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RPG Active RPG Maker [ahriman] 異界探偵ミソギ (RJ326461)


Deathman Forces

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Ahriman's games at least have that last point, but many clones do not, and I feel it's a major part that's missing. So many of the clones or similar games (Deathblight RPG, Damsel Quest 3, Jumble Jokers, Quarta, etc.) lack it and just sound empty. Even just some unique moans for each woman would go a long way.

The new game overall is the most-similar he's made to Asagi, but it still feels hollow. The environment can't really be interacted with, equips aren't really a thing, and I don't think I've ever had a time where I lost a girl without trying to lose one. The game feels more like clicking through a gallery than playing a dungeoneering game.
Agree with all the points, probably the game still need to feel that we have to choose to lose because it is still in development, that is why the game still not balanced enough to see the CG, probably when it is done or if it is done for that matter the heroine health bar not going to be that much anymore so it is easier to see the progress of the heroine getting a lot of fun with the enemy.
 

lazycat

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The new game overall is the most-similar he's made to Asagi, but it still feels hollow. The environment can't really be interacted with, equips aren't really a thing, and I don't think I've ever had a time where I lost a girl without trying to lose one. The game feels more like clicking through a gallery than playing a dungeoneering game.
I think the path to losing fits with the theme though.

It's a combination of being exposed to hornis (building up purple stars) and also being 'cocky' and wasting your stars on trash enemies.
Which would fit into smug character like Misogi falling to a trap BECAUSE she got too cocky.

If you play carefully then your characters are supposed to be quite strong so of course they wouldn't lose in a normal straight up fight.
 

Noble 6

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If you play carefully then your characters are supposed to be quite strong so of course they wouldn't lose in a normal straight up fight.
Yes, and that comes out feeling hollow. It makes the game feel more like it has a porn mod, than a game designed with porn in mind.
As an example, I remember one part of Asagi where the game wasn't afraid to pull the rug out from under you. You go to turn on an elevator and get jumped by a pack of ninjas, who instantly bind 2/3rds of your party. You can still win, but you're meant to lose because losing there causes the merchant to move up closer to where you'll respawn. On top of that, many enemies had instant-grab moves early on, especially thieves and ninjas who could steal an item from you if you had nothing equipped, and use it immediately like a binding rope for an "instakill."

tldr; you can tryhard in Asagi and still see the content, but games like Misogi or Aoi hide all content if you have a brain
 

krisslanza

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I've always kind of liked that about Ahriman's heroines - they're actually very strong and competent. In a straight up fight, they'll basically always win. And unlike some other h-games which claim a character is strong, and then you struggle and claw through every encounter (like KP...)
 

lazycat

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Yes, and that comes out feeling hollow. It makes the game feel more like it has a porn mod, than a game designed with porn in mind.
As an example, I remember one part of Asagi where the game wasn't afraid to pull the rug out from under you. You go to turn on an elevator and get jumped by a pack of ninjas, who instantly bind 2/3rds of your party. You can still win, but you're meant to lose because losing there causes the merchant to move up closer to where you'll respawn. On top of that, many enemies had instant-grab moves early on, especially thieves and ninjas who could steal an item from you if you had nothing equipped, and use it immediately like a binding rope for an "instakill."

tldr; you can tryhard in Asagi and still see the content, but games like Misogi or Aoi hide all content if you have a brain
We can agree to disagree then.

Because to me the power difference of Asagi vs her enemies are on a different scale to Misogi and hers, so it 'make sense' instead of ringing hollow that Misogi when not being overly cocky/heavily stained can curbstomp them en mass (note how the goblin sprites are always in group vs usually individual enemies in Asagi)
 

Noble 6

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I've always kind of liked that about Ahriman's heroines - they're actually very strong and competent. In a straight up fight, they'll basically always win. And unlike some other h-games which claim a character is strong, and then you struggle and claw through every encounter (like KP...)
Yeah, I find that I prefer games where the heroine or heroines are very capable, so the enemies attack through non-standard means.
Boobytraps on dungeon tiles, walking into traps, enemies stealing instant-bind items, status effects, level drain, etc.

Enemies in Asagi still attack your regular HP pools, but I found I prefer the system in Quarta where enemies almost never attack HP, and your "HP" is instead a weird way of saying "You can have your h-meter filled out 6 times, and then you're done." Every attack typically tries to apply a status effect, raise the meter, or inflict a grab.
If you play Aoi or Nord, enemies basically only attack HP, so you just have to stand around like a lemon and wait for them to do h-attacks and grabs, which slows the games to a crawl if you're trying to see the content. There's a happy medium, but Ahriman doesn't realize what it is.
 

Stiltzkinator

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but I found I prefer the system in Quarta where enemies almost never attack HP, and your "HP" is instead a weird way of saying "You can have your h-meter filled out 6 times, and then you're done." Every attack typically tries to apply a status effect, raise the meter, or inflict a grab.
That's a good point, the general system used by Kudarizaka Guardrail is just generally a better fit for this kind of thing, as enemies almost never just deal direct damage. Meanwhile, in this game, it takes careful planning to lower your numbers enough to even get hit by H attacks, and that's if the enemy elects to use them in the first place.

With where this game is at currently, it would honestly be better off if the combat as it exists now was removed and they focused on scenes that you get form interacting with events on the map. Don't get me wrong, I like combat that has the H content folded into it, but this isn't an enjoyable example of that.
 

ChupacabraGonzales

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I remember in some of the previous demos it was more challenging to plan out your moves so that you lose to the enemy and get to see some H-action than it was to beat the game.
 

climhazzard

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Once you understand how the pre battle phase works in the new version of the game, you can basically use it to set the girls up for failure.

For example, if you click on a goblin, and the hearts on your card are higher than the # on it, then the goblin will escape and your erotic meter or whatever it is will go up. And if you click on the thing they left behind, the meter will go up even more by the # of hearts on your card. When the meter gets high enough, you can spend it to do things to the girls. For example, there's a spot where you can spend 100 points with the main girl and she'll just get captured straight away. You can spend smaller increments of it on the vines to get the girls debuffed.

There are other ways to get debuffed in the preparation phase too. Like opening trapped chests.

Some fights, if you're debuffed and approach them in the "wrong" way, can also lead straight to a minigame where you're basically controlling the goblins that tied up the main girl and are fking her. If done correctly she can just be captured by them through the minigame. Others, you might start the fight with one of the girls already tied up by the goblins.

There's probably more stuff I haven't discovered yet too, since I only played it 3 or 4 times, and I can't exactly read the text.
 

krisslanza

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With it also being stuck in a browser, I can't think of a way to text hook it easily.
 

naicore

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Really wish this had a downloadable demo so it was easier to understand the text.

Isn't there any way to extract it from the browser?
 

johntrine

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and I can't exactly read the text.
With it also being stuck in a browser, I can't think of a way to text hook it easily.
wtf are you people talking about. mtool has a feature to play online rpg games like this one so you can translate it. only image based translation is not possible but text is somewhat possible.
edit- wait. did they remove it in the new version?
edit. nah. just turn off simple ui and use "open game on website"
 

RichInsanity

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wtf are you people talking about. mtool has a feature to play online rpg games like this one so you can translate it. only image based translation is not possible but text is somewhat possible.
edit- wait. did they remove it in the new version?
edit. nah. just turn off simple ui and use "open game on website"
Whoa, I never noticed that feature. WIth Mtool, its even possible to cheat the amount of stars and influence the event outcomes. Pretty neat.
Translation works good enough that way.
 

DudePerson

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Every so often I just check back to see if there's any news. DLsite page shows expected release date of Late December 2025


Looks like updates are still being posted on cien

There's a captured by goblins mini-game I guess?


Though it looks like reading on previous posts this is more of the same recently, other than it looks like new stuff to me compared to last year. Eh, here's hoping to see another good ahriman game within more than a year.
 

ChupacabraGonzales

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Every so often I just check back to see if there's any news. DLsite page shows expected release date of Late December 2025


Looks like updates are still being posted on cien

There's a captured by goblins mini-game I guess?


Though it looks like reading on previous posts this is more of the same recently, other than it looks like new stuff to me compared to last year. Eh, here's hoping to see another good ahriman game within more than a year.
Ahriman killed off all his credibility back during Emblem Knight Nord. I remember there was a DLSite release that was teased for beginning of the year (January-February) and it didn't come out until October. Meanwhile we got excuses every month and sometimes even radio silence.
 
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