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Progress
As always, thank you very much!
The start of the month is almost over, here is the progress I made.
〇Left to do:
・Changing or adding enemy flags (fixing or adding flags for gallery, difficulty experience modifiers, or drops.)←
Should be finished by the end of the day.
・Adjustments on new weapons and skills.
・Other corrections.
・Final system checks.
・Checking censoring.
・Checking there's no game breaking bug.
・Bugfixing.
・Submitting for review.
〇Big system changes from the trial builds:
What I quickly recall off the top of my head:
・In hard mode, Idea (experience point) will drop on the ground, just like in a souls-like game. It can be retrieved, but if you die again while you're on your way to collect it, it'll be lost.
・Just like before, in very hard, Idea is lost on death instead. However, the experience gained is adjusted according to difficulty.
・Sewing sets are now usable.
・Costume can be changed (Not reflected in erotic animations)
・Boss Ideas that may drop when defeating a boss can be exchanged for weapons for instance. (At Iluship's shop (
tl note : it's the dark-skinned witch in the shop in the slums))
・Recollection Paper can now be used. (Available from the start, not consumed on use, brings you back to base in exchange of all your Idea.)
・Recollection Paper (Return Scroll) and Attribute Papers can be used without having to go into the menu. Just like after you learned a technique, it can be placed in a shortcut, and used immediately during gameplay. (the item will still be consumed, however)
・Beating an enemy will unlock its animation, and going through an area will unlock the related game over scene.
・A save data with all animations and game-over scenes except for the last boss' will be attached.
I thinks that's all
※Save data from the trial version should technically be compatible, but it might still break the game.
Loading such a save may skip a part of the story or sequence-break the game. (Going back to the church and going through the game from the starting area might fix this, though.)
Some new items and skills might also be unobtainable.
And anything else may break too. Please acknowledge this.
I'd like to add some post-game content after release.
(Something like a New Game+ or a very hard dungeon ?)
Anyway, I think I'll add and change some things up in the future.
As for the trial version, since I don't have much time to work on it, I'll try to submit it just before release, when bugs are fixed.
I'll try my best to submit the game for review before the start of the month is over, but please understand that the submission might be further delayed to the middle of the month because of bugfixing.
(Edited with IreliaYun's feedback)