Deathman Forces
Active member
- Joined
- May 1, 2018
- Messages
- 152
- Reputation score
- 45
Agree with all the points, probably the game still need to feel that we have to choose to lose because it is still in development, that is why the game still not balanced enough to see the CG, probably when it is done or if it is done for that matter the heroine health bar not going to be that much anymore so it is easier to see the progress of the heroine getting a lot of fun with the enemy.Ahriman's games at least have that last point, but many clones do not, and I feel it's a major part that's missing. So many of the clones or similar games (Deathblight RPG, Damsel Quest 3, Jumble Jokers, Quarta, etc.) lack it and just sound empty. Even just some unique moans for each woman would go a long way.
The new game overall is the most-similar he's made to Asagi, but it still feels hollow. The environment can't really be interacted with, equips aren't really a thing, and I don't think I've ever had a time where I lost a girl without trying to lose one. The game feels more like clicking through a gallery than playing a dungeoneering game.