Re: Bounty
Neat. Tried out Alpha 3.1.
What does clothing do?
Which special perks from your graph a while back are in? I see Elf Maiden, was wondering about Fencer/Enchantress etc.
Some bugs/surprises:
One actual crash, in slave camp after hitting begin day. Have food bug as listed above.
Some suggestions for future versions:
Neat. Tried out Alpha 3.1.
What does clothing do?
Which special perks from your graph a while back are in? I see Elf Maiden, was wondering about Fencer/Enchantress etc.
Some bugs/surprises:
- After getting fruit basket once it never went away. On traveling to another town it displays "Food 0" and get reasonable food.
- Events (bounty hunter attack, service in the temple) don't cause virginity to be lost.
- Can get the same city names in travel for two destinations, with different wealth attributes.
- Some client texts still wrong or at least confusing
- Vaginal proposed which is declined, then "couldn't convince him otherwise" but act does happen and uses feet.
- Proposed action is declined, then "can't resist you" then an action that would be acceptable, then "weren't able to work something out".
- Typo, "follow toa secluded spot" and "follow him tothe nearest alleyway".
- Half-elf can't get Versatility?
- Peddle self in port doesn't increase fame? Does seem to increase number of events.
One actual crash, in slave camp after hitting begin day. Have food bug as listed above.
Code:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_day_begin:
Push :: Execution Error - Variable Get -7.i(100008, -2147483648)
at gml_Script_get_text_food
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_get_text_food (line 0)
gml_Object_obj_day_begin_Create_0
- Prompt option change on new game, or at least make defaults sane per perks/race. Having accept all by default without being clear that's the case is not intuitive.
- More clarity over what the stats are and do would be good. Having health actually decrease body/charm now is good.
- Don't allow multi leveling perks as suggested in latest post. It's good as it is now. Maybe just make the exp ramp steeper.
- More perks reflected in client texts would be good. Footjob seem to be in but not Titfuck.
- Distant future, consider lodgings/weather. Basically extension of food system but with added risks/options.
- More map-like random city generation would be nice. Rather than pick names just for travel, actually generate some geography.