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[2/6] [Abandoned] The Comprehensive Patreon List


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Re: *UPDATE* [8/31] Comprehensive patreon list

SummertimeSaga by DarkCookie.
The 0.03 alpha release can be found linked from the patreon site, but it triggers trojan warnings from Windows Defender.
I checked VirusTotal and only two out of 58 scanners reported a problem.

Doesn't hurt to be careful though.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

SummertimeSaga by DarkCookie.
The 0.03 alpha release can be found linked from the patreon site, but it triggers trojan warnings from Windows Defender.
I checked VirusTotal and only two out of 58 scanners reported a problem.

Doesn't hurt to be careful though.

I hope he add some sex scene soon... his art is incredible, maybe the best and/or more original in porn games, the character design is great too although maybe a little cliché, the game has a lot of potential.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

Kototama Highschool Unit by Vola Vinarus



So brief examination of Vola Vinarus is that they showed up out of nowhere 2 weeks ago and have submitted a total of 6 original images, all single character and in the same basic pose.

My artistic evaluation is that the artist will not be able to competently draw sex.

The Patreon is promising a large volume of game content. Bordering on unrealistic. (In the title of the thread on Fenoxo forums it says RPGmaker, but nowhere else is it specified.)

It is also the exact kind of cute, adorable, furry, fucking trash that I want to grind up and shove up my nose.
 
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Re: *UPDATE* [8/31] Comprehensive patreon list

Why do you want to put it up your nose? Just put it in the trash. Snorting ground up cute things isn't going to make you feel any better. xD

I don't see any adult content either. Just looks like a furry dating sim to me.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

Looks more like a poorly thought out collection of ideas than a game design. It's not a great sign that the first thing he did upon creating the Patreon page was start reworking the character designs. If step 2 in your project plan is to re-do step 1, you probably aren't ready to start development.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

If step 2 in your project plan is to re-do step 1, you probably aren't ready to start development.
And where exactly does this knowledge come from?
Your experience in game development or the fact youre just a dickhead?

From my experience when people start getting income to help developement they start rethinking everything on a larger more professional scale, as you now have the time/funds/security to do things to a better degree of quality.
 
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Re: *UPDATE* [8/31] Comprehensive patreon list

And where exactly does this knowledge come from?
Your experience in game development or the fact youre just a dickhead?

From my experience when people start getting income to help developement they start rethinking everything on a larger more professional scale, as you now have the time/funds/security to do things to a better degree of quality.

This is extremely common behavior from a novice developer who doesn't have a project plan.
"I want to make a game, I'll design some characters."
"I don't know what to do next."
"I can probably make those characters better. Maybe by the time I finish, I'll have figured out what to do."

Also scope creep is not a good indicator of increasing professionalism. The single most important aspect of game development (any software development really) is controlling your scope.

It isn't easy. That's one reason why it's a good idea to create a project plan before starting implementation. It will mean that each time you are tempted to add a new feature, you have to find a place to integrate it into the original design.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

This is extremely common behavior from a novice developer who doesn't have a project plan.
"I want to make a game, I'll design some characters."
"I don't know what to do next."
"I can probably make those characters better. Maybe by the time I finish, I'll have figured out what to do."

Also scope creep is not a good indicator of increasing professionalism. The single most important aspect of game development (any software development really) is controlling your scope.

It isn't easy. That's one reason why it's a good idea to create a project plan before starting implementation. It will mean that each time you are tempted to add a new feature, you have to find a place to integrate it into the original design.

This, patreon and kickstarter REALLY, desperately need a sort of "premium" service. Something that adds some validity to projects.

Like to be in the premium crowdfunding section, you have to be given approval by a project manager and a lawyer, some sort of consultation. Fuck it, what I am trying to say is, they need something like "shark tank" some sort of process to be recognized as "serious".

Its sad how we don't anything like this yet. Like, in any form, aside from shark tank of course. But that isn't crowdfunding.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

Like to be in the premium crowdfunding section, you have to be given approval by a project manager and a lawyer, some sort of consultation. Fuck it, what I am trying to say is, they need something like "shark tank" some sort of process to be recognized as "serious".

To be fair, bringing in a lawyer and a PM, even for a brief consultation, would be really expensive.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

For evaluating these projects, conversations like this are about all anyone really has.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

This is extremely common behavior from a novice developer who doesn't have a project plan.
"I want to make a game, I'll design some characters."
"I don't know what to do next."
"I can probably make those characters better. Maybe by the time I finish, I'll have figured out what to do."

Also scope creep is not a good indicator of increasing professionalism. The single most important aspect of game development (any software development really) is controlling your scope.

It isn't easy. That's one reason why it's a good idea to create a project plan before starting implementation. It will mean that each time you are tempted to add a new feature, you have to find a place to integrate it into the original design.
Jesus fucking christ, how can you be so critical of a fucking patreon thats been up for 11 fucking days???
If people want to fund the fucking game let them, im really not a fan of furry stuff but even i think the arts pretty good.

When a new patreon pops up that im interested in i like to drop the question "do you have a developement plan?" and the responce is very rarely "not quite yet im working on one" The useual starting step is to update or upgrade something thats going to bring in people, like better art for the patreon page.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

Jesus fucking christ, how can you be so critical of a fucking patreon thats been up for 11 fucking days???
If people want to fund the fucking game let them, im really not a fan of furry stuff but even i think the arts pretty good.

When a new patreon pops up that im interested in i like to drop the question "do you have a developement plan?" and the responce is very rarely "not quite yet im working on one" The useual starting step is to update or upgrade something thats going to bring in people, like better art for the patreon page.

Dude, relax.

I have frighteningly over invested hopes and strange unfamiliar feelings for this furry trash game.

But they are asking for money. Critical examination of the presentation, stated goals and the work provided is wholly justified. It's just business.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

Jesus fucking christ, how can you be so critical of a fucking patreon thats been up for 11 fucking days???
If people want to fund the fucking game let them, im really not a fan of furry stuff but even i think the arts pretty good.

No need to get worked up. The project just started, so there's plenty of time to turn it around. The point I'm making is that the developer is going to need to design a game if he wants to make much progress. That design may not end up looking much like the current description, but it may end up perfectly fine.
 
Re: *UPDATE* [8/31] Comprehensive patreon list

I always feel like the work should speak for itself. A demo is a good way to do that.

When I first started working on FSA, my hope was that I could eventually finish it and maybe I would end up getting hired as a developer to do other stuff.
Or, even better, start making not-free games, and people would buy them based on how good FSA is.
At one point I was thinking of having a demo version of FSA, with the full game being purchasable.

I never imagined that setting up a patreon account would do me any good, but now I can actually commission artwork for the game. :D

Even better than that, all my future games can be free too. I'm.. still not sure why some of my patrons are willing to pay me more than $1 a month, but I do very much appreciate it.

Anyways.. I'm just saying that when you go into Patreon it's a good idea to already have a demo ready.
I'm still not sure how some Patreon creators do so well without having anything ready for people to try out,
but I guess it has a lot to do with charisma, being organized, having a plan, and other stuff that I'm not very good at. :p

I do know that if you're passionate about your work, then your supporters will be passionate about your game. Don't let your patreon go for weeks (or months) without an update.
Keep your patrons informed about what you're doing on a day to day basis.. even if it's just picking your nose. xD

I do have a plan on how to get more support for FSA. I just want to wait until I have an ideal version of the game.
The last public release was rather embarrassing. I'd guess all the game stopping bugs probably cost me a lot of support, sadly.
 
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Re: *UPDATE* [8/31] Comprehensive patreon list

Dude, relax.
Ill relax when i want to thanks.

:)

No need to get worked up. The project just started, so there's plenty of time to turn it around.
Thats exactly my point, the patreon been up for 11 days and you are being critical of it.
There is no requirement to open a patreon page, you dont NEED a functioning game to open the account. If people want to fund a theory or idea, let them.

Its not an "if you dont get started early/out the door you are fucked" situation, you can have a patreon page open while you take the first steps of developement. Theres nothing stopping you from getting patreons interested later when you actually have a demo or an EA build ready.

Urgh...
 
Re: *UPDATE* [8/31] Comprehensive patreon list

There is no requirement to open a patreon page, you dont NEED a functioning game to open the account. If people want to fund a theory or idea, let them.

Its not an "if you dont get started early/out the door you are fucked" situation, you can have a patreon page open while you take the first steps of developement. Theres nothing stopping you from getting patreons interested later when you actually have a demo or an EA build ready.

Urgh...

Yes! Let people be free to make porn. #pornlifematters# :D
 
Re: *UPDATE* [8/31] Comprehensive patreon list

Ok, here this guy called "RW" with his game projects, I'm not sure if it worth mention because I think he miss whole point of indie game development by demanding full sponsorship from the start of the project, and from one side I can understand him.. but meh. Like I understood he dropped first project after sitting few month without support, and now started something new, I'm not sure if it will be something from it, but he draws nice arts, so I just left it here maybe someone will be interested.

 
Re: *UPDATE* [8/31] Comprehensive patreon list

Ok, here this guy called "RW" with his game projects, I'm not sure if it worth mention because I think he miss whole point of indie game development by demanding full sponsorship from the start of the project, and from one side I can understand him.. but meh. Like I understood he dropped first project after sitting few month without support, and now started something new, I'm not sure if it will be something from it, but he draws nice arts, so I just left it here maybe someone will be interested.


Holy fucking shit is that project coming back??? omfg im so happy!

EDIT: i think i mistook it for something elce...
 
Re: *UPDATE* [8/31] Comprehensive patreon list

Ok, here this guy called "RW" with his game projects, I'm not sure if it worth mention because I think he miss whole point of indie game development by demanding full sponsorship from the start of the project, and from one side I can understand him.. but meh. Like I understood he dropped first project after sitting few month without support, and now started something new, I'm not sure if it will be something from it, but he draws nice arts, so I just left it here maybe someone will be interested.


Well, hard to argue that project is setup for Patreon to be a donation system to the artist... Also, based on what I read there, the artwork is not his. He is hiring it out from LykD9?

In my view, he is doing this completely wrong. Also, his post neglects the nearly $400 a month he is currently getting. I can tell you, there is absolutely no way I would contribute to a project like this. It seems destined to fail at the onset, plus he seems so money-focused, I would be skeptical I would get a great project. When your focus is on money more than having a passion for the game your creating, quality disappears (at least, that's been my experience).
 
Re: *UPDATE* [8/31] Comprehensive patreon list

Well, hard to argue that project is setup for Patreon to be a donation system to the artist... Also, based on what I read there, the artwork is not his. He is hiring it out from LykD9?

In my view, he is doing this completely wrong. Also, his post neglects the nearly $400 a month he is currently getting. I can tell you, there is absolutely no way I would contribute to a project like this. It seems destined to fail at the onset, plus he seems so money-focused, I would be skeptical I would get a great project. When your focus is on money more than having a passion for the game your creating, quality disappears (at least, that's been my experience).

how is he getting that much from only 3 patrons?
 
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