wallpaper
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- Apr 12, 2009
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Re: Citadel Of Corruption (SIGN-UPS)
I was thinking that too, with making a character that fits the stats. :\ But that's not a fun way to role with things... a game should be made so that characters with different strengths have chances to get out of situations differently; to fight differently or to escape differently or whatever suits the player. Right now if there was some variety in what happens once a character GETS caught, as opposed to the 'paralyzed' ability that Phe talks about, that would improve the experience from a player stand-point. XD I know that the monsters are demons and that takes the brunt of explanation for why a character can't resist pleasure... but at the same time, to make the game enjoyable for the length of time that it needs to be in order for players to meet up (and potentially even win!) There probably needs to be some more variability or flexibility in the stats system, as right now the 'dodge/get grappled, escape grapple/get pleasured, avoid orgasm/orgasm' trio is very transparent. XD A little too rigid and clear a view of all the gears and cogs, where roleplay to me needs to have some spice and story thrown in... I'm not asking for a lot! Maybe more description of how the monsters are grappling, reacting, or maybe different sexual acts than JUST penetration. (If the female characters are going to be gaining so much pleasure per turn, mentioning other erogenous areas is a nice nod to the half of the species with an innie, y'know?)
...None of that is vital for me... but it does make things more fun, for me anyways.
I was thinking that too, with making a character that fits the stats. :\ But that's not a fun way to role with things... a game should be made so that characters with different strengths have chances to get out of situations differently; to fight differently or to escape differently or whatever suits the player. Right now if there was some variety in what happens once a character GETS caught, as opposed to the 'paralyzed' ability that Phe talks about, that would improve the experience from a player stand-point. XD I know that the monsters are demons and that takes the brunt of explanation for why a character can't resist pleasure... but at the same time, to make the game enjoyable for the length of time that it needs to be in order for players to meet up (and potentially even win!) There probably needs to be some more variability or flexibility in the stats system, as right now the 'dodge/get grappled, escape grapple/get pleasured, avoid orgasm/orgasm' trio is very transparent. XD A little too rigid and clear a view of all the gears and cogs, where roleplay to me needs to have some spice and story thrown in... I'm not asking for a lot! Maybe more description of how the monsters are grappling, reacting, or maybe different sexual acts than JUST penetration. (If the female characters are going to be gaining so much pleasure per turn, mentioning other erogenous areas is a nice nod to the half of the species with an innie, y'know?)
...None of that is vital for me... but it does make things more fun, for me anyways.