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ULMF Minecraft Server (Address can be found on first post)


OAMP

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Re: ULMF Minecraft Server (Address can be found on first post)

Yeah, it was going to be 1.8. I heard about it on Far Lands or Bust, as Kurt apparently reads all that stuff more then I do.
 

SirOni

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Re: ULMF Minecraft Server (Address can be found on first post)

So apparently Notch is creating a new mob that can MOVE BLOCKS AROUND. There's nothing mentioned on his Tumblr or Twitter page however there was a thread on Reddit (that I missed, though a screen was posted of it) that has him naming it in response to what another poster had said. I have a screen of the mob (as well as a corner of a giant mushroom) though I'll have to post it after work tomorrow.

Also, I'll leave by here...
 
OP
maikochan

maikochan

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Re: ULMF Minecraft Server (Address can be found on first post)

I'm half tempted to bring Creepers back now with that texture pack...
 

SirOni

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Re: ULMF Minecraft Server (Address can be found on first post)

Here's the picture of the possible new mob that Notch has dubbed 'Enderman' in the Reddit thread.

And Maiko, do you want to scare people away from the server? That skin is horrifying.
 

lurker

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Re: ULMF Minecraft Server (Address can be found on first post)

Creepers were once scary mofos. Now they're absolutely TERRIFYING.

Also, OAMP, git back to work on the server so I know how much more track we'll be needin :V that reminds me, not checked the donation chest in a few days...
 

SirOni

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Re: ULMF Minecraft Server (Address can be found on first post)

Oh yeah, expect to see Nyancat pop up on the server sometime after Friday. I'm off work for two weeks and I plan on putting some projects into motion. Hopefully I can set up my uber PC downstairs so I have something decent to play it on, as well as all my other games.

EDIT:
EDIT2:
 
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SirOni

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Re: ULMF Minecraft Server (Address can be found on first post)

From Notch's Twitter:

>They’re Peaceful until you look directly at them (I assume this means putting your cursor directly over them).
>If you look directly at them, they stop and stare
>When you turn away, they run up to you really fast ‘and teleport’. I assume this means they run up to you, hit you a few times, then teleport back to their original position before you turn around.
>If you manage to look directly at them while they’re running towards you, but before they’ve reached you, they ‘stop teleporting’. I can only assume this means they stop running towards you as well. Or maybe they can’t teleport away while you’re looking at them, enabling you to kill them with ease.
Taken from a thread on /v/ along with the OP's assumptions. Zombies are now small time compared to these fuckers.
 

Darkboy

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Re: ULMF Minecraft Server (Address can be found on first post)

Endermen make me and Oni being stuck on trees because of SPIDERS during the early days seem sorta silly now.
 

SirOni

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Re: ULMF Minecraft Server (Address can be found on first post)

Notch's latest Tumblr post;
ear is one of the easiest emotions to evoke, but doing so in a way that doesn’t frustrate or fatigue the player is more difficult. I find this fascinating. What parts of fear are fun, and what parts aren’t fun?

One of the biggest game design decisions in Minecraft is that all (well, most) negative things that affect the world or the player should happen near the player, and be clear to the player. That’s why creepers only explode near players, and that’s why fires stopped spreading indefinitely. This is somewhat related to my dislike of mazes in game design, where the player has no way of knowing or figuring out before hand what decision is the correct decision. Don’t penalize the player for things they can’t control.

Last weekend, I started working on a new mob because I was frustrated with the slow progress on some town code I was writing, and for some reason I decided to make yet another creepy one. It’s dark, it has long and narrow limbs, moves very slowly, and will pick up blocks and move them around. I wanted this to be a mob you only saw in the distance and a mob you’d be afraid of, but when I playtested it, it mostly felt like a regular zombie. There’s was a distinct mismatch between looking creepy and not actually playing creepy. When I made it move faster towards the player when attacking, and deal more damage, it got more difficult and I started respecting it, but it never felt creepy or scary.

So I thought some about what “creepy” actually is, and it’s more about trying to avoid something from happening than it is about actually having that thing happen. If you know something bad can happen if you do the wrong thing, you will start thinking about your actions, and that might make things more scary.

So I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (they’re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, they’d attack. And by “straight at them”, I mean putting the reticle on top of them. You can keep them visible on screen and actually look straight at them in real life, but as soon as your in game character looks straight at them, boom.

Still, that was more scary than creepy. It’s like a jump scare in a movie. You know it might happen at any time, and when it happens you freak out a bit. I wanted something a bit more psychological. So to really drive home the point of looking at them being bad, I made the Endermen freeze and turn towards you when you look at them. As long as you look straight at them, they stand perfectly still and look straight at you. As soon as you look away, they will run (very fast) towards you.

And they teleport. If they’re too far away to reach you in a short period of time, they will teleport about once per second. They try to make sure they always teleport to somewhere you can see, as I don’t want to confuse the player as to what is happening.

When they attack, you know it’s your fault. When you happen to look at one, you can keep looking at it to figure out how to deal with it, but you know it WILL reach you very fast once you stop looking at it.

And that, my friends, is creepy. Possibly too creepy.
 

Nunu

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Re: ULMF Minecraft Server (Address can be found on first post)

sounds fun
 

SirOni

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Re: ULMF Minecraft Server (Address can be found on first post)

If by fun you mean horrifying, then yeah, sure.

> Taking a stroll on your tall-ass fort wall
> Something catches your attention from the corner of your eye
> An Enderman in the far distance
> You accidentally put your reticule on it
> It turns to face you
> OHSHITOHSHITOHSHIT can't turn away from it or it'll teleport up onto your once-impenetrable fort
 

lurker

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Re: ULMF Minecraft Server (Address can be found on first post)

Minecraft: The new survival horror. D:
 

Cactuses

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Re: ULMF Minecraft Server (Address can be found on first post)

>Just mine your own business at your mineshaft waiting for the day
>Come back the surface
>Notice that your blocks have been moved around
>Turn around
>You're now staring at an Enderman that slowly starts staring back
>wet yourself
 

OAMP

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Re: ULMF Minecraft Server (Address can be found on first post)

Speaking of moving blocks, who moved all the sand from the top of the mountain I had the start of a home under...?
 

Newbie

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Re: ULMF Minecraft Server (Address can be found on first post)

I don't even play minecraft, but here's this advice:
 
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Kusanagi

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Re: ULMF Minecraft Server (Address can be found on first post)

I can't tell if it's awesome or extremely sad when MINECRAFT finds ways to scare me more than any so-called 'survival horror' game that has been made in the past few years (Excluding Amnesia... We Don't Go To Amnesia...).
 
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maikochan

maikochan

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Re: ULMF Minecraft Server (Address can be found on first post)

I don't even play minecraft, but here's this advice:
That episode is still my favourite...

Also, unrelated to the new stuff... I'm considering torching Yggdrasiil and making another one to build a tree house in. If anyone, anyone at all, wants to use the giant tree for something, even to make their own tree house in, they're welcome to it. If no one claims it in a week, I'll torch it on August 6th. Bring your own marshmallows.
 

SirOni

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Re: ULMF Minecraft Server (Address can be found on first post)

Oh, the tree is up for claiming? I'll take it if you don't mind, I've been planning on replicating Finn and Jakes house from Adventure Time but I've been put off by the amount of leaf blocks I would've needed. But this way all I'd have to do is modify the inside of it and possibly add a part or two to the outside.
 

OAMP

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Re: ULMF Minecraft Server (Address can be found on first post)

The airship world is being livened up a bit.
 
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