hrpgheaven
Tentacle God
- Joined
- Sep 24, 2013
- Messages
- 938
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- 366
Re: Ayame's Adventure - English H-Game (Heaven Studios)
As far as we can tell, we have no bugs right now, I went over the entire game, including the parts I didn't do, just to make sure everything was running smooth, so far so good, let's see tho, one beta tester is never gonna be as effective as thousands.
Do we have a release date? Maybe. We're not comfortable with sharing it with the public tho ahahah, we're done with those, expect absolutely no release dates from us unless we already have the product in our hands finished, and even then, iffy.
Positive mental state indeed, we now work 8 hours instead of the previous... well, undetermined ammount of hours, and we don't work on weekends/holidays. Better have 8 quality/productive hours than 12 hours of "I hate my life".
So, how goes the development process? Are bugs being squashed with righteous fury? Are y'all at a point where you'd be comfortable giving out a potential date for the public demo? Is everyone maintaining a positive mental state and good personal hygiene while working on an ambitious project?
Pay me no mind really; I'm merely a recently surfaced lurker just tossing out potentially relevant questions in an effort to aid the goal of getting back on the topic of the project. Well, that and hoping to sate genuine curiosity with the first three XD
As far as we can tell, we have no bugs right now, I went over the entire game, including the parts I didn't do, just to make sure everything was running smooth, so far so good, let's see tho, one beta tester is never gonna be as effective as thousands.
Do we have a release date? Maybe. We're not comfortable with sharing it with the public tho ahahah, we're done with those, expect absolutely no release dates from us unless we already have the product in our hands finished, and even then, iffy.
Positive mental state indeed, we now work 8 hours instead of the previous... well, undetermined ammount of hours, and we don't work on weekends/holidays. Better have 8 quality/productive hours than 12 hours of "I hate my life".