Re: [アイリスフィールド] 正しい性奴隷の使い方-暗黒大陸開拓記-
Double-posting to note some interesting discoveries:
1) You get Light every hour (00:00, 01:00, 02:00, ...) from all slaves assigned to sperm extraction duties.
2) You get Slave Workers every third hour (00:00, 03:00, 06:00, ...) from all slaves assigned to birthing duties.
So there's an exploit you can take advantage of here. Switch all slaves to birthing duties before the third hour mark to get slave workers from all slaves, then switch them back to sperm extraction duties right after that. This lets you get Light from all slaves on every hour except for the third, which gives you Slave Workers (again, from ALL slaves) instead, maximizing your resource gain.
3) The total amount of worker teams you can have at once doing construction jobs is limited by your Territory Governance stat (5 teams at level 1, +1 every level after). You only gain XP for Territory Governance by building Light Pylons, which is a slow progress (since the 2nd one requires 5 hours to build, with further ones requiring an additional hour of construction time for each one after the 2nd).
Your first light pylon only requires 20 minutes to build though (-5 minute for each worker assigned, minimum 10 minutes). Destroying a 1-light pylon only requires 5 minutes.
See the exploit now? At the beginning of the game, you can destroy and rebuild your first pylon multiple times to power-up your Territory Governance to Level 5 or so, giving you a sizable advantage for the rest of the game since you can send out more worker teams, letting you build and expand significantly faster than you normally can.
4) Base attack damage appears to be calculated based on character attack + weapon attack - target defense (and - target weapon defense if they have a blocking skill with charges left), minimum 0. There is some variance in the damage, but the calculation is mostly quite linear, really, and you'll see this pattern in other stats as well. This is also why the game scales VERY poorly when your increase the difficulty level, as enemy stats are jacked up to ridiculous levels where you can barely scratch them unless you grind your characters and weapons a lot before starting New Game Plus.
5) Character Agility reduces charge time for all skills by 1 sec for each point. For associated skills (the ones where you equip a weapon for), Weapon Speed further reduces this charge time by 1 sec per point as well. I believe there's a minimum charge time, maybe 10s or so.
This makes fast character builds focusing on rapid attacks generally better than slower builds, since they get more DPS increase out of each point of Agility or Speed (e.g. 30 Agility and 30 Speed would cut down a two minute skill to one minute, doubling DPS, while a three minute skill would only be cut down to two minutes, giving only a +50% increase in DPS). Shortening your charge time also makes it easier for you to stunlock your opponents, especially if you have high AIM weapons (which, coincidentally, most high-speed weapons do, like daggers and guns).
Slow, 'big-attack' builds still have their niche, particularly if you're going for a low-level run (or a high difficulty run without much grinding) where your normal attacks have problems even dealing damage. You usually would need to push the damage to really high levels to make it worthwhile though, since you're attacking much slower. Generally this involves a sword build using Battle Spirit + Death Omen stacks for high crit damage. Magic builds can do it easier with Taboo Magic, especially if they use Eternal's Force of Mana to max out their mana tension gauge. In both cases you would want to use Noire's Blessing of the Fang (10x damage on your next hit) combined with either Shiva's Warrior Spirit (1.5x damage on weapon attacks for the next 15 s) or Seyla's Sage Spell (1.5x damage on spells for the next 15 s) to multiply damage by 15x.
Also, yes, -Speed weapons are terrible. They add more seconds to your charge time instead.
6) Spell books require mana tension to use. Some special weapons (including boots) require them as well, like the Mana Pistol you get from the 8th dungeon. These weapons charge as usual, but don't fire if they don't have enough mana tension. You gain mana tension at a rate of 0.001*Spirit (Your 6th character stat, on the bottom right) each second in battle.
So, spells are generally terrible in the beginning, and you need a lot of levels in your belt (with a high Spirit stat) to make them fire fast enough. Eternal's Force of Mana does make your life much easier though. In any case Agility and Weapon Speed are less important for caster builds because your attack speed is generally limited by your mana tension regen rate instead of your skill charge time.
(B̶e̶ ̶a̶w̶a̶r̶e̶ ̶t̶h̶a̶t̶ ̶y̶o̶u̶r̶ ̶o̶t̶h̶e̶r̶ ̶s̶k̶i̶l̶l̶s̶ ̶a̶r̶e̶ ̶a̶f̶f̶e̶c̶t̶e̶d̶ ̶b̶y̶ ̶A̶g̶i̶l̶i̶t̶y̶ ̶o̶r̶ ̶W̶e̶a̶p̶o̶n̶ ̶S̶p̶e̶e̶d̶ ̶t̶h̶o̶u̶g̶h̶,̶ ̶s̶o̶ ̶i̶f̶ ̶y̶o̶u̶ ̶a̶r̶e̶ ̶p̶a̶r̶r̶y̶i̶n̶g̶ ̶o̶n̶ ̶a̶ ̶c̶a̶s̶t̶e̶r̶ ̶b̶u̶i̶l̶d̶,̶ ̶f̶o̶r̶ ̶e̶x̶a̶m̶p̶l̶e̶,̶ ̶t̶r̶y̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶a̶ ̶f̶a̶s̶t̶ ̶w̶e̶a̶p̶o̶n̶ ̶w̶i̶t̶h̶ ̶a̶ ̶h̶i̶g̶h̶ ̶E̶v̶a̶d̶e̶ ̶s̶t̶a̶t̶.̶
Edit: Never mind, Parrying doesn't technically have an associated weapon, since you don't equip anything to it [it automatically uses your main weapon], so it's not affected by Weapon Speed [not even the main weapon's].)