Zabz
Demon Girl Master
- Joined
- Feb 14, 2012
- Messages
- 214
- Reputation score
- 44
Looks to be 4 stages? So potentially 2 new bosses...Or 3. Though there is at least 3 new confirmed enemies. Salamander/Bee/Cybele 'poison spit monster/purple white monstergirl'
Wondering if there will be new stage hazards as well. 2excited
I'm loving the fact that running into enemies doesn't instantly cause a grab animation to begin. Some screens just got way to many of them back in Millia Wars, and now I feel like I can weed out the opposition.
also, Sachiho is a goddamn beast. Grabs for the smaller enemies, combos for the lamias and earth worms that act both as attacks and evasion, not to mention the cancels you can do with her. She's a powerhouse, for sure.
I don't know how to use Sachio. She just gets grabbed and swallowed all the time when I try to play as her.
Also, I wish all enemies had melee grabs/swallows, and I wish the Lamda would walk around more instead of crouching in one spot and spitting all the time.
I also miss the aerial attacks from parachute Slugs/Lamda, those added an extra element of danger which I enjoyed.
also, Sachiho is a goddamn beast. Grabs for the smaller enemies, combos for the lamias and earth worms that act both as attacks and evasion, not to mention the cancels you can do with her. She's a powerhouse, for sure.
You mean the wolf girl? You need to share your secrets cause I have no idea how you're doing a combo in a game with only 2 attack buttons.
puu.sh/rZkn8/ad887bb286.webm
vore is nice but...IS THERE ANY PENETRATION?
Great demo, had a blast playing it, though noticed a few issues that "bothered" me. Is the lamia the only one in the demo that has an extra struggle animation from her charge attack? There will probably be more of those in the full game, but I was really disappointed that I could only find that one instance where hitting the arrow keys resulted in additional animation. Plus, it seems there isn't a way to progress the grab stages until you are out of mana. Would prefer if the struggle would cause it to progress even at high mana.
Also, felt that playing on a large window mode was actually worse, since the sprites are so large they get really pixilated and blurry.
In all honesty though these are minor nitpicks, it was an incredible demo and I am really looking forward to how it progresses and gets released.
Does anyone else wish that the internal stomach shots were more realistic? What I mean is, the girls look like they're in this vast stomach belonging to a gigantic creature, but in actuality they'd be really stuffed in there with little or no moving space, depending on the creature.
The slug for example, is a whole head shorter than the girls, so when swallowed, the girls ought to be scrunched into a ball/foetal position. I'd much prefer that personally. I really enjoy it when the swallowing creature is smaller than the woman.
I've attached a pic.
I don't really wish for it though I do notice what you're talking about. They've been doing this since the first game, heck this is a fine example of this popular trope:Does anyone else wish that the internal stomach shots were more realistic? What I mean is, the girls look like they're in this vast stomach belonging to a gigantic creature, but in actuality they'd be really stuffed in there with little or no moving space, depending on the creature.