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ACT Guro [D-lis] Night of Revenge / 魔女は復讐の夜に (RJ405582)


From a development standpoint I think it makes the most sense to prioritise finishing all of the "game" in the game, then going back and adding/changing the content it contains.
 
been supporting on ci-en/enty for a year now, i think its time to stop.
it may sound entitled, but one meh animation and one new uninteresting area per month is ... meh. I much rather dlis working on current unfinished maps/content rather than adding new incompleted stage every month.

the new boss is decent btw
Understandable. But this game is gonna be huge, he isn't adding new areas for no reason. He'll populate them with enemies and with sex scenes. More is always better imo.

Also I highly doubt that he's milking ci-en, I think he's pretty passionate about this project
 
Does anyone think there's enough areas as is? And that the dev should redirect his/her focus to expanding existing enemies with H-attacks? (Plus traps)
 
Does anyone think there's enough areas as is? And that the dev should redirect his/her focus to expanding existing enemies with H-attacks? (Plus traps)

Uhm. Difficult to say. Many areas after the Candore boss fight have this half-finished feeling, and from a development standpoint it's always hard to get back and fix stuff. Always more fun to create anew.

It's like writing.

I guess the gameplay has improved (it's getting more creative and new bosses are welcome) but just a few crazies play this kind of games for gameplay.
 
The area with the dark slime traps are, anyone else getting bad lag going through there with those glowy floaty things drifting in the foreground?
 
Does anyone think there's enough areas as is? And that the dev should redirect his/her focus to expanding existing enemies with H-attacks? (Plus traps)
In my opinion, if we're continuously drip-fed H-content, there'll be nothing new for us once the game's actually completed. If it were up to me, the dev would cut it off now and finish implementing all the new areas, systems, enemies and bosses and saving their animations and game-overs for the full release.
 
Sorry for the delay, but here's ver. 0.22! Left a save right before the new boss fight

I tried downloading this, but how's the control? I accidentally pressed I and I can't go out of the menu, and when I approach the glowing gate on the right, I can't press anything to...interact with it?
 
I tried downloading this, but how's the control? I accidentally pressed I and I can't go out of the menu, and when I approach the glowing gate on the right, I can't press anything to...interact with it?

Not again....

@Jesus Since you're in this thread could you like, maybe add something to the OP about how the menus are difficult to navigate? This question gets asked all the time so it'd be nice to say "You're probably gonna have trouble exiting the menu because of how poorly programmed the menu system is. The exit button on the menu is Space but it won't work if you have something selected currently, so follow through with whatever you selected so the Space Bar actually works properly."
 
Well, if there is a monster will put lego or something similar things in her boots, then use low attack force her jump...
 
Sorry to bother guys but where can I find the Lab area?
Can you write down a little Walkthrough?
 
Sorry to bother guys but where can I find the Lab area?
Can you write down a little Walkthrough?

the lab area is past the Corrupted Knight boss as in, the pathway past him leads directly there

the generous uploader who uploaded the latest version has a save file that puts you directly in front of said boss so you just have to beat him and then you can get Aradia slimed to your heart's content
 
the lab area is past the Corrupted Knight boss as in, the pathway past him leads directly there

the generous uploader who uploaded the latest version has a save file that puts you directly in front of said boss so you just have to beat him and then you can get Aradia slimed to your heart's content
Thank you very much.
 
With all these new areas being developed, I'm having trouble mentally mapping the cartography in 2D compared to 3D of souls games, those areas tend to have more distinct landmarks to grope around areas

I know Noble 6 made a makeshift block map, but the nitty gritty details of each area is harder to remember. I almost forgot there was another church besides the one you pass through with Candore.
 
Not again....

@Jesus Since you're in this thread could you like, maybe add something to the OP about how the menus are difficult to navigate? This question gets asked all the time so it'd be nice to say "You're probably gonna have trouble exiting the menu because of how poorly programmed the menu system is. The exit button on the menu is Space but it won't work if you have something selected currently, so follow through with whatever you selected so the Space Bar actually works properly."

Thank you :D
 
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