This is the thread for Adventurers to post character sheets.
Please only make one post per player, if you have multiple characters (and many of you probably will), put each character behind a spoiler in the same post, with a brief description outside the post if you'd like.
Character Sheet
Simple Rules
Expanded rules, descriptions, and more
Please only make one post per player, if you have multiple characters (and many of you probably will), put each character behind a spoiler in the same post, with a brief description outside the post if you'd like.
Example Post said:Marie Watson. A bubbly large-breasted waitress with the occasional lust for adventure, and a bad habbit of losing her top.
Name: Marie Watson
Description and basic backstory: The bubbly waitress of a gambling establishment, sent off to adventure with nothing but her uniform on her back. Her ample breasts barely fit into the uniform, and her skirt is way too short. The girl playfully keeps her faux bunny ears on the pink outfit as she set off into the world, unaware of just how bad things might get for her.
(Charpic concept:You must be registered to see the links)
Desired Posting Speed: Varies per RP.
Desired Posting Length: Usually Paragraph or more posts prefered.
Stats
Level - 0
Willpower - 18/18
Combat and HP - 10 and 0/0
Explore and Stam - 8 and 10/10
Spirit and Magic - 2 and 10/10
Naughty and Lewd -0 and 50/50
(Marie has developed a large tolerance against lewd actions against her in her time working, but has never really enjoyed it, the other thing she's learned from her job is how to throw a nasty right hook. She's eager to explore and get away from her previous life, but doesn't have a lot of endurance and will easily be discouraged if she can't surmount a challenge. Her greatest flaw is a strong lack of magical talent.)
Skills and Fetishes - (None Yet)
Character Sheet
Name: (Character's Name, obviously)
Description and Basic Backstory: (A few lines description preferably, picture can be added if desired. The deeper backstory should be described on your entering-a-dungeon post, but a few basics here to help describe her personality is useful.)
Desired Posting Speed: (List for the dungeon you're entering ONLY, not overall. This helps the Villain decide if you're right or not.)
Desired Posting Length: (Again, for this dungeon only! Single line, small paragraph, large paragraph, multi-paragraphs. It's a guideline, not a requirement to suggest this.)
Stats (assume a level 0 character for generic charsheet posts, or if it's a dungeon-entering request, choose the appropriate level of the character to enter the dungeon.)
Level -
Willpower -
Combat and HP -
Explore and Stam -
Spirit and Magic -
Tech K-H and Knowledge - (if applicable to the dungeon)
Naughty and Lewd -
(Description of stats reasoning at bottom is optional.)
Skills and Fetishes -
Description and Basic Backstory: (A few lines description preferably, picture can be added if desired. The deeper backstory should be described on your entering-a-dungeon post, but a few basics here to help describe her personality is useful.)
Desired Posting Speed: (List for the dungeon you're entering ONLY, not overall. This helps the Villain decide if you're right or not.)
Desired Posting Length: (Again, for this dungeon only! Single line, small paragraph, large paragraph, multi-paragraphs. It's a guideline, not a requirement to suggest this.)
Stats (assume a level 0 character for generic charsheet posts, or if it's a dungeon-entering request, choose the appropriate level of the character to enter the dungeon.)
Level -
Willpower -
Combat and HP -
Explore and Stam -
Spirit and Magic -
Tech K-H and Knowledge - (if applicable to the dungeon)
Naughty and Lewd -
(Description of stats reasoning at bottom is optional.)
Skills and Fetishes -
Simple Rules
An Adventurer's character is the one going into a dungeon and trying to beat challenges. This is done by having "Ability" stats and "Point" Stats.
An "Ability" is how good your character is at a task, and avoiding taking damage from a challenge of a similar type.
A "Point" stat is your character's Hit Points (vague description) for withstanding damage done by failing a challenge.
If a character runs out of the relivant stat's points, they take Willpower damage instead. If you run out of Willpower, it's gameover.
You start with 20 "Ability Stat" points, spent 1 point for 1 stat.
You start with 10 "Point Stat" points, spent 1 point for 10 stat, except for Willpower, which is 1 for 6.
If a dungeon is made for higher level characters, you get an additional 5 "Ability" and 5 "Point" to spend upgrading your character for each level.
For more details, read below.
An "Ability" is how good your character is at a task, and avoiding taking damage from a challenge of a similar type.
A "Point" stat is your character's Hit Points (vague description) for withstanding damage done by failing a challenge.
If a character runs out of the relivant stat's points, they take Willpower damage instead. If you run out of Willpower, it's gameover.
You start with 20 "Ability Stat" points, spent 1 point for 1 stat.
You start with 10 "Point Stat" points, spent 1 point for 10 stat, except for Willpower, which is 1 for 6.
If a dungeon is made for higher level characters, you get an additional 5 "Ability" and 5 "Point" to spend upgrading your character for each level.
For more details, read below.
Expanded rules, descriptions, and more
As an adventurer, your stats are your lifeblood. Different tasks may drain your Willpower, Hit Points, Stamina, Magic, or (my new stat, courtesy of the LoZ CYOA) Lewd Points. But in the long run, your goal is to not run out of any of these, or risk very bad things happening to your character 
Each of these five stats will take damage or penalties depending on encounters and rolls based around four stats: Combat, Exploration, Spirit, and Naughtyness.
(Further description of Stats)
Rolls are a usual D20 affair, but the majority of a dungeon will simply be difficulty checks to see if the heroine passes a trial or takes damage from it, with optional roleplayed benefits to the outcome.
A "level zero" character (typically civilians and non-adventurers, however in certain dungeons these may be allowed in as well), will (in default settings) have 20 stat points to split amongst the four Ability Stats and 10 points to split into the five Point Stats.
Characters will gain 5 Ability Stats and 5 Point Stats per level, to be spent as follows:
(Note! These values may be modified by the dungeon's rules, please read your dungeon's info before posting sheets!)
Ability Stats are raised on a 1 point for 1 stat basis.
Point Stats are raised on a 1 point for 10 stats basis, except for Willpower, which is raised 1 point for 6 stats.
(Further on stat spending)
Each of these five stats will take damage or penalties depending on encounters and rolls based around four stats: Combat, Exploration, Spirit, and Naughtyness.
(Further description of Stats)
Point Stats - These stats are represented as X/X value, and penalties may occur when they reach 0.
Willpower - The catch-all of how long a character can keep going. If other values reach zero, then Willpower is what drops next. Willpower is expensive to buy, but a useful catch-all against being beaten when a single value hits zero.
Note: If any other Point Based stat reaches zero and takes more damage, Willpower is the stat that takes the damage overflow. When Willpower reaches zero, a character cannot continue and gameovers.
Hit Points - A character's toughness in battle, how badly bruised and beaten she can be before it starts to drain on her Willpower. Having many Hit Points means combat will be easier.
Stamina - Running and jumping, crawling and hiding, anything that puts extra strain on a character for a longer duration will drain Stamina. Stamina acts as the ability to keep going when the dungeon seems to go on forever, to keep getting past trap after trap and leaping over the next gorge. But even the most athletic characters will eventually feel a drain on their Willpower.
Magic - Just being talented with magic isn't enough, there is a toll on one's body as you shape the unseen forces of the universe and bend them to your whim... or in some cases, manage to light a campfire without matches. Either way, if you run out of magical power, it's a force of Willpower that fuels your spells, which is never a good thing.
Lewd Points - Walked in on by your dad topless, your little brother stole your clothes at the public pool, there's always something going wrong for cute girls, as if the universe was playing a cosmic joke on making them be seen in inappropriate situations. And that's before you count all of the perverts that would gladly take advantage of such situations. This stat is how much of this treatment a girl can take before it starts to sap her will to go on (Willpower).
Ability Stats - These values indicate how effective or skilled a character is at given tasks, and allows the character to avoid damage to the corresponding point-stat (as listed above), more skilled characters are less likely to be damaged by that type of challenge.
Combat - The all purpose stat for fighting. Higher combat stats means your character has trained in all manners of weaponry, and even if they grab a weapon they've never used before, they can at least wing it.
Exploration - How good a character is at exploring an area. This doubles as an awareness stat for hidden enemies, but it's generally deemed if your character can get past traps and other obstacles.
Spirit - The all purpose magic stat. Regardless of how your character flexes magical talent, a well trained spirit can access powers more easily and detect the flows of magic around her.
Naughtyness - How willing a character is to get in what may typically be considered inappropriate situations, and how able she is to handle being pushed too far. The best warrior on the planet, after all, is worthless in combat if she's covering herself with both hands and legs pulled tight together.
(EXTRA)
Willpower - The catch-all of how long a character can keep going. If other values reach zero, then Willpower is what drops next. Willpower is expensive to buy, but a useful catch-all against being beaten when a single value hits zero.
Note: If any other Point Based stat reaches zero and takes more damage, Willpower is the stat that takes the damage overflow. When Willpower reaches zero, a character cannot continue and gameovers.
Hit Points - A character's toughness in battle, how badly bruised and beaten she can be before it starts to drain on her Willpower. Having many Hit Points means combat will be easier.
Stamina - Running and jumping, crawling and hiding, anything that puts extra strain on a character for a longer duration will drain Stamina. Stamina acts as the ability to keep going when the dungeon seems to go on forever, to keep getting past trap after trap and leaping over the next gorge. But even the most athletic characters will eventually feel a drain on their Willpower.
Magic - Just being talented with magic isn't enough, there is a toll on one's body as you shape the unseen forces of the universe and bend them to your whim... or in some cases, manage to light a campfire without matches. Either way, if you run out of magical power, it's a force of Willpower that fuels your spells, which is never a good thing.
Lewd Points - Walked in on by your dad topless, your little brother stole your clothes at the public pool, there's always something going wrong for cute girls, as if the universe was playing a cosmic joke on making them be seen in inappropriate situations. And that's before you count all of the perverts that would gladly take advantage of such situations. This stat is how much of this treatment a girl can take before it starts to sap her will to go on (Willpower).
Ability Stats - These values indicate how effective or skilled a character is at given tasks, and allows the character to avoid damage to the corresponding point-stat (as listed above), more skilled characters are less likely to be damaged by that type of challenge.
Combat - The all purpose stat for fighting. Higher combat stats means your character has trained in all manners of weaponry, and even if they grab a weapon they've never used before, they can at least wing it.
Exploration - How good a character is at exploring an area. This doubles as an awareness stat for hidden enemies, but it's generally deemed if your character can get past traps and other obstacles.
Spirit - The all purpose magic stat. Regardless of how your character flexes magical talent, a well trained spirit can access powers more easily and detect the flows of magic around her.
Naughtyness - How willing a character is to get in what may typically be considered inappropriate situations, and how able she is to handle being pushed too far. The best warrior on the planet, after all, is worthless in combat if she's covering herself with both hands and legs pulled tight together.
(EXTRA)
In the event a dungeon is created using a modern or sci-fi setting (which will be allowed in this game! Since each dungeon is exclusive to itself and characters may be adjusted for such situations), the Magic and Spirit stats can be replaced by Tech Knowledge and Tech Know-how... Or instead of being replaced, merely added, forcing players to decide between more stats when struggling with their new character sheets!
Tech Knowledge (Point Stat) - The ability to brute force your way through technical problems by sheer luck of having known how it works or toying with an object until it functions right. But every so often, when you run out of ideas, it's time to just hit it with a hammer until something good happens... hopefully... (Willpower drain XD)
Tech Know-How (Ability Stat) - New Tech? Unknown Gear? Something totally insane you've never seen before? Not a problem if you have the know-how to break down its components and figure out what does what! With high know-how, you can easily make most things work... And just in case it doesn't, you may have just lucked out into knowing something about it by sheer happenstance. (Tech Knowledge damage on failed checks)
Tech Knowledge (Point Stat) - The ability to brute force your way through technical problems by sheer luck of having known how it works or toying with an object until it functions right. But every so often, when you run out of ideas, it's time to just hit it with a hammer until something good happens... hopefully... (Willpower drain XD)
Tech Know-How (Ability Stat) - New Tech? Unknown Gear? Something totally insane you've never seen before? Not a problem if you have the know-how to break down its components and figure out what does what! With high know-how, you can easily make most things work... And just in case it doesn't, you may have just lucked out into knowing something about it by sheer happenstance. (Tech Knowledge damage on failed checks)
Rolls are a usual D20 affair, but the majority of a dungeon will simply be difficulty checks to see if the heroine passes a trial or takes damage from it, with optional roleplayed benefits to the outcome.
A "level zero" character (typically civilians and non-adventurers, however in certain dungeons these may be allowed in as well), will (in default settings) have 20 stat points to split amongst the four Ability Stats and 10 points to split into the five Point Stats.
Characters will gain 5 Ability Stats and 5 Point Stats per level, to be spent as follows:
(Note! These values may be modified by the dungeon's rules, please read your dungeon's info before posting sheets!)
Ability Stats are raised on a 1 point for 1 stat basis.
Point Stats are raised on a 1 point for 10 stats basis, except for Willpower, which is raised 1 point for 6 stats.
(Further on stat spending)
No stat even needs a single point in it. For example, a dungeon created in a no-magic world could rule for characters to simply put a 0 for all magic stats. Or a young village girl that has no experience fighting could simply have a 0 combat and 0 hit points value, showing that the first thing to attack her is likely to drop her effortlessly. It's all about how you roleplay and what your character will be.
You could even mix stats oddly. Maybe your girl is a world-famous boxer that's never lost a fight (high combat), but the first time she gets sucker-punched in a back alley, she realizes she's got a glass jaw, hits the ground hard, and gets raped senseless (0 HP value). If you have a reason for making such a character, go for it!
You could even mix stats oddly. Maybe your girl is a world-famous boxer that's never lost a fight (high combat), but the first time she gets sucker-punched in a back alley, she realizes she's got a glass jaw, hits the ground hard, and gets raped senseless (0 HP value). If you have a reason for making such a character, go for it!