But what made "The Moral Sword Of Asagi" stand out that much compared to his other creations, and why can't he do the same thing again ?
a complete game at launch with a heavy focus on {at the time, very niche genre} bondage and combat sex/bondage making it game where the fun wasnt just the gallery but the gameplay itself.
compared to it, the game he made after that was such a short game, that when people called him out for it, he promised he would finish it and he never did but still sells it as a full product. fucked up part is that it is an actual scam of a game since the demo for that game has the "full paid version" and the demo he was working on. if you dont believe me, just download said demo.
of the two game after that, the first one was so short and easy, with only one playable character that it just felt like a demo too. not to mention his choice of hiring a new artist would come to bit hime in the ass in the sequel though that was least of his worries.
for the sequel, hooo boy. where do i start. here are the short pointers.
1. broken launch. the game was broken at launch. like you cant start the game kind of broken.
2. radio silence. his circle went so much of a radio silence that people complained to dlsite who then tried to reach the circle and when they couldnt, they (dlsite, not the dev) had to refund and take down the game. all this time, the dev was know to be using twitter since he was liking art on it.
3. 1 month later patch. they managed to patch the spagetti code that was the game a month or so later and turned out the game was as mediocre as the last one with (compred to the previous game's) worse art. what is even fucked is that the best art in my opinion this circle ever had was in the demo for the game AFTER the moral sword game.
the current game has worse art than the above mentioned game as it still looks like closer to a 'rough sketch' at places than a finished product and THE WORST gameplay mechanic since it makes no sense as the game is near impossible to lose. how bad? i played to new demo and had to cheat my 'c-star' to eternal 0 and my damage to 1 to actually stop 1 shotting the enemies. hell, compared to how many "posts" they put up in the ci-en page, the number of events in game i saw was very small as most was 'unimplemented'. the nutjob of a dev seems to want to add gatch into the fucking game as well. a gatch and a single player game, might i remind you is as sensable as mtx in a single player game.