Kernog
Active member
- Joined
- May 28, 2018
- Messages
- 179
- Reputation score
- 136
I think there are all kinds of tastes among people, and it is natural that, when you take the average, it tends to lean towards the vanilla. I wrote a handful (furry) short stories, and guess what: the most popular ones are the ones with the least craziness in them. So I think the dev is stuck between the hammer and the anvil, regarding to the content.
What made me like Shrift a lot, and why I am arguing the way I do, was that it was a great mix between the different styles, which made that everyone could have a favourite. You have everything, from your literal animal-girl to the 90% human puppet-girl, and I think that it's great. Because I am satisfied, you are satisfied, and TheUnsaid is satisfied, instead of one or two of us making a frowny face. That, plus the battle system and the Undertale-style mechanic.
Also, the art style has a great identity, even if it can be improved (and seems to be improved in that second game).
The art and the animation of Dieselmine games are great, but there is much less variety in the character designs (that, and the massive boobs). I never play them more than once, compared to Shrift which I come back to several times, even just for replaying the scenes and specific fights. Toro Toro Resistance publish great things, but the quality and the type of content often depends on the artist. That, and they always use shotas as male character. Give me manly or not-gonk chubby men, dammit!
What made me like Shrift a lot, and why I am arguing the way I do, was that it was a great mix between the different styles, which made that everyone could have a favourite. You have everything, from your literal animal-girl to the 90% human puppet-girl, and I think that it's great. Because I am satisfied, you are satisfied, and TheUnsaid is satisfied, instead of one or two of us making a frowny face. That, plus the battle system and the Undertale-style mechanic.
Also, the art style has a great identity, even if it can be improved (and seems to be improved in that second game).
The art and the animation of Dieselmine games are great, but there is much less variety in the character designs (that, and the massive boobs). I never play them more than once, compared to Shrift which I come back to several times, even just for replaying the scenes and specific fights. Toro Toro Resistance publish great things, but the quality and the type of content often depends on the artist. That, and they always use shotas as male character. Give me manly or not-gonk chubby men, dammit!
Heh. I am not sure if we are that important, especially considering the often rocky relationship between japanese h-game developers and western players. I can't speak for the developer, but if I was the one working on this kind of games, I would be looking at the sales numbers if it is sold, or the download numbers if it is a free game. Interacting with a forum like ours is okay for PR and getting some feedback, but I would not focus too much on it.That being said, there aren't many MG's this game. I wonder if the dev is getting tired. Hope people on this forum didn't cause him to self-isolate after what they did to him. Dude is a nice guy.
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