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Re: Awesome parody for L4D2
I never said I was pissed. I didn't even really put time into here until obe started posting confrontationally. I recognize what is and isn't new. My main point in the beginning was that 'bug fixes' are not what I consider DLC. Any bug leads to what should be seen as an 'unfinished game.' I have a lot of fun with left4dead, as long as I don't try to focus and the ever-seemingly changing science of things.
And the melee did kill zombies before. They just didn't have some special graphic for it, like swinging an axe.
I could try to make some point about games vs their sequel and mention my own examples, but that would be biased as I would have chosen the games. And of course there would be a counter-argument that of course the sequel was so different because of the massive time between releases. Which I will then recounter with asking why there was no time between these releases. It would just go back and forth.
Basically, it's a matter of degrees. A standard which you and I all hold differently, which is how much content actually makes something a new release as opposed to a palette swap
I never said I was pissed. I didn't even really put time into here until obe started posting confrontationally. I recognize what is and isn't new. My main point in the beginning was that 'bug fixes' are not what I consider DLC. Any bug leads to what should be seen as an 'unfinished game.' I have a lot of fun with left4dead, as long as I don't try to focus and the ever-seemingly changing science of things.
And the melee did kill zombies before. They just didn't have some special graphic for it, like swinging an axe.
I could try to make some point about games vs their sequel and mention my own examples, but that would be biased as I would have chosen the games. And of course there would be a counter-argument that of course the sequel was so different because of the massive time between releases. Which I will then recounter with asking why there was no time between these releases. It would just go back and forth.
Basically, it's a matter of degrees. A standard which you and I all hold differently, which is how much content actually makes something a new release as opposed to a palette swap