I'd like to give a huge praise to TentanariX and Pheonix Alugere for finishing their first game together, with one poor Adventurer captured as a sex slave (although more GO may still occur
).
Also big praise to Xivvix and Pheonix Alugere for being near the end of the first game where it seems like the Adventurer will win.
I think the two sides of the system are both well represented and shown that the balance is fairly close once the boss fight comes about.
Edit: I totally didn't see Laughing Hyena and Archer had already finished as well, and we have our first Adventurer victor! Same as with a GO condition, feel free to RP out the aftermath of a dungeon, how the heroine returns victoriously and wrapping up into deciding either to keep adventuring or retiring, or whatever XD Now that the story is at it's end, it's just a quick conclusion and then off to another dungeon. I think that Archer has shown though that Encampments are a bit TOO strong. So I will be editing that down a bit
I hope everyone is enjoying the system and finds that it's both balanced and easy to deal with, and I really hope everyone enjoys the shift in focus to RPing over stat-crunching at every turn.
Now that a few games are ending, I'm opening this thread as a suggestions thread.
Think something costs too much? Too little? Imbalanced?
Have ideas for a new challenge type?
Have suggestions for how to help impliment the multiple costs dungeons?
Want to help tweak how inventory items are going to work?
Anything you want to suggest or comment on, this is the thread for it. I'll be starting my own personal dungeons shortly as well, with the added bonus I'm going to try to demonstrate some of the flexibility of the system.
Also big praise to Xivvix and Pheonix Alugere for being near the end of the first game where it seems like the Adventurer will win.
I think the two sides of the system are both well represented and shown that the balance is fairly close once the boss fight comes about.
Edit: I totally didn't see Laughing Hyena and Archer had already finished as well, and we have our first Adventurer victor! Same as with a GO condition, feel free to RP out the aftermath of a dungeon, how the heroine returns victoriously and wrapping up into deciding either to keep adventuring or retiring, or whatever XD Now that the story is at it's end, it's just a quick conclusion and then off to another dungeon. I think that Archer has shown though that Encampments are a bit TOO strong. So I will be editing that down a bit
I hope everyone is enjoying the system and finds that it's both balanced and easy to deal with, and I really hope everyone enjoys the shift in focus to RPing over stat-crunching at every turn.
Now that a few games are ending, I'm opening this thread as a suggestions thread.
Think something costs too much? Too little? Imbalanced?
Have ideas for a new challenge type?
Have suggestions for how to help impliment the multiple costs dungeons?
Want to help tweak how inventory items are going to work?
Anything you want to suggest or comment on, this is the thread for it. I'll be starting my own personal dungeons shortly as well, with the added bonus I'm going to try to demonstrate some of the flexibility of the system.
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