock

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Re: Awesome parody for L4D2

That was something I thought of bringing up too, but I don't understand it. For the most part, you'd think something that did a lot of damage when you smash it into shit would be relatively better put together than something that didn't do that much damage.

A sledgehammer I guess because it's mainly wood, but designed to drive a lot of force, but that's a pretty heavy wood. But between something like a bat and a fireaxe? The fireaxe isn't that much slower to swing, I mean unless it gets stuck in a zombie, and should do a shitload more damage. On top of that, the fireaxe should last a hell of a lot longer.
 

Sinfulwolf

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Re: Awesome parody for L4D2

Dead Rising did it to keep you looking around for weapons. You couldn't just go "Ha I've got a katana, fuck you all" you had to keep scrambling for new weaponry.
 

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Re: Awesome parody for L4D2

Okay, so here is my current understanding of changes for L4D2 after looking through the internet:
Various new weapons, to include silenced versions of some weapons.

Various types of ammunition, such as incendiary rounds, to add temporary bonuses to your weapons.

Various above average zombies, such as zeds in bullet proof vests and hazmat suits, making them more resistant to gunfire or actual fire.

Rejiggered Director, with some control over terrain features and weather.

Additional special zombies.

An attempt at an actual storyline, which makes the new characters and campaigns significant.

Day time segments that reportedly change the behavior of the zeds. The witch wanders about in random patterns.

Rejiggered horde moments, where there is now an off switch to some of them.

The obvious previous mentions of new characters and campaigns.

These seem like a great number of additions to the game, and I will take the fact that there have been two updates for the Xbox and likely many more for the PC as evidence that Valve has not yet abandoned L4D. People abandoning ship are early for the party I think. Let's not call Valve out until after they deserve it, when they stop supporting L4D. They do good work, and seem to respect their customer base. Abandoning them at a rumor of trouble is no encouragement for them to maintain this record.
 

Sinfulwolf

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Re: Awesome parody for L4D2

Well I read an interview stating that because the original was the epicenter of the outbreak, no one really knew what was happening. So come the second one, where the infection is just starting to reach, people have already heard rumors, have news reports and so forth. There's a bit more meat.

However, the story will all be told through character dialogue in game, much as the first one, so you have to pay attention to what the folks are saying.
 

Mamono Assault Force

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L4D2 debate thread

Rather than argue along with Obe, I'll just respond to one thing;

Stop trolling our forums, this is a respectable community, that many of us would rather not have blotched with your ignorant, and superfluous behavior. The moment you felt the need to assault another member of this community, you should have just went to a fan boy forum for L4D2's release, and bitched at one of the people complaining there about your beloved game, and spared us all of your ignorance, obsession, as well as unnecessarily hostile behavior.
 

Obeliskos

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Re: Awesome parody for L4D2

Ever consider maybe I just take arguments to a higher level than I should? Ever consider I just like using caps? Sometimes when I'm worked up I get more angry than I normally would and don't bother to calmly argue with somebody, rather, I pull out caps and insults. Maybe I'm just an asshole, I don't know. Maybe it's because most other people I argue against act just like I do, so I don't feel like I'm the only person in the argument acting like a total asshat, and I get used to it. I know I seem like it and I know I have a "history" of doing it, but I'm not trying to troll.

Either way, if I was being a troll, both you and Toxic took the "bait", so to speak. You both insulted me right back and sort of contradicted yourselves with the whole "personal attack" stuff. :\
 

Mamono Assault Force

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Re: Awesome parody for L4D2

When you stop telling people to go fuck themselves rather than using an intelligent argument, you'll see this less often.

You're an idiot who is getting personal and offensive, and you're arguing like a little girl.
Trust me on that.
 

Obeliskos

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Re: Awesome parody for L4D2

Regardless of how I acted, it's contradictory to say I'm becoming personally offensive, then call me an idiot. Hell, we could probably go back and forth calling each other immature and needlessly hostile at this point.
 

Sinfulwolf

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Re: Awesome parody for L4D2

So uh... Left 4 Dead... good game hey folks?
 

Momiji

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Re: Awesome parody for L4D2

So uh... Left 4 Dead... good game hey folks?
I got sick of it about a month ago. Even when I tried to pick it back up with Darkfire, we just made references to SWAT 4 or some other game all the way through. We quit halfway.


Speaking of SWAT 4, there's an excellent game if you like realism and have the intelligence not to expect a shoot 'em up. You and four other SWAT members go through the different missions, and you have to follow strict police procedure for every baddie/civilian that you find. For example, you can't shoot at a baddie as soon as you see him or her, or you get unauthorized use of deadly force. The only way to score 100/100 is to arrest every single baddie, get all their guns, tie up every civvie, and make sure you and none of your buddies every get hit. It's a great game, I would recommend it.
 

dmronny

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Re: Awesome parody for L4D2

Actually that sounds pretty cool, a shooter where the goal isn't just to blow everything away. I myself don't really like shooters so much, because they tend to not have plot/story or at least not the ones I've tried.
 
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