Re: A little OOC and open suggestions for Both Sides. (Ask questions here too.)
First of all, I haven't officially announced it yet, so let me verify.
Laughing Hyena and Xivvix are both approved for GM Roles if they accept the task. As LH has already accepted, he's in.
I'm adding GMs for 2 major reasons.
1) To help further the system with effective ideas and suggestions, and with people who've experimented with it and know it's ups and downs.
2) In case I fail to keep on top of this fully.
I already approve of LH's first decision (which was suggested by TentX):
So this...
(OOC Info: Recommended Level is Two to Three. Combat and Naughty is heavy within the dungeon and to a lesser extent Spirit. Explore is not emphasized. Expect Demons (Humanoids and Abominations), Heavy Bondage, Gangbang, Bukkake and Rape.)
Becomes this...
(OOC Info: Recommended Level is Two to Three. Expect Demons (Humanoids and Abominations), Heavy Bondage, Gangbang, Bukkake and Rape.)
The focus on stats was originally designed more as a suggestion of what kinds of events the dungeon will include, NOT as a hint of how to make a successful character to beat the dungeon. But with kinks being listed, it makes this aspect of it useless.
Two further notes, both in regards to FireoftheMonkey.
First... I already checked your dungeon and gave you a massive review the first time, and sorry I haven't gotten to giving it a second review. But don't make it sound like I'm being lazy

I gave you like a 3 page list of fixes and suggestions for how to improve your initial dungeon XD
Secondly:
The 3d6 idea sounds good for "balance", but it's not always about balance. Due to how closely the stats often match up, if we didn't allow some of these rolls to fail SPECTACULARLY, then the adventurers would ALWAYS win. Which isn't what we want.
For most dungeons, a 10 across the board will result in the heroine taking less than 20 damage by the time she reaches the end, so by making the system a bell curve, it hinders the villains more than helping them, since a pass is always a pass, wether by 1 point or 10 points. But fails are where you REALLY up your damage total.
I like the idea for making a more "balanced" game, but this game isn't about that, so consider this a formal rejection of this suggestion.