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ACT Patreon Active [Anon42] Crisis Point: Extinction


Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

I'm gunna play devils advicate here and chastise the people harping on the guy looking for a free download.

This site is a den of pirates, plain and simple. We all have pirated games at some point, even if it was just a 'try before you buy' thing. Don't try to get up on a high horse because the developer posts here, cause it makes you a hypocrite

Edit: That being said, I'd highly reccomend laying down some cash for the latest demo. I definately enjoyed what I got, and if you like metroid styled games I imagine you'll like this too.
Plus if you pay enough you'll get a copy when the game comes out anyway.
 
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Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

I'm gunna play devils advicate here and chastise the people harping on the guy looking for a free download.

This site is a den of pirates, plain and simple. We all have pirated games at some point, even if it was just a 'try before you buy' thing. Don't try to get up on a high horse because the developer posts here, cause it makes you a hypocrite

Edit: That being said, I'd highly reccomend laying down some cash for the latest demo. I definately enjoyed what I got, and if you like metroid styled games I imagine you'll like this too.
Plus if you pay enough you'll get a copy when the game comes out anyway.

I was mearly looking for work. =/ instead of cash payment to him, wanted to work with him and the game was just a form of payment that's all. sorry if i came off begging.
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

Been awhile since I last posted, A42. I just pledged you some money and got tried the most recent version.
The new voice actress is great! The capped firing rate makes the game appreciably tougher, but the checkpoint system makes that difficulty tolerable.
I did find an odd bug - if the ceiling vines in the Deep Soil grab you at about the same time as you start masturbating, the camera zooms in as though you got grabbed, but the jill-off animation plays out instead, and the vines turn into a bunch of straight green lines that stretch up and down as the screen moves up or down. This seems to correct itself when you leave the room and reenter, though. I guess Dummy's wisdom continues to be applicable.

Thank you, I'm glad you enjoyed it so much! I figured the firing rate cap would balance the skill cap a little more, make the game more about positioning than how fast you could spam the shoot button. Thanks for the bug report, by the way; I'd never seen that one before, so I'll make sure it gets fixed for the next update.

@ThatFluffyTail - It's more or less intentional - or more like it's been known for a long time but it doesn't really bother me. The more upgrades you get, the more exploitable enemies will be (like the phase shot, letting you shoot through walls), so I don't mind there being some "easy" strategies for certain enemies.

@Glyce - Thanks! AM2R was fantastic, I only hope Crisis Point can reach a fraction of that game's excellence.

@Soljer13 - It probably won't. Making an enemy for Metroid is a lot simpler, since they don't need H-scenes and AI that can potentially reach Alicia no matter where she ends up getting knocked down - nothing more frustrating than an enemy you just can't get to fuck you. Crisis Point will have about ~15 enemies with H-scenes, and a small number of non-H enemies, as well as around 5 bosses. Those are my plans, at least - I can guarantee there won't be fewer enemies than that, at the very least.

@nightshad - You didn't come across as begging, but I don't offer free downloads to the game in exchange for beta testing promises. That, and you didn't exactly sell yourself well in your PM - you said that one other person had hired you for testing, but you didn't offer any examples of your work to show how thorough you were at it, and the way you wrote it made it seem like you were trying to do me a favor. Most offers like this come across as "I want to play the game but I don't want to pay for it". Real beta testing is a grueling process and if I was going to give away free copies of the game for that, I want to know I can expect many hours of thorough testing of all the game's different elements in exchange for it.




Alright, now that the replies are out of the way, I have some.. incredibly irritating and unfortunate news.

One of my long-time patrons came to me recently and asked why he hadn't received the latest update after it came out, since I promised to give the update to everyone who had pledged enough during the few months with no updates. I had already sent out the update to everyone, so I was just as confused as he was. After looking into things, it turns out that Patreon recently changed their systems, and added the most amazingly idiotic 'feature' I've ever seen - when a patron cancels their pledge, every piece of information relating to them is PERMANENTLY REMOVED from my Patron Manager. This means that I have no fucking records of everyone who has pledged to me over the past two years, except for those people who are pledged right now. I've already gotten in contact with Patreon support about this but I'm still waiting on a reply to see if they have any way to help. I'm writing down every bit of information I can find about people who are pledged, but there are undoubtedly scores of people I'm missing.

If you've pledged to me at ANY point in time, PLEASE find a way to take a screenshot proving that you've donated at least $10 total throughout development, and either email or PM it to me, along with the email you want your eventual copy of the game sent to. I desperately want to fulfill my promise of free copies of the game to any of you who have supported me that much, and I'll be writing down pledges as often as I can going forward so this can't screw my plans over again, but as of now, I have no way to get a list of everyone who has pledged in the past anymore.

For contact, you can either reach me by PM on here, or at my work email: [email protected]
 
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Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

That sounds like a total pain in the ass, and not the good kind. I'll probably buy the game regardless, but I shot you an email.

My one biggest wish for this game and others like it is "Passive" H attacks/enemies. For example, the recently released Taima Miko which has an enemy attack which progressively strips the heroine over time if unaddressed. So basically things that cling to or infest the heroine making them more vulnerable to, or impeding their ability to fight other enemies, with the potential for an attack of their own if left unattended to for long enough.
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

So I have no idea how long this video will stay up, or if they'll even care about it - but I went ahead and got a recording of the Tentacle GO scene, as promised! You can find it here!


This is pretty much how every Game Over scene in the game will play out, sort of a faux-Visual Novel style with still CGs and simple effects. In the most recent release (v.23), there are 3 of them; Tentacles, Slimes, and Warped Soldiers.

In the meantime, I wonder who this lady is..?
4da8cbc7fb9b3c3df2d4ae894ce05d9f.png
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

So I have no idea how long this video will stay up, or if they'll even care about it - but I went ahead and got a recording of the Tentacle GO scene, as promised! You can find it here!


This is pretty much how every Game Over scene in the game will play out, sort of a faux-Visual Novel style with still CGs and simple effects. In the most recent release (v.23), there are 3 of them; Tentacles, Slimes, and Warped Soldiers.

In the meantime, I wonder who this lady is..?
4da8cbc7fb9b3c3df2d4ae894ce05d9f.png

Whoever that voice actor is, major props to her. Really excited to see the the end product.
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

In the meantime, I wonder who this lady is..?
4da8cbc7fb9b3c3df2d4ae894ce05d9f.png

Alicia's "personal trainer" who's trying to teach her the best moves for getting banged by literally everything on an alien world?

I could only guess judging by the totally not rapey glare she's giving. Just saying, this busty redhead has a thirst only Alicia can satisfy. Apparently.
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

Thank you, I'm glad you enjoyed it so much! I figured the firing rate cap would balance the skill cap a little more, make the game more about positioning than how fast you could spam the shoot button. Thanks for the bug report, by the way; I'd never seen that one before, so I'll make sure it gets fixed for the next update.

@ThatFluffyTail - It's more or less intentional - or more like it's been known for a long time but it doesn't really bother me. The more upgrades you get, the more exploitable enemies will be (like the phase shot, letting you shoot through walls), so I don't mind there being some "easy" strategies for certain enemies.

@Glyce - Thanks! AM2R was fantastic, I only hope Crisis Point can reach a fraction of that game's excellence.

@Soljer13 - It probably won't. Making an enemy for Metroid is a lot simpler, since they don't need H-scenes and AI that can potentially reach Alicia no matter where she ends up getting knocked down - nothing more frustrating than an enemy you just can't get to fuck you. Crisis Point will have about ~15 enemies with H-scenes, and a small number of non-H enemies, as well as around 5 bosses. Those are my plans, at least - I can guarantee there won't be fewer enemies than that, at the very least.

@nightshad - You didn't come across as begging, but I don't offer free downloads to the game in exchange for beta testing promises. That, and you didn't exactly sell yourself well in your PM - you said that one other person had hired you for testing, but you didn't offer any examples of your work to show how thorough you were at it, and the way you wrote it made it seem like you were trying to do me a favor. Most offers like this come across as "I want to play the game but I don't want to pay for it". Real beta testing is a grueling process and if I was going to give away free copies of the game for that, I want to know I can expect many hours of thorough testing of all the game's different elements in exchange for it.




Alright, now that the replies are out of the way, I have some.. incredibly irritating and unfortunate news.

One of my long-time patrons came to me recently and asked why he hadn't received the latest update after it came out, since I promised to give the update to everyone who had pledged enough during the few months with no updates. I had already sent out the update to everyone, so I was just as confused as he was. After looking into things, it turns out that Patreon recently changed their systems, and added the most amazingly idiotic 'feature' I've ever seen - when a patron cancels their pledge, every piece of information relating to them is PERMANENTLY REMOVED from my Patron Manager. This means that I have no fucking records of everyone who has pledged to me over the past two years, except for those people who are pledged right now. I've already gotten in contact with Patreon support about this but I'm still waiting on a reply to see if they have any way to help. I'm writing down every bit of information I can find about people who are pledged, but there are undoubtedly scores of people I'm missing.

If you've pledged to me at ANY point in time, PLEASE find a way to take a screenshot proving that you've donated at least $10 total throughout development, and either email or PM it to me, along with the email you want your eventual copy of the game sent to. I desperately want to fulfill my promise of free copies of the game to any of you who have supported me that much, and I'll be writing down pledges as often as I can going forward so this can't screw my plans over again, but as of now, I have no way to get a list of everyone who has pledged in the past anymore.

For contact, you can either reach me by PM on here, or at my work email: [email protected]

actually Annon that sounds reasonable o.o mostly the work i did for pine was just that. he gave me a copy before release, i play threw and send him any problems, game braking bugs or none i find which i have on his benefits game. first time you start playing a girl character, it was invisible threw out everything >< . now the game runs just fine with no bugs reported so far.

things like that. but no i would be working for the copy not getting it for free if that was what you were worried about. i sent him screenshots of where the problem was showing what the problem was.

as for your other issue. why not write up a log of all transactions, user info and time and date and the amount received and store that outside of patron that way you wont have any more problems losing payment info from your patrons. like a table.

donator's name date time amount

xxx 5/11/2016 12:30 20$

something like that?

BUT i understand though :) i like the game just do not have a paying income right now nor do i have any means of giving money @_@ btw is there patron to patron money transfer ??? in case i can get donators for my game im making, i was woundering would that even be possible if yes then i may be able to help you out. if not i dont know what else to do
 
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Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

@ThatFluffyTail - It's more or less intentional - or more like it's been known for a long time but it doesn't really bother me. The more upgrades you get, the more exploitable enemies will be (like the phase shot, letting you shoot through walls), so I don't mind there being some "easy" strategies for certain enemies.

Okay, that is understandable.

So I have no idea how long this video will stay up, or if they'll even care about it - but I went ahead and got a recording of the Tentacle GO scene, as promised! You can find it here!

That is some good voice acting! I was expecting Japanese at first, as you know the genre and all... but still, the actress did a really good work.

I did notice that you are missing a "Y" though - 01:45 - "Good... Now that you've had your fun... Kindl(y) let me GO.."
Again, I do not know if this was mentioned already or not as I didn't read through the entire thread.
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

I did notice that you are missing a "Y" though

That thing is gonna kill me. Someone actually did bring it up on Patreon; there actually is no typo there, but the video compression on vimeo worked in juuust the right way to completely remove the y somehow. There are two more issues like that in a later sentence (with the words "simultaneously" and "her"), where letters that are there in the raw video file and in the game just don't exist on vimeo. RIP my professionalism
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

That thing is gonna kill me. Someone actually did bring it up on Patreon; there actually is no typo there, but the video compression on vimeo worked in juuust the right way to completely remove the y somehow. There are two more issues like that in a later sentence (with the words "simultaneously" and "her"), where letters that are there in the raw video file and in the game just don't exist on vimeo. RIP my professionalism

Oh damn, quality degradation is a nasty thing...

Also in my defense, I wasn't paying THAT much attention the the text as much as the *cough*otherparts*cough* to notice the rest xD

Jokes aside, good to know that this wasn't a mistake on your end, hey less work is always better!
I would suggest or even offer help to re-render and resize the video before uploading it there, but as you said that they might take it down sooner or later there is no point?
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

In the meantime, I wonder who this lady is..?
4da8cbc7fb9b3c3df2d4ae894ce05d9f.png

Wait a minute, a witch-like character?!
I thought this game supposed to takes place in some futuristic alien society planet?! :eek:


She's hot tho. :D
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

hope the GOs will get animated, since animated GOs are becoming a bit more common and are really nice.
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

hope the GOs will get animated, since animated GOs are becoming a bit more common and are really nice.

That would be super awesum, but animated stuff is serious hard work...
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

yeah i know. but man that would really incredible. i'd be willing to drop even $30-40 (maybe more) on the game if it had animated GOs.
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

hope the GOs will get animated, since animated GOs are becoming a bit more common and are really nice.

Sorry, there most definitely won't be animated GOs in Crisis Point. I don't have the budget for that, and LustFire (the CG artist) is only just learning how to do animation work - it's just not in the cards for this project.

@AGamerPassingBy - Glad you like her! And yes, you're right, Crisis Point does take place on a futuristic alien planet. Probably not the kind of place you'd normally see a witch.

@ThatFluffyTail - I appreciate the offer! I do actually have a friend that's willing to convert videos and such properly for me in the future, but I'll keep you in mind just in case.
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

Sorry, there most definitely won't be animated GOs in Crisis Point. I don't have the budget for that, and LustFire (the CG artist) is only just learning how to do animation work - it's just not in the cards for this project.


Not a problem.

Regarding the animation, while it is not a real solution, you can experiment with the "Puppet Warp" tool in Photoshop moving the anchors a little bit to make it look animated. It's not too hard, but it does require some time as you will need to work frame by frame. then again you won't need more than 5 frames by my guess as you only need to animate the breathing and some tentacle wiggle.
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

While animated GO will be godly, i'm fine either way in this game's case because there will be bunch of juicy sprite sex animations, Yum! :p

animate the breathing and some tentacle wiggle.
Sorry for nitpicking, but i personally really hate coming across graphical porn tagged "Animated" yet the thing that got animated isn't exactly the porn. :(

What i meant to say is, if Anon42 indeed done some minor environment animation on those crisp CGs, but not the sex at all, it's better to never advertize the game as having animated CGs, believe me the disappointment can be jarring. ;)
 
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Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

Sorry for nitpicking, but i personally really hate coming across graphical porn tagged "Animated" yet the thing that got animated isn't exactly the porn. :(

What are you talking about?
The thing I suggested to work on is the movie that Anon has posted, use Photoshop to animate the stills. With enough time and effort it is possible to make it look like Iris Action GO's
 
Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)

What are you talking about?
The thing I suggested to work on is the movie that Anon has posted, use Photoshop to animate the stills. With enough time and effort it is possible to make it look like Iris Action GO's

I know what you had suggested, i just stating something i would dislike, and one of that being an "animated" GO which only has some breathing and tentacle wriggle animation, but no animation of Insertion/Piston, Cum Spurt, or anything explicit.

Please read my previous post carefully.
What i meant to say is, if Anon42 indeed done some minor environment animation on those crisp CGs, but not the sex at all, it's better to never advertize the game as having animated CGs, believe me the disappointment can be jarring. ;)

And i will be honest here, i am a kind of person who prefers Animated Sprite Sex over Hybrid-Animated SexCG. I just love seeing groups of pixels making out. :p
 
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