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DG2 Character Sheets


xivvix

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Re: DG2 Character Sheets

Anaria

Character Sheet
Name: Anaria
Class: Monk (Spirit, with some Combat)
Race: Part-Demon (Night Elven Mother)

Body: 20 (10 + 2 + 8)
Mind: 12 (10 + 2)
Spirit: 42 (30 + 4 + 8)

Hit Points: 47
Pleasure to Orgasm: 43
Spirit Energy: 78
Speed: 10
Dodge: 37
Armor: 1
Resistance: 21

Experience: 6
Corruption: 0

Talents:
Spirit Warrior: Battle Aura, Energy Blast
Psychic: Telepathy, Pyrokinesis
Massive Energy Pool
Natural Warrior (Unarmed Fighter)
Strong of Spirit
Strong of Body
Side-Skill: Spirited Fighter
Side-Skill: Stunning Blow

Flaws:
Mutated (Racial)
Idealistic {RP}: Your character never fails to be kind and giving, to a fault. You will go out of the way to aid someone in need, even if it seems likely that they won't give you anything in return, or even attack you. You will never betray your word or leave your companions in a spot of trouble, even if it is detrimental to your health.
Infertile: Your character cannot, for any reason, become pregnant. Nor can they cause anything to become pregnant.
Sensitive: Pleasure taken is increased by 4.

Mutations:
Battery: The character ceases to naturally regenerate EP, but they gain half of whatever pleasure they take as EP.
Pheromones: -4 to Stealth checks and friendly characters are more interested in sex.
Fetish (Foreplay [receiving]) : The character gains a particular favorite thing that sets them off when they're in bed. Whenever the character comes on the receiving end of their fetish, they start taking +10 to all pleasure rolls.

[WARRIORS ONLY]
Spirited Fighter: You can use your Spirit in place of your Body stat to determine how much damage you deal on a successfully hit with a melee attack. Requires: Spirit 20+.

Stunning Blow{Activated}: When you make an unarmed attack, you can take -10 off of to-hit and damage in order to stun your target should they be hit. Requires: Unarmed Fighter.

[SPIRIT USERS ONLY]
Battle Aura: Think glowing anime character and you've got a good idea of what this does. Energy cost is 5 + X activation and then X upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X. Characters with this active cannot attempt to be stealthy.

Energy Blast: A simple bolt of spiritual energy. Costs X to use, and can either deal 2d6 x X damage to a single target, or 3X damage to every target within 50 feet, including friendlies.

Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 2 + X, and you must win a (10X) vs (Enemies Resistance) check to succeed.

Pyrokinesis: Manipulate fire with your mind, calling up the flame takes 3 + X energy. Fire deals 2d6 x X damage per round that it is within contact with a creature, and can be used in any shape that the user can imagine.

Inventory:
(Weapon) Unarmed: [+20] (d8 + 2) + 21
(Armor) Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Minor Item: 50 denarii
Description/Bio/Location
Description:
Despite being of demonic parentage, Anaria appears to be a normal night elf in most respects. Her skin is a purplish, while her silver hair drops down to her lower back. Unlike most night elves, she is only slightly taller than most humans. Her body is curvaceous, in the form of an hourglass, drawing eyes wherever she goes. She generally wears the robes of the order of monks she belonged to, a cheongsam: a white one piece suit that covers her torso and hangs down past her crotch and ass, but leaves her arms and legs bare to allow her to maneuver freely for fighting.

pic
Biography:
Found on the doorstep of a monastery in the great city of Celesis in the heart of Amazonia, Anaria had a troubled upbringing. Known as the Temple of the White Lotus, the monastery was one that instructed it's disciples in a strange mix of martial and spiritual enlightenment. Most of the elder monks were extremely resistant to the young night elven girl being raised within their walls, but the highest ranking monk, the 'White Dragon' Elder Xi Yu, took pity on her and insisted that it was part of their scriptures to care for those who cannot care for themselves. As soon as she was able, she was inducted as a novice monk, and expected to live by the strict rules that govern their life. The monks principle tenet was one of purity, of the body, mind, and spirit. Many of the elders believed that the young Anaria was a personification of the opposite of purity, the orphan being obviously a product of a broken home, prostitution, or worse. From this belief, they worked against her progression in their order, and influenced the other young acolytes in their attitudes toward her as well. Still, with the protection and encouragement of Elder Yu, Anaria persevered and became one of the monastery's most skilled acolytes. Yet her training was fraught with problems.

Throughout her years as a novice monk, Anaria was plagued by recurring incidences that drew the ire of the elders. Though the tenets of their order stressed purity as well as discipline, Anaria's presence stretched the boundaries of both with those close to her. From an early age Anaria was blessed with rare beauty, and her body matured quickly, drawing the eye of many of her classmates. As many of their classes involved close physical contact, many of the novice monks sparring with Anaria found themselves unable to maintain their purity. The fact that the instructors often had similar responses did not help the situation. Anaria did her best to ignore these incidences, and with Elder Yu's intervention, she was left mostly unpunished for what the other elders considered to be her fault. But when their classes grew to include the enlightenment of the spirit, Anaria's heritage began to become even more of a liability.

As the monks practiced controlling their spiritual energy, Anaria seemed to be well suited to it, quickly learning how to enhance her muscles, project her spirit outwardly, and even manipulate flames. Her instructors told her it was normal that with each attempt she would feel more drained, but they did not warn her that the empty feeling would not disappear unless she satisfied a growing need within her. They did not know, of course, about her unique condition, but after an unusually long training session, Anaria found she could no longer control herself. She fled to the bedroom of one of few young monks who had not rejected her presence due to the elder's mistrust. Although the young monk was reluctant to sacrifice his purity, Anaria's pleas combined with her natural and supernatural attractiveness swayed his mind. They started off slow, trying to limit how much they were breaking their orders' tenets, but as time went on and Anaria found herself in need of his assistance more and more, their interactions became much more lustful. Unfortunately, the two couldn't keep their activities secret for long, and when the elders found out, they were furious and immediately sought to expel the two from the monastery. Distraught, Anaria ran to Elder Yu, who finally revealed to her that he and the other elders could read her spiritual aura, and knew of her demonic heritage. He was able to protect her once again, but her friend was forced to leave.

Unable to forgive herself for costing her friend his monkhood, Anaria promised herself that she would control her needs in the future. It was a difficult promise to keep, however. Her spiritual training continued, though with the knowledge of how her heritage affected her, she was able to expend as little of her power as she could, to keep her needs at bay as long as possible. When her needs became to great, she was sometimes able to coax the other monks into helping her, though many refused, having heard about her secret and what happened to her friend. The elders made sure to punish her for her actions, but she endured it, vowing not to let her friend and Elder Yu's troubles go to waste. Unfortunately Elder Yu would not always be there to protect her.

Two years ago, Elder Yu left the temple to travel to Badaria. It was rumored that he would seek an audience with the Lich King of that land, to try to improve relations between Amazonia and Badaria. Something happened however, and the monastery began to run amok with rumors of his death or capture by demons that had invaded a city he was passing through. The elders that had opposed him before saw this as their chance to improve their position within the order, and wasted no time in doing so. The monastery erupted into a secret civil war, with several factions emerging. Anaria, deciding to hold out hope that Elder Yu would return some day, tried to remain neutral, but the elders saw her as either a tool or a liability and would not allow it. With her refusal to join the disparate sides, they had no reason to keep her there any more, and eagerly did what Elder Yu had always prevented them from doing, and expelled her from the temple.

Forced out into the world outside the temple for the first time in her life, Anaria found it difficult to adjust. She didn't understand many of the concepts of normal Amazonian life, and struggled to adapt. For a time she lived as a street urchin, living in alleyways and doing whatever jobs she could find to make enough money to feed herself. One day while defending a woman from a group of thugs, she caught the eye of a mercenary leader. He saw the potential for a monk as a warrior for hire and offered her a position in his company. At first, she found the idea despicable, using her powers to take life for the sake of money, but after some thought, she accepted. Perhaps she could influence the mercenaries to direct their skills towards the defense of those were in danger, rather than simply kill for coin. And as long as she didn't use her spiritual powers, they would never need to know her secret.It would be a difficult path, but one which her training could help her with.

Location:
Celesis - The largest city nestled in the Amazon jungles, sitting far to the East of Badaria. It is a center of learning and culture unrivaled anywhere else in the world, with members of any race able to walk the streets freely, and guarded by fierce warrior-monks said to possess incredible spiritual power. It is surrounded by dense jungle spotted with small villages and orchards or pastures that grow the cities food.
Change Log
Minor Character changes, approved by Tass. Twice :eek:
+6 XP for defeating Turned Juggernaut
 
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Dragontear

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Re: DG2 Character Sheets

Zaro 'Alk

Information:
Name: Zaro 'Alk.
Class: Warrior - Honour-Guard.
Race: Full Blooded Demon - Genetically Engineered Emezar.

Body: 40 +4(Race) +8(Talent) = 52
Mind: 10 +4(Race) = 14
Spirit: 0 +8(Race) = 8

Hit Points: 63
Pleasure to Orgasm: 44
Spirit Energy: 41
Speed: 23 - 14(Shield+Armor) = 9 Base combat movement rate, or 36 sprint.
Dodge: 57
Armor: 20+4(Talent) = 24
Resistance: 26 +10 (Talent) = 36

Experience: 0
Corruption: 0

Talents:
Hypnotize: Once every three rounds, the character can make an opposed Mind check against a single enemy. If they win, their opponent loses their next action.
Resistant: Get +10 to Resistance.
Soul Drain Resistant: If dealt Spirit Energy damage, decrease it by 4.
Pain Resistant: If dealt Hit Point damage, decrease it by 4. IE: Increase Armor by 4.
Strong of Body: Get +8 to the chosen stat.

Shield Fighter: Allows the character to Shield Bash and attack with a weapon in the same round.
*Unarmed Fighter: Increases unarmed damage from its base to (d8 + 2) + Body/2
*Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.

Flaws/quirks:
Full Blood Demon: The character has become a full fledged demon, and so any pleasure they cause is gained by their partner as corruption. The character also gets a permanent +4 to Body and Spirit and+8 to Mind, and ceases to gain corruption, but must choose 4 mutations. Also gain the special ability: Hypnotize.
Mutated x2 : 4 mutations(Race) 3 mutations(Flaw)
*Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.
*Beast Lover: +8 to Pleasure taken from mutated beasts
\/
*Infertile: Incapable of becoming pregnant, due to possible castration/alteration to ensure another distraction is removed.

Mutations:
Strange Face(Draconic), Odd Skin, Fearsome Maw (-2 Oral/+4 bite damage), Reverse Jointed Legs, Tail, Tight x2 (+4 pleasure damage inflicted during intercourse).

Skills:
Defensive Grappler{Activated}: When in a grapple, you can forsake all other actions for that round in order to make an attack against any enemy attempting to perform a grapple action against you. If this attack deals damage, the enemies action automatically fails.
Defensive Strike{Activated}: You can forsake your attack for the round in order to firstly gain +10 to Dodge, and secondly gain an attack against any enemy that attacks you in melee and misses.
Shield Slam{Activated}: You can forsake your normal attack for this round to make only a Shield Bash, which, if it hits, causes your target to be knocked prone unless they win an opposed Body check against you. Your shield bash also does an additional 4 damage.

Inventory:
Melee weapons:
Unarmed: (D8+2) + 36.
Damage 2 + 2d4 + 36
Short-spear - Naginata: Damage 3 + 3d6 + 24 = 27 damage, 6-foot melee range.
Ranged Weapon:
Javelin: x 2, 30 foot range, 3d6 + 13 damage.
Armor:
Plate Armor: AV = 20, EV = 10, TP = 60, DU = 5. Weak against Heat/Blunt. Strong against Slashing.
Shield:
Tower Shield: DB = 15. EV = 4. Bash Damage = 3d4 + 17 +4(Skill) = 3d4 + 21 damage.

Minor items: Large pouches on outer hips/lower back containing some preserved foodstuffs and basic weapon/armor maintenance tools.

Personal:
Description:
Body:
Standing 7'6 tall on reverse-jointed legs and thick raptor-esque feet, Zaro has a very tall, powerful yet sinewy, widely curved figure with a small stoop or hunchback. She has silver scaled-skin, in addition there are black-green patches akin to tiger-markings curling around her feminine contours. Her head is Dragon like with the long fanged muzzle, intelligent bright yellow eyes with high cheekbones, a ridge going from nose-tip and ending in a crest between her ears, wolf-like in shape but smooth and hairless either side of a thin mane of hair-like spires flowing to her strong shoulder blades. A amulet permanently adorns her neck, it's tiny warmth reassuring.

Armor:
Her typical plated suit is of dull, pastel green and lighter silvers further removing her from public life, the armor accentuating Draconic features such as her helmet appearing like a Dragon's skull with round 'eyes' of darker green glass covering the eyes, an elongated beaked maw with fangs and a serrated ridge going from nose to the back of her helmet, including a pastel green hood that covers her hair neatly.

The body-armor consists an all-body suit of thin, densely padded material to ensure the metal does not irritate her, appearing as a very dark forest-green 'Cheongsam', or tightly fitting oriental-looking dress. Overlapping layers of solid material which, though add to her already impressive size does not seem at all bulky, curling about and vaguely mimicking muscle areas with smooth shapes covering vital areas yet appearing alien, organic and even artistic with the occasional flowing pattern of black inked symbols, some stylistically 'bladed'.

The shield follows a similar design, it is a tall, down-ward pointing tear-drop shaped Pavise-shield of silver with green in the protruding center and outer edges, with swirling, black web-like designs flowing from the center to the outline. It is weighted to allow quick defense and rapid shield-bashing.

Weapons:
As with the shield, the Flanged Mace, Naginata and Javelins are made with high quality metal and designed to last and serve very well, yet are oddly artistic, a similar pattern of silver for the main shaft and blade, green outlines and black decorations that is minimalistic. The Naginata has a odd hinge in the middle, allowing it to be folded in half to reduce space as well as the blade-sheath being capable of mounting the Mace within a moment's notice, allowing Zaro an alternative in melee against thicker-armored enemies.

Bio:
Zara'Alk is a creature made for servitude, protecting a Dragon-born Kindred whom suffered betrayal at the hands of associates, whom desired a Honour-Guard without the nuisance of something like obvious free-will, designed and brought into existence by some unconventional mean, she is a product of genetics and magic, willingly obeying with little in the way of thoughtful hesitation, concern of self-preservation or fear of threats or pain. She feels no compelling desire to become disloyal, or more precisely, lacks the ability to do anything but to obey, protect, serve and comfort, the latter being brought forth from the small and free part of the massive female's contrastingly limited mind choosing to please.

Though not the fast-moving acrobat, powerful mage or Succubus in terms of agility, magicka or ability to comfort, Zaro is much more dependable and physically capable of protecting her Mistress with sheer resilience and denial of assassinations in public and incredibly potent defense against any whom are foolish enough to want to sneak into the Mistress' home, any attempt at poisoning or other 'dirty' tactics are summarily dealt with by the Dragon-Kindred herself.

One flaw amongst others is the extent of her loyalty, whilst more than sufficient Zaro has become over-protective, even highly possessive which is at odds with the atypically stoic, quiet and obedient personality. Thus it is understandable to wonder where the indoctrination, suppressing magics and over-riding obedience ends and her actual personality begins.

Location:
Somewhere in Hell presumably, depends on where her owner lives. XD
 
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Sponge

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Re: DG2 Character Sheets

Since my previous character didn't really get ANY time to do anything, I figured a sex change, appearance change and some minor tweaking to the story I could just paste or something. Yeah I know it's cheap, but I don't have the time. 0_e

And we'll just forget all about my previous character too. He never existed! PARADOX! And I'm too lazy to change the back story.

EDIT: Also, bear with me when... stuff occurs. I have no idea how a woman feels during an orgasm, I'm a guy. <_< So description in this department will... be lacking.

Starting Point: Therion


Stats
Name: Gevira
Class: Spirit
Race : Crolian (Human)
Age: 21


Body: 12
Mind: 16
Spirit: 26

Hit Points: 30
Spirit Energy: 58
Pleasure to Orgasm: 32
Resistance: 13
Speed: 5
Dodge: 25


Powers/Talents/Flaws/Inventory
Talents:
Resistant to Pain
Strike the Weak Point


Flaws: Idealistic (Friends are a top priority, and self preservation is hardly a concern should a friend be in trouble, unless there is no possible way to save them. Example: Friend is being torn apart by monsters, and death from bleed out is most certain. It would be pointless to stay in the battle. Character might use power to put said friend out of misery though.)

Fey Lover: +8 to Pleasure taken from fae.

Powers: Psychic + Additional Powers talent. Telepathy, Pyrokinesis, Mind Cutter, and Telekinesis powers.

Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 5 + X, and you must win a (10X) vs (Enemies Resistance) check to succeed.

Telekinesis: You should know what this is. Cost to activate is 3 + X, and the user can move anything weighing up to twice their weight in any way they wish, so long as they maintain line of sight. Striking a target with an object using telekinesis deals (4 + 1d6) x X to each target, but an object can only be directed in one direction per round. IE: If you want to hit more than one creature per round, you've got to get an object of the appropriate shape.

Mind Cutter: Cut through creatures and objects alike with your mind, costs X energy and does (4 + 2d6) x X damage to one target.

Pyrokinesis: Manipulate fire with your mind, calling up the flame takes 3 + X energy. Fire deals 4d6 x X damage per round that it is within contact with a creature, and can be used in any shape that the user can imagine.


Harmful Spirit: Spirit powers deal an additional d8 damage to all targets, even if they normally don't deal damage. Can be deactivated when using with friends.

Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit."


Weapons: Katana (single sword) Slashing d12, Piercing d12.

Inventory:
Leather Armor: EV = 1, AV = 4, TP = 30. Du = 3.

Description/Bio
A line of jagged black, the scar starts up from the hand, creeping up along her arm and appears to lead to the chest. An aura of determination and willpower can be clearly felt. Other than that, she looks like a completely normal human without any different species in her bloodline.

Picture:



Bio:
Her family completely near destroyed since the attack of the demons, the only thing she has left is her sister. Since the attack, her sister had been hiding the fact she was 'used' by one of those creatures. Now she's suddenly changing, becoming one of them. Corruption has begun to take hold of her, and upon discovering such, her sister confesses to Gevira what had happened. Not willing to lose the last member of her family, she searches for a way to stop or reverse the process. Leaving her sister behind in the care of some close friends, she journeys forth to complete her quest. She's willing to offer her life.... even perhaps her soul.

XP
XP:0

Mutations:
Gained fetish: Lots of cum (either being filled, covered, etc.)
Connection
Futanari
 
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SirOni

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Re: DG2 Character Sheets

Just posting this here now so it's up, I'm still waiting on an answer before I finalise a part of my sheet though feel free to nit pick if anyone wants to. I've also left her clothing blank and haven't added a description. That's because I intend on sketching up my character tomorrow then adding it to the sheet.

Information
Name: Eleanor
Class: Mercenary (warrior with a dab of mage)
Race: Badarian

Body: 40 (30+2 [racial]+8[talent])
Mind: 28 (12+16 [talent])
Spirit: 6 (8-2[racial])

Hit Points: 57 (40+14+3)
Pleasure to Orgasm: 51 (20+28+3)
Spirit Energy: 40 (20+14+6)
Speed: 19/76 (20-1 [armour])
Dodge: 37
Armor: 4
Resistance: 20

Experience: 8(8)
Corruption: 0/100

Talents
Natural Mage – Focus in Lightning (+12 to Base Casting Lightning spells, Lv.2 spells cast without casting rolls)
Strong of Mind x2 (+8 Mind)
Strong of Body (+8 Body)
Two Weapon Fighter (Allows the use of two one handed weapons)
Skill with Pistols (+12 to hit)
Sniper (+8 damage with ranged weapons)
Skilled (gain 3 skills that you meet the requirements for)

Flaws
HonorableBeing a mercenary Eleanor holds her contracts with the highest regard, and so she does everything in her power to see them through to the end regardless of what she has to do to fulfil the details.
Horny SlutSeveral years of caring, love fuelled sex has made Eleanor crave the feeling of being empowered by a passionate lover, and so whenever the opportunity arises for some potentially mind blowing consenting sex she’ll jump at the chance. She’s still put off by rape though, which brings back the trauma of her previous life before her lord came and swept her off her feet.
SensitiveThrough a mixture of aphrodisiacs and other drugs as well as her lords own training over the years Eleanor feels pleasure more than the average woman.

Mutations
Tight - The character deals +2 pleasure to your opponent during penetrative sex.

Skills
Battlemage - You can use your Body to-hit instead of your Mind to-hit when attacking with spells.
Rend[Activated] - When wielding two weapons at once, you can take -6 on both attack rolls so that, if you hit with both weapons in the same round, you deal an additional 2d12 damage to your target.
Ranger - Can track any target indefinitely, so long as it doesn't cross a large body of water or take to the air, and can determine what creatures are nearby. Also gains +4 to Perception and Stealth rolls while in the wilderness.
Rapid Shot (Activated) : The character can take a -4 penalty to their attack rolls and a -1 penalty to their damage for all attacks that round in order to take an additional attack against a target of their choosing who is within range. This can be used as many times as the character likes per turn, until their weapon runs empty or up to five shots. The penalties are cumulative. Requires Skill with (any ranged weapon.)
Pistolero (Passive) – The character can reload two pistols at once without trouble. Whenever they choose to reload their weapons, they reload both at the same time instead of doing so one at a time. Requires Skill with Pistols.
Focused [Pistols] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.
Specialized [Pistols] (Passive) – The character deals an additional +3 damage with the selected weapon type. Requires: Focused with the selected weapon type.
Quick Reload (Passive) – Decrease the reload time of any weapon wielded by the character by 1 round. Requires Skill with (any ranged weapon.)

Magic
Spirit Ceiling: 7(8)
Base Casting: 26 (14 [Mind] + 12 [talent])
Favored Elements: Lightning

Lightning
Level 1:

Static {Utility} [The casters body becomes charged, causing any creature touching them to take 2d4 damage. Lasts until the caster decides to deactivate it.]
Energize {Buff} [Grants the affected character a burst of energy.]
Zap {Stream} [Sends a weak blast of electricity out from the casters hands.]

Level 2:
Shocking Blast {Bolt}
[Hits an enemy with a small bolt of electricity.]
Bolt Trap {Utility} [A trap that the character can lay that, when tripped, fires Zap(Level 1 Lightning spell) at any creatures within 5 feet of it. Cannot be cast during direct combat, and the caster can support up to 3 at a time. If the caster loses consciousness, all of their traps automatically disappear.]

Level 3:
Shock {Utility}
[Strike one enemy with a Shocking Blast, but also stuns them for a round if they lose a Body vs Mind check against you. The caster can give 1 EP upkeep on their next turn in order to maintain the spell, giving up their action but acting as though they'd cast the spell again that round with no casting check.]
Lightning Bolt {Stream} [Sends a bolt of lightning out from the casters hands to harm her enemies.]

Level 4:
Call Lightning Elemental {Summon}
[Summons a lightning elemental to serve the caster.]
Chain Lightning {Utility} [Hits any 8 creatures within 20 feet of one another with Lightning Bolt (Level 4 Lightning spell). The first target must be within 50 feet of the caster.]

Level 5:
Hellblast {Ball}
[Calls powerful lightning from the sky that strikes a target, dealing massive damage to it and anything near it. Can be used to destroy buildings completely.]

Inventory
Equipment;
Weapons;
Ranged;
Badarian Revolver [2d8 + 4 + 8 + 3/50ft/5 shots/2 round reload (reduced to 1)/ignores 4AV/Acc - 65]
Badarian Revolver [2d8 + 4 + 8 + 3/50ft/5 shots/2 round reload (reduced to 1)/ignores 4AV/Acc - 65]
Melee;
Gladius (+40)[2d12+10+10]{deals slashing and piercing damage}

Armour;
Leather Armour [AV; 4 EV; 1 TP; 30 DU; 3]

Misc. Items;

Clothing- See character sketch
Goggles- Worn whilst travelling through dusty/sandy area’s while a strong wind is blowing or whilst riding on a mount/vehicle. Slightly tinted so bright light has less effect on her aim.
Two holsters for Eleanor’s guns hanging from her hip by a belt. She also has a sheath attached to the same belt at the small of her back for her Gladius as well as a pack hanging underneath her sheath which carries Eleanor’s various supplies ranging from food and drink to odd nick-nack’s such as her log book for assignments and hits, her purse etc…
6x Darkheart
1x Longsword
2x Stalker Skin
Merchants Journal

22 Denarii

Bio
Eleanor, much like nearly all the women of Badaria wound up a slave at an early age. Brought up in the lesser slums her owners were often killed in petty feuds meaning Eleanor and whoever else was currently owned by their then deceased master was put back into the black market.

At the age of ten Eleanor had been given a lucky break. A lord had been watching the young girl for quite some time, enchanted by Eleanor’s boisterous ways learnt during the many fights she had not only watched but participated in. After paying the exuberant fee her current master was charging for Eleanor the lord, determined to make a dignified woman out of the girl whisked her away to his manor.

During the following few years the lord quickly realised that any kind of training to make Eleanor more dignified and elegant would be wasted due to her insistence on keeping her tomboyish ways. Unperturbed by this he set about a new goal; to turn her random violence and boisterous ways into something useable. Thus he started her training as his personal bodyguard to which Eleanor quickly took a liking to.

It was during these next couple of years that the lord began to see Eleanor as not the violent tomboy he had bought on a whim one day but as a budding woman. Her body developing almost as fast as her skill with a gun and blade enchanted his mind, his thoughts clouded with images of Eleanor’s lithe frame, its secrets revealed by her insistence on training in her undergarments. It was during her first official day and Eleanor’s seventeenth year, as her lord’s bodyguard that he gave into his feelings. They were staying at a hotel during his travels, he called her to his room and as soon as she entered Eleanor knew something was amiss even when he remained calm. Though it wasn’t long before he confessed how he felt about Eleanor and while taken aback by this sudden revelation Eleanor couldn’t help but feel a sense of joy. For a while her lord thought she was going to refuse him though eventually she admitted the same feelings that she had felt for a while, confused by them when they first arose though now making sense of it all. It was that night they consummated their love for each other.

For the next five years Eleanor lived in heavenly bliss with her lord, both as his lover and bodyguard. Whilst quite a bit older than her he had proven to Eleanor that he was still a very capable and gentle lover, their sessions lasting several hours long each time and giving Eleanor mind blowing orgasms over and over again. It was also during one of their vigorous love making sessions that her lord and Eleanor discovered she had latent magical powers. During one of her powerful orgasms Eleanor’s body gave off a strong electrical charge, stunning her lord for quite a few minutes before the effect wore off. Intrigued by this he had her train in the art of casting, where she picked up the nack for using Lightning based magic pretty fast.

Though their love wasn’t to last. During one of their travels Eleanor was sent on an assignment for her lord which involved her being away from him for several days. Whilst she first refused to be away from him for more than several hours he eventually convinced Eleanor to run the assignment. While Eleanor was away a gang of brigands broke into the home the two of them were currently staying in, and while her lord managed to fight off a couple of them the rest had killed him and stole all his valuables. Upon her return Eleanor found what had happened and in her rage threatened the lives of everyone where they were staying, demanding to know who had killed her lord. The people had told her it wasn’t the work any of the local gangs and must’ve been someone who had targeted her lord specifically. After a quick burial Eleanor took what she assumed to be the gang’s emblem from the body of one of the dead men; a sun split in half with a pentagram behind it and vowed to track the people responsible and slaughter every single last one of them.

Aged twenty four Eleanor has been putting her training to good use as a mercenary to help whoever she can in whatever way she can as well as to hopefully get closer to the killer of her lord. She is currently travelling through Artmirst for a small band of rogues who have wronged two young sisters.

Personality & Character Sketch
Personality-wise Eleanor is very much a tomboy. She enjoys a good fight, often jumping at the chance to pound someone in the face with no regard to her own safety. That’s not to say she can’t act womanly, Eleanor’s personality does an almost 180 during sexual encounters. Her shy and submissive behaviour often catches Eleanor’s lovers, both men and women alike, off guard. She’s also never turned down a good brew, and between her contracts and tracking down her lords killers she can often be seen drinking it up with the men diving fist first into a bar brawl and when there’s a threat of one not starting up she can be found remedying that ‘problem’.

Location
Artmirst - Currently contracted to track down a small group of ne'er-do-wells and put an end to their thieving and raping ways.

Change log
1 - Posted (incomplete) character sheet.
2 - Editted in a sketch of Eleanor into the Personality section, renaming that section Personality & Character Sketch
3 - Added in gained items from the corpse
4 - Changed weapon stats, added exp from battle with plant beasts
5 - Added mutation; Tight
6 - Added Exp. for tracking down Aulekia
7 - Added money found on the dead guy
 
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Guyver2216

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Re: DG2 Character Sheets

Starting Location: Artmirst
why: After the demonic invasion Shadowcat has found joy in the sport of demon hunting and treasure hunting so spends much time stalking the ruins proving herself just as much a predator as any demons remaining there.

Name: Shadowcat
Class: Ninja/Assassin
Race: Su-Ku-Ta

Body: 48
Mind: 10
Spirit:12

Hit Points: 59
Spirit Energy: 41
Pleasure to Orgasm: 40
Resistance: 24
Speed: 36
Dodge: 45
Armor: 1

Experience: 20 (20 spent)
Corruption: 23

Talents:
Strong of Body
Perceptive
Unarmed Fighter
Stealthy
Hard to Hit
Quick
Skill with Weapon(unarmed)
skilled(Thief, Ranger, Disarm)
grapple expert
Natural Spirit(shadowmancer)
Heavy Hitter

Flaws:
Beast Lover
Mutated(claws, reverse-jointed legs, Tail)
Mutated(Fearsome Maw, Odd skin-very thin fur, Strange face-cat like)
Fertile
Sensitive
Shadowy

Skills:
Thief: Can open locks and disarm traps, no rolls required. Also gives +4 to Perception and Stealth rolls when in urban environments.

Ranger: Can track any target indefinitely, so long as it doesn't cross a large body of water or take to the air, and can determine what creatures are nearby. Also gains +4 to Perception and Stealth rolls while in the wilderness.

Disarm{Activated}: When wielding no weapons against an armed opponent, you can choose to have your attack deal no damage that round if it hits, and instead have it pluck the enemies weapon out of their hands, allowing you to use it or throw it aside.


Powers:
Shadowstalker: Walk from shadow to shadow silently and invisibly. Costs X energy, and allows you to teleport 5X feet so long as you begin and end your journey in a dark area, allowing you to bypass any obstacles (including Holy or Force Walls.)

Patch of Shadow: Costs X to activate. Blots out all light in an area equal to 10X square feet that only the user and specified creatures can see in. Allows the wielder to make attacks against any creature within it as though they were sneak attacks, even if they don't have the Stealthy Talent. Also, creatures inside are treated as blind, and Light

spells cannot be used.

Inventory
Denarii: 50
Weapons:
Unarmed 1+2d8+34 [+58] (If bite +4 dmg)

Cloth Armor(EV=0 AV=1 TP=25 DU=2)


Bio/Description: Shadowcat has no other name as she threw it away with her past. Her appearence is fittingly dark with black stripes of fur crisscrossing an otherwise pale skinned form. Her eyes are a dark grey and are usually hidden beneath bangs of black hair. A long slender tail tends to dance about her form in a sensuos pattern. Her body itself is lean and and almost petite but that tight body is rather deceiving for the strength hidden within the firm muscle within.

She had a violent penchant at her young age and nothing seemed to beat it out of her the more anyone tried the more she struck back and given nothing onhand for weapons she went tooth and nail. As she grew that violent streak gained direction and focus and she simply vanished from her homeland one night never to be seen again as the woman she was. This catling would only be seen when someone was wanted dead. Her love for the taste of blood leading her to a life of killing. While she loved violence she certainly wasnt stupid and knew when best to strike and when to hide further earning her the simple nickname of Shadowcat. After the Demonic Invasion Shadowcat made a small fortune in hunting and selling the demon parts she collected. but she decided to stay in the course of demon hunting not for the money but for the fun and bloodshed it allowed. After leaving Artmirst she would begin returning to it many more times and stalk the ruined streets and buildings hunting demons or other foolish treasure hunters.
 
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SilentSilth

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Re: DG2 Character Sheets

Let's see what I screwed up!

Character:
Name: Kaila
Class: Spirit User
Race: Amazonian

Body: 22
Mind: 16
Spirit: 28

Hit Points (HP): 22 + 8 + 14 = 44 =44
Pleasure to Orgasm (PP): 11 + 16 + 14 + 15 = 56
Spirit Energy (EP): 11 + 8 + 28 = 47 + 15 = 62
Speed: 11
Dodge: 11 + 8 + 14 = 33
Armor: 1
Resistance: 24

Experience: 0
Corruption: 0

Talents:
Spirit Warrior: Gives 2 of your choice of the Spirit Warrior Powers.
Priestess: Gives 2 of your choice of the Priestess Powers.
Resistant: Get +10 to Resistance.
Greater Energy Pool: Grants an additional 15 max energy.
Strong of Spirit: Get +8 to the chosen stat.
Just a Little Longer: Grants an additional 15 max pleasure.
Strong of Body: Get +8 to the chosen stat.
Additional Power: Gives 2 additional powers of your choice from a subtype that you already possess.

Flaws:
*Beast Lover: +8 to Pleasure taken from mutated beasts.
*Fey Lover: +8 to Pleasure taken from fey creatures.
Sensitive: Pleasure taken is increased by 4.

[SPIRIT USERS ONLY]
Energy Blast: A simple bolt of spiritual energy. Costs X to use, and can either deal 2d6 x X damage to a single target within 50 feet, or 3X damage to every target within 50 feet, including friendlies.
Energy Blade: Think Raziel or the plasma sword from Halo. Creates a burning beam of energy that extends three feet out from the users hand, acting like a sword. Costs 4 + X energy to bring out and 1 energy per turn to maintain. The blade may be of any thickness or color, up to the users choice. Attacking with it does Xd6 + Spirit/5 damage, and a successful hit drains 1d6 spirit energy from the enemy and adds it to the user. This damage ignores all armor and pain resistances. The user can summon and attack with it in the same turn.
Power Surge: The user sends forth a cone or ball of energy, dealing massive damage to massed enemies. Costs X to activate, and deals 1d6 x X damage to all enemies within a 10 foot radius of any spot within 50 feet of the caster, or all enemies within a 20 foot 90 degree cone, originating form the user.
Battle Aura: Think glowing anime character and you've got a good idea of what this does. Energy cost is 5 + X activation and then X upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X. Characters with this active cannot attempt to be stealthy.
Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. A creature held must win a (6X + Your Spirit) vs (Enemies Body + Resistance) check to break free.
Fey Servant: Summons one of the Fey to aid the user in a task, but requires some additional service as payment. Will aid the user as they require, but will never go against their own kind. Costs 4 EP to use. Only a single creature of each type can be summoned with each calling, though there is no limit to the number that can be supported at once. The Fey you can summon are:
Gruff/Kobold - A minor Fey warrior capable of aiding the user in combat. Requires nothing more than a kiss, though additional boons would certainly be... Appreciated.
Fey Sorceress/Troll - A more powerful Fey, either a potent caster or as a mighty warrior. Requires that the user make love to them once they find a safe spot to rest.
Fey Knight - A powerful Fey warrior also capable of magic and spiritual powers. Can only be summoned when the user is up against a great many or very powerful demons, and then only if the user could not possibly win on their own. Requires only that demons be defeated in the course of their service.
Sphinx/Angel/Fey Lord - An incredibly powerful creature that brings untold amounts of power to bear against the users foes. Requires either that the user answer a simple riddle correctly, give them an impressive tale to tell, or grant them a boon similar to the one granted to the user. Which of these is up to the user.

Inventory:
Unarmed - (??) [d4+5 + 22] {None?}
Clothes [AV = 1; EV = 0; TP = 0; DU = 2]


Bio/Description:

Kaila, while being a powerful spirit warrior (or so she thinks), has never really applied herself to do... anything, really. She's just a leaf blowing in the wind, following one trail of money after another.

Location
The Pass of Ghosts – Hearing the Badarians are paying for Orc Ears, Kaila finds herself at the border of Badaria and Crolia, hoping to get a few pair of ears and high-tail it back to Badaria for a reward.
 
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Scurdytrap

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Re: DG2 Character Sheets

Code:
Name: Kassote
Class: Knight
Race: Part Demon(Human breed)

Body: 34
Mind: 16
Spirit: 8

Hit Points (HP): 46
Pleasure to Orgasm (PP): 52
Spirit Energy (EP): 33
resistance: 27
Speed: 17(29)(19)
Dodge:39
Armor: 20

Experience:0
Corruption:0

Talents
Just a Little Longer: Grants an additional 15 max pleasure
Resistant: Get +10 to Resistance.
*Hard to Hit: Adds +10 to the Dodge stat
*Heavy Weapons Specialist: While wielding a two-handed weapon, the character gets +12 to damage rolls on any melee hit.
Quick: Adds +12 to your Speed stat
Hard Hitter: All melee attacks deal an additional 8 points of damage.
**Skill with Weapon [Spear] : Adds a +12 to hit with the selected weapon.
**Skill with Weapon [Scythe] : Adds a +12 to hit with the selected weapon.

Flaws
Mutated
*Pheromones
*Soft-Skin
*Foul Aura
Bloodthirsty
Poor Grappler
Evil

Items:
Weapons: Spear, Scythe
Armor: Plate

location: Artmirst
Kassote or as she better known as the Albino Devil, stands at 5'5 with skin pale as the snow and eyes red as the fires of hell. Bringing fear and rejoice to every where she goes by cleansing the blighted lands, slaying demons but, her nick name comes from the fact she will cut down any one that gets in her way. Heartless and bitter she may seen but her goal is to rid the human world of demon her and her sister hood of half breed demons cleanse the world in the defense of humanity despite how they are treated.
 
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avatar99

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Re: DG2 Character Sheets

information
Name: Celeste
Class: ranger
Race: Amazonian
stats
Body: 38
Mind: 10
Spirit: 10

Hit Points (HP): 63
Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 34
Speed: 19
Dodge: 39
Armor: 4
Resistance: 19
Talents:
*Perceptive: Get +10 to all Perception rolls.
*Stealthy: Allows a character to sneak around effectively, giving a +12 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
*Sniper: All ranged weapons deal an additional 10 damage.
*Strike the Weak Point: Whenever a character hits a living enemy, if they roll a 19 or a 20 on the to-hit, that creature is stunned for that round.
*Skill with Weapon [Bow] : Adds a +12 to hit with the selected weapon.
*Healthy: Grants an additional 15 max hit points.
*Hard to Hit: Adds +10 to the Dodge stat.
Strong of Body: Get +8 to the chosen stat.
Flaws:
*Fertile: Your character always automatically gets pregnant when something cums inside of her, unless that something is sterile.
*Plant Lover: +8 to Pleasure taken from mutated plants.
*Beast Lover: +8 to Pleasure taken from mutated beasts.

Skills:
none
Inventory:
Short Bow - (50)[3d6 + 23]{40; 3;0;}
Two Handed Greatsword (38)[2d10 + 15]{none}
Leather Armor [4;1; 30;2]
Description:

Bio:
Celeste grew up in Celesis to a family of hunters. They hunted in the great jungles in Amazonia and she was taught at an early age to to kill, clean, and prepare her food from the wild. As she grew older Celeste favored the bow and learned much of it's nuances. On one fatefull hunt at the age of 12 Celeste lost her parents to a monster in the forest. She never saw it her self but she heward a loud roar and the yells of her parents to run away. Ever the dutifull daughter she did as she was told. She mourned for weeks after the death of her parents but kept their teachings close to her heart becoming self sufficient. Now at the age of 19 Celeste is one of the best hunters in Celesis. She hopes to one day find the monster that killed her parents and avenge them.
 
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Shrike7

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Re: DG2 Character Sheets

Bio:
Alberik, also known at various times as Alberic, Rhian, Rhint, Alvin, and a half dozen other names, is a planeswalker in search of an ancient artifact. In his original place and time, he had used it to defeat an evil being of great power, but instead of the two of them and the artifact being outright destroyed as the prophecy foretold, they were instead scattered amongst the planes and separated by distances unable to be described by conventional means. Since then, he has made it his life quest to find the artifact and the ancient evil before it can find it's way back and destroy his home plane.

While this plane isn't the furthest Alberik has been, it is in a previously undiscovered direction from those he has been previously. Whether he finds what he's looking for remains to be seen...

When Alberik first entered this plane, he appeared as his usual self: an old and wizened man in his late 60's, strangely devoid of any hair whatsoever. This quickly changes however, as the laws of this reality warp him to fit their paradigm. This leaves Alberik as a female half-demon which closely resembles one of his earlier forms. Her skin slightly oily and a deeply marbled blue-green, her eyes whitened and seemingly over-large, and a set of additional flaps of skin over her cheeks, the front corners of each resembling vestigial tentacles, maybe an inch and a half long. (Think the predator-maw, and replace the teeth-things ;) )

Personality-wise, Alberik always tries to stay calm and collected, preferring to consider the situation to come up with the best solution to any given problem. He seems cold and aloof as a result, but his actions always seem to benefit whatever greater good he has chosen to champion.

Sheet:
Name: Alberik de'Danaan
Class: Psionic (Spirit-User)
Race: Half-Demon

Body: 14
Mind: 32
Spirit: 36

HP: 48
PP: 57
EP: 94
EP ceiling: 16

Speed: 12

Dodge: 31
Armour: 0
Resistance: 18

Staff: +15, 2D6+6
Unarmed: +15, 1D4+3

EXP: 0
Corruption: 0
Denarii: 50

Talents, Flaws, Mutations:
Talents:
-Greater Energy Pool
-Massive Energy Pool
-Strength of Mind
-Strength of Spirit
-Lucky
-Soul-Sense
-Psychic
-Priestess

Flaws:
-Sluggish
-Easy-to-Hit
-Honourable
-Mutated

Mutations:
-Odd Skin
-Strange Face
-Fetish: Tentacles
-Night Eyes
-Appendage

Powers:
Psychics:
-Telepathy: Allows mental communication with another being, allowing each to read the others surface thoughts in whatever form they take. The user can choose to shield her thoughts from one she opens communication with, thus allowing her to read an enemies surface thoughts. Costs 2 energy to activate and 1 upkeep per person involved if you're only communicating. To attempt to dominate a target, the cost is 2 + X, and the target must win a 3X vs Resistance check or follow the users orders until the end of combat, at which point they start to break free and must be dealt with in some other way. Actions that differ greatly from the creatures normal behavior might inspire another Resistance check to retain control of the creature.
-Psychic Shield: Grants the user a shield that blocks attacks. Costs 2 + X energy to activate and X upkeep. Gives a 3X bonus to Dodge, Armor, and all grapple rolls.
Priestess:
-Holy Wall: Creates a wall of reasonable size and shape that no being may pass without the users permission, or by winning a (Your Resistance x (1 + X)) vs (Enemies Resistance) check. Spells, special abilities, attacks and other Spirit powers cannot pass through or be cast through a Holy Wall without the casters permission. Costs 3 + X energy to activate and X energy to maintain. In addition, demons touching it take 2d6 x X damage.
-Blessing: Grants strength to the user and her allies, costing 3 + X to activate and X upkeep. Increases attack rolls, Dodge, and Perception by 3X for the user and any allies within 30 feet.
-Holy Fire: Spiritual fire that burns your foes. Costs X to activate, and does 2d6 x X damage to one foe within 50 feet, or 1d6 x X damage to all enemies within a 10 foot radius of any spot within 150 feet of the user. This Power does not harm those who are friendly to the user unless they explicitly desire it.
-Fey Servant: Summons one of the Fey to aid the user in a task, but requires some additional service as payment. Will aid the user as they require, but will never fight against their own kind. Costs 4 EP to use. Only a single creature of each type can be summoned with each calling, though there is no limit to the number that can be supported at once. The Fey you can summon are:
Gruff/Kobold - A minor Fey warrior capable of aiding the user in combat. Requires nothing more than a kiss, though additional boons would certainly be... Appreciated.
Fey Sorceress/Troll - A more powerful Fey, either a potent caster or a mighty warrior. Requires that the user make love to them once they find a safe spot to rest.
Fey Knight - A powerful Fey warrior also capable of magic and spiritual powers. Can only be summoned when the user is up against a great many or very powerful demons, and then only if the user could not possibly win on their own. Requires only that demons be defeated in the course of their service.
Sphinx/Angel/Fey Lord - An incredibly powerful creature that brings untold amounts of power to bear against the users foes. Requires either that the user answer a simple riddle correctly, give them an impressive tale to tell, or grant them a boon similar to the one granted to the user. Which of these is up to the user and the fey itself.

Location:
Not quite sure. Once he finds out some information about this plane, his two destinations would be either Gods-Reach or The Academy, but it would probably work better if he started in the middle of nowhere and had to stumble across some other people before deciding to go there.
 
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Skull_Man

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Re: DG2 Character Sheets

Hope i did this right, do I need to purchase spells?

Sheet:
Name: Nadisha
Class: Mage
Race: Night Elf

Body: 18
Mind: 42
Spirit: 22

Hit Points (HP): 50
Pleasure to Orgasm (PP): 62
Spirit Energy (EP): 52
Speed: 9 (6 in armor)
Dodge: 41
Armor: 4 (14 in armor)
Resistance: 21

Experience: 0
Corruption: 0

Talents:
Perceptive.
Strong Mind
Pain Resistant
Empower Spells
Strong Spirit
Strong Body
Focus in Light Element
Healer
Concentration

Flaws:
Demon Lover
Open Soul
Poor Grappler
Mutated (effects below): Massive Breasts; Multi-Orgasmic; Fetish (Gang Rape)
Idealistic

Inventory: Elven Warplate
Spell Rod (a mace that I use as a focus to cast)
A cloak given to me by my mother, it carries an unknown family sigil on it
50 Denarii

Appearance:

Bio: Nadisha grew up within the confines of a church on the outskirts of Celesis. Her fellow preistess' were kind and he mother a priestess there. Of her father she never knew, her mother avoiding the conversation. By Night elf standards she was strange, not like her mother she was light of skin, more like a high elf, but her blood was that of a Dark elf, as a young girl she developed strangely, her breasts grew to massive G cup size and her dreams at night filled with lewd and strange ideas. Eventual word was whispered in the halls of her nightly orgasm and screams.

Not wanting to embarrass her mother any more she decided to head out on a quest to help those in need. Having never left the church or been farther than the local market she hopes to use her healing ability to aid those who are downtrodden and depressed.

Start Location: Celesis, She has been helping out any downtrodden and injured people she finds, and will take any quest given to her.
 
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Incubus

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Re: DG2 Character Sheets

Sheet
Name: The Harlequin
Class: Harlequin (Warrior)
Race: Full Demon

Body: 40
Mind: 28
Spirit: 6

Hit Points (HP): 57
Pleasure to Orgasm (PP): 51
Spirit Energy (EP): 40
Speed: 32 (30 in armour)
Dodge: 47 (57 when duelling; 69 when duelling defensively)
Armour: 8
Resistance: 20

Experience: 22
Corruption: 0

Talents:
Duelling
Quick
Hard to hit
Skill with Weapon (Small Blades)
Strong of Body
Skilled
Stealthy
Natural Mage (Focus in Light)

Flaws:
!Mutated
!Infertile
Evil
Mutated
Honourable

Mutations:
Full Blood Demon
Tail
Sadist
Whip-Tongue
Whip-Tongue
Whip-Tongue
Whip-Tongue
Soft Skin
Soft Skin
Tight
Tight

Special:
Hypnotize - Once every three rounds, the character can make an opposed Mind check against a single enemy. If they win, their opponent loses their next action.

Base Casting: 11 (23 from light school)


[WARRIORS ONLY]
Skills: List your skills which you get to choose below.

Thief
Defensive Strike
Battlemage


Inventory:
The weapons and armour you have, along with any other minor items you gain in your travels.
Please list them as either:

(dagger)Amadeus (+52) [1+3d6+25] {Slashing or Piercing Damage}
(dagger)Ludwig (+52) [1+3d6+25] {Slashing or Piercing Damage}

A matching pair of curved daggers, named after the sweet music they create when their victim screams.

(dagger)Soul-Drinker (+57) [1+3d6+30] {Slashing or Piercing Damage, Consumes the essence of those slain by it, +4 stealth when wielded}

A dagger granted by the former Queen of hell, supposedly able to drink the souls of those it slays, empowering both it and the wielder. Also serves as a pact-blade, apparently fated to end the Harlequin's life if she fails in her mission.

(Throwing Knives) Shakespearian Tragedy {Caeser, Lear, Coriolanus, Macbeth, Othello & Hamlet} (+52) [4d4+13] {On hit, DC 23 resistance vs blind, range 20 feet, 6 total}

A set of six matching throwing knives, each of a delicate design; they take their names from a series of dramatic works about the same kind of violence and betrayal they are often used in.

Armour [AV = Armour Value; EV = Encumbrance Value; TP = Tearing Points; DU = Durability]
(Elven Bramble Armour) The Lost Monet [AV 8, EV 2, TP 25, DU 3]

Fine demon-crafted armour in a mock style stolen from the elves, this armour was forged from the essence of a lost artistic masterpiece, stolen by a greedy and evil power never to be recovered. This armour is decorated to blend seamlessly into The Harlequin's typical costume.

Minor item [quantity in digits]

10 Denarii

3 x Juggling Balls
3 x Juggling Torches

Bio/Description:

The Harlequin, as she is commonly known is a real piece of work amongst demons. Ruthless and malicious, she takes great pleasure in causing pain and suffering of others, be it physical, emotional or spiritual. She has a wide array of skills and talents to facilitate this and given the opportunity will always pick the one that does the most damage.

A lover of theatrics, she is often flamboyant and showy, especially in a fight where her techniques not only defeat but ridicule her opponent; for despite all her bravado she is an incredibly elusive target. She is also far from incapable of stealth; after all, the best dramatic entrance requires patience, timing and not being seen until the moment in question; the last thing many have seen is her grinning face plummeting towards them with a blade flashing in her hand.

She stands at around five and a half feet tall, her bright red hair typically tied into bun behind her head and entirely covered up by the purple cap she wears over her head; which covers everything down to her neck save her face. A golden mask covers her eyes, obscuring her features further save for a cruel smile almost permanently painted onto her bright red lips. What little of her skin that is visible is incredibly pale; most mortals would require some form of powdered makeup to achieve this colour.

Her body shape is light but athletic, and typically covered by a deceptively protective suit of armour protecting her vitals. While the bottom of her neck opens out to a section of bare skin, allowing her to show off a modest bust, to further distract opponents, she insists, the rest of her body is covered in a mostly skin-tight suit of purple and gold patterned stripes. It fans out into a short skirt around her waist but her legs are also covered by the same pattern down to the pair of boots upon her feet. Out from under that skirt often extends a long, prehensile tail, which pokes out a small gap in the back of her pants covered by the slight skirting of her top.

Location: Hell; The Heart of the Abyss
 
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Smokefish

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Ashraani, DraNaga Mercenary

=Stats & Vitals=​
Name: Ashraani
Class: Mercenary (Warrior)
Race: Wyvern (Half-Dragon/Half-Naga)

Body: 40 (34+6)
Mind: 10 (8+2)
Spirit: 20 (8+8+4)

Hit Points: 55
Pleasure Points: 40
Energy Points: 45
Speed: 9 (20-7-4)
Dodge: 25 (35-10)
Armor: 19 (8+11)
Resistance: 26 (20+6)

Experience: 0
Corruption: 0
=Talents, Flaws, Mutations, Special Mutations=​
=Talents=
Skilled: Bayonet, Quick Reload, Bladesinger
Sniper: +10 Ranged Weapon Damage
Resistant: +6 Resistance
Strong of Spirit: +8 Spirit
Natural Spirit(Psychic): Telekinesis & Mind-Break
Skill with Weapon Badarian Shotgun: +12 to hit with Badarian Shotgun
Lucky: Get +3 to all non-damage rolls.

Pain Resistant*2: +8 Armor
Grapple Expert: +12 Grapple

=Flaws=
Bloodthirsty: {RP} Your character will never back down from combat, even if they have little chance of victory.
Fertile: Your character always automatically gets pregnant when something cums inside of her, unless that something is sterile.

Open Soul: Recieves +4 Energy damage.
Sluggish: -6 to Speed.
Easy to Hit: -10 to Dodge.
Mutated*3: Futanari, Whip-Tongue*3, Odd Skin, Fearsome Maw, Pheromones, Wings, Fetish(Pregnancy)

=Mutations=
Futanari: PAINUS GET!
Whip-Tongue*3: Deals +6 oral pleasure dealt
Odd Skin: Scales
Fearsome Maw: Serpent Fangs, -4 oral pleasure dealt, +4 damage on biting melee attacks
Pheromones: -4 to Stealth, friendly characters are more interested in sex
Wings: The character gains small vestigial wings, resulting in a -1 to Stealth and Speed. A character with this mutation does not take falling damage from a height of less than 30 feet.
Fetish(Pregnancy): When pregnant, +10 to all recieving pleasure rolls.

=Special Mutations=
Warped: The character has become partially demonic, so much so that they can corrupt others. Half of any pleasure dealt by the character to non-demons is also forced on them as corruption.

Serpentine Body: gain a constriction attack with your tail while grappling. It does 1d6 + Body/3 damage. This is usable while in a Submission Hold, but the grapple check is made at -12.

Poisonous Bite: Naga takes 4d6 Pleasure damage. The victim is Paralyzed if they lose a Resistance Check against the Naga that bit them.
=Skills & Powers=​
=Skills=
Quick Reload: Decreases the reload time with your preferred ranged weapons by 1. Requires: Skill with Any Ranged weapon.
Bladesinger: You can use your Body to-hit instead of your Spirit to-hit when attacking with powers. Requires: Any Spirit Talent that gives powers.
Bayonet: When using a ranged weapon, you can treat it as a melee weapon, either as a double-edged dagger (guns and crossbows) or as a club (bows.) Note: Using your ranged weapon as a melee weapon does not allow you to use Sudden Shot with it. Also, if you have Skill with [ranged weapon], the bonus to-hit still counts.

=Powers=
Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 2 + 5X, and you must win a (10X) vs (Enemies Resistance) check to succeed.

Mind-Break: The user invades the mind of a single target that is within 50 feet and erases their memories. Costs 3 + X energy, and unless the target wins a Resistance vs 6X check, their mind is erased, leaving them a helpless cripple.
=Inventory=​
Axe (43) [2d10+15(16 if rounded up)] {Slashing Damage}

Badarian Shotgun (55) [5d6+26] {15 range;2 shots/turn;2 shots/reload;0 reload}

Badarian Breach Loader (43) [3d6+30] {80;1 shots/turn;1 shot/reload;0 reload}

Breastplate [11 AV;4 EV;50/50 TP;4 DU]
=Shitty Background=​
Ashraani is the result of a Dragon/Naga partnership, her father a Dragon Incubi, her mother a Naga Huntress, how the two came to meet each other, even less how they found affection in one another, is a mystery Ashraani have not cared to investigate too deeply into, but she imagines her father were the one to first approach with amorous(or most likely carnal) intents.

Ashraani was born without siblings, but wasn't the only young in her fathers lair for long given her parents, overly, amorous nature. She didn't mind it, in fact she quite enjoyed growing up with younger siblings, enjoying the fact she was the firstborn.

As unlikely as it was, Ashraanis growth as a young female was largely eventless, without any serious complications along the way, mostly because of her homes location. Far from any larger settlements, and the more native people living near her home were at the very least, polite enough to not start trouble.

The day she came of age, Ashraani set off into the world, but never quite left her family, sometimes coming back to visit them, to hear how her siblings fared in the world, or how those that had remained back home were doing.

An oddity by her mixed heritage alone, Ashraani had found herself met by wariness on a good day, and open dislike or harassment on a bad one, but she was, and is, a tough girl with a temper, so she managed pretty well... Wether chased off or making people back down to let her do her thing before leaving.

But everyone got a belly to fill, Ashraani had to pick up some kind of work, and through trial and error, she ended up as a Mercenary. Takings jobs where they could be found, at some point also finding a certain fondness for firearms, in particular those of Badarian design.

Ashraani begins in Artmirst
 
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shadearion

Truffles and/or Peaches
Joined
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Messages
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Re: DG2 Character Sheets

Name: Slickis
Class: Spirit
Race: Dragon-Kin

Body: 8+6 = 14
Mind: 14+4 = 18
Spirit: 28+6 = 34

Hit Points (HP): 14 + 18/2 + 34/2 + 15 = 55
Pleasure to Orgasm (PP): 14/2 + 18 + 34/2 = 42
Spirit Energy (EP): 14/2 + 18/2 + 34 + 35 = 85
Speed: 14/2 = 7
Dodge: 33/2 - 10 = 23
Armor: 14
Resistance: 17

Experience: 0
Corruption: 0

Talents:
Spirit Warrior
Massive Energy Pool
Necromancer
Greater Energy Pool
Healthy

Flaws:
Open Soul
Mutated
Easy-to-Hit

Mutations:
Futanari
Jaguar Tail
Tight



Powers: Instant Transmission (Costs 10X to activate, and allows the user to teleport themselves and anyone who is touching them to anywhere they've already been or have line of sight to within X miles. In combat, the effect is delayed by 1 round, and can be interrupted if the character is unable to maintain concentration on it. The effects that interrupt this ability include: Having an orgasm or being stunned.)
Energy Blast (A simple bolt of spiritual energy. Costs X to use, and can either deal 2d6 x X damage to a single target within 50 feet, or 3X damage to every target within 50 feet, including friendlies.)
Life-Leach: Cost is X, deals Xd8 damage to all creatures within 20 feet, and the caster regains Xd4 HP.
Call Spirit: Call up a dead creature and offer it a piece of your soul for assistance. Don't worry, it grows back. Costs 4X and no upkeep, but when the fight's over they leave. X depends on the relative power of the spirit and what you want it to do. For a minor spirit, X = 1. For a greater spirits aid in combat, X = 2. For an ancient spirit, X = 3.
Inventory:
The weapons and armor you have, along with any other minor items you gain in your travels.
Please list them as either:
Melee weapon: () [1 + 3d6 + 7] {None.}
Scale Mail: AV = 14, EV = 6, TP = 50, DU = 5. Weak against Lightning. Strong against Piercing.
50 Denarii


Bio/Description: A Spirit Warrior of world renown, Slickis retired after her daughter was killed in front of her, causing the hard-fought abilities so greatly prized to slip away. Now she seeks to build them up to their former levels, and find the bastard that raped and murdered her daughter.

Location: Hidden Village
 
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IronAnt

Demon Girl Master
Joined
Jul 7, 2011
Messages
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Re: DG2 Character Sheets

Name: Kriss Roster
Class: Warrior
Race: Crolian

Body: 30 + 8 (38)
Mind: 10
Spirit: 10

Hit Points (HP): 58)
Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 34
Speed: 19
Dodge: 29 + 10 (39)
Armor: 1
Resistance: 19

Experience: 0
Corruption: 0

Talents:

Healthy: Grants an additional 15 max hit points.

**Skill with Weapon [Two handed swords] : Adds a +12 to hit with the selected weapon.

*Hard to Hit: Adds +10 to the Dodge stat.

*Stealthy: Allows a character to sneak around effectively, giving a +10 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
(Note: Damage is doubled only after subtracting AV, not before.)

Perceptive: Get +10 to all Perception rolls.

Strong of Body/Mind/Spirit: Get +8 to the chosen stat. (Body)

Flaws:

Sensitive

Mutations:

Favored Enemy (Shorn Weed)

Tail (A wolf tail the same color as her hair.)

Funny Ears (A pair of wolf ears will replace her human ones.)

Fearsome Maw: (Sharp wolf teeth! If that's acceptable.)

Skills:

Inventory:

Katana:

Slashing: 2d12 + 22

Clothes: AV = 1, EV = 0, TP = 25, DU = 2.

Fluff items:

Bunny doll
Small locket
Rations
Water canteen

Bio/Description:

Kriss Roster is a young woman from another plane of existence entirely, one similar to that of earth. As a toddler she had been taken in by an elder woman after she was left at her humble country home by a mysterious pair covered head to toe in robes, only carrying a small doll and a locket with her, containing a picture of a man and a woman. This was in the midst of a civil war tearing up the country of Judoras, the place this origin story takes place.

Many years later, when Kriss had become a young woman, she decided to leave her small home, and the old woman who had served as her teacher, to search for the two people in the locket. Nobody had a clue who they were, many concluded them to be her relatives. While very plausible, she wouldn't be satisfied until she learned at least a bit more. So she set off on her journey.

During said adventures, she would get lost in a thick forest said to of been cursed, a place where evil spirits reside on her way to the capital city of Judoras. The area was filled with a mysterious, magic mist. It felt like each step she took within it got her more and more lost.

Note: I'm keeping this short to avoid unnecessary tl;dr. If anyone has any questions as to who the people in the locket are, who the two who dropped her off were, or generally what she has done during her life growing up or in her vagabond travels before crossing through a small rift in space in time leading into the DARK GATE setting, feel free to ask. The answers won't be anything crazy or all that amazing however.


EDIT: Adding a tl;dr version and putting it into spoilers.

Kriss was exactly four years old when she was dragged away from her home in a blindfold and gag and thrown into the dark trunk of an automobile, her memory of the place she came from is nonexistent, and left in front of a small ranch by two mysterious men in robes and hoods after what felt like days of travel. She was left there in heavy rain before being abandoned by the duo entirely. A short, elder woman had noticed this before long, and quickly went outside to aid the toddler. For a few weeks the elder woman kept her sheltered, considering what to do with the girl. Weighing her options, she realized, with nowhere she could send her, and with the danger of the raging war all around them, it was either keep her here in safety, or risk handing her off to some soldier and wishing for the best. Deciding such a gamble would be cruel, the elder kept the child with her until she was grown. It was a simple plan, keep the child safe whilst enjoying the company, and then have her marry a farmers son or something when she became of age. She couldn't image anything going wrong with this idea.

Over the course of the girls childhood, she learned to help with gardening, cleaning, and other such things. Reading and other basic education was obtained at a small school she and the other few children in the are attended. The elder hadn't ever made any effort to try and conceal anything about her, the fact that she was an adopted girl with strange origins was always known to her. Despite having a simple, normal life, she couldn't forget. She didn't want to forget. Eventually when she became a teenager she confronted the elder telling her that she wanted to figure out where she came from, who she was. To one day soon set off to try and figure it out. Instead of being called foolish for wanting to learn the truth behind her own self, she was berated for wanting to set off without any idea how to defend herself. The elder would only give her blessing, something the girl found to be important, if she'd allow her to teach her a thing or two. Nothing like what they taught at the school, but instead how to properly swing a sword. She agreed, and for several long years, until the day she was deemed ready, she trained.

The day finally came, and with little more then the elders katana, a leather jacket, and an old doll and locket, she set off to explore the war torn nation. She sought out to learn where she came from and why she was abandoned. Kriss would traverse across the country for two years. During her adventuring, she would face off against a gang of bandits in a forest, assist a village under the rule of a tyrant, and slay a beast terrorizing a farming community with the help of two other, more experienced adventurers. Though her trials and and travels, she continued to help whoever she could wherever she went. She began thinking that, she may never learn anything, as she'd been unable to find a single clue her entire time adventuring. Kriss ultimately accepted to press on, but not only for the sake of learning who she is.

Portrait:


Kriss will begin in Artmirst.

New character Irienys
Name: Irienys Loyalar
Class: Warrior
Race: Human

Body: 30
Mind: 10
Spirit: 10

Hit Points: 55
Pleasure to Orgasm: 30
Spirit Energy: 30
Speed: 17 (16)
Dodge: 25 + 10
Armor: 4
Resistance: 15 + 6

Reserve experience points: 4


Talents:

Skill with Weapon (Two handed swords)

Hard to Hit: Adds +10 to the Dodge stat.

Hard Hitter: All melee attacks deal an additional 8 points of damage.

Healthy: Grants an additional 15 max hit points.

Resistant: Get +6 to Resistance.

(THESE ARE THE NEW TALENTS I'M BUYING. PLEASE SMACK ME IF I'VE DONE WRONG WITH THIS.)

Spirit Warrior: Gives 2 of your choice of the Spirit Warrior Powers.

Battle Aura: Think glowing anime character and you've got a good idea of what this does. Energy cost is 5 + X activation and then X upkeep. Increases melee damage rolls, Speed, attack rolls, and Dodge by 3X. Characters with this active cannot attempt to be Stealthy.

Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. The user can carry another person with them.

Flaws:
None

Mutations:

Mutated
Wings- Bat like demonic wings.
Foul Aura
Tail- a demon looking tail, the kind you would see on a succubus. It has a heart at the end of it.
Tight- The character deals +2 pleasure to your opponent during penetrative sex.
Foul Aura- The character has an aura about them that causes others to know to distrust them. Non-hostile NPCs are less willing to work with the character due to them being seemingly corrupted.

Warped: The character has become partially supernatural, so much so that they can corrupt others. Half of any pleasure dealt by the character is also forced on their partner as corruption.

Inventory:
Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3.
Bastard sword:

3 + 2d10 + 30/2 +8

Description:
A rank and file soldier. After being corrupted by a monster and humilated she fled her village and became a jobless homeless drifter. She searches for someone else willing to hire her despite her unnatural additions and low combat ability's.

tl;dr history

Irienys is from an isolated village in Crolia called Pinecrest, one that had almost completely cut itself off from the outside world out of fear of disgust. It typically kept it's borders guarded to keep outsides away, as well as monsters. There were four teams that watched over the borders and roads, each consisting of seven people. One captain, and six soldiers. Young Irienys was part of one of these groups, having been pushed into it by her mother and father. Both had been farmers their entire lives, and despite her desire to do that or cook for villagers, she became a soldier. She didn't enjoy it very much, but went along with it. Eventually, after a few years doing working and guarding with others, there was an incident. Two people whom she often guarded with were called away to slay a more powerful monster approaching the village. She didn't hear this, and found herself wandering a border by herself. This resulted in her being caught off guard by a monster that was a bit too much for her on her own. Needless to say... After being raped several times, and mutated, she fled her town, knowing she would be burned after having become an abomination.

Childhood

Outright she had a normal enough childhood. She attended the towns schoolhouse and helped mend the field with her father and mother. During her childhood, the town council decided it needed more warriors and for the sake of the villages future. So, they had to begin raising more children as such to take the place of the aging men whom already did this. They couldn't be picky with gender, and ultimately asked parents to give their children for this cause. Irienys had parents whom desired more respect and admiration from their fellow villagers. They let them take their only daughter for this. She wasn't exactly against it, and did her best. She wanted to make her parents proud.

Her hair was cut short, and she began training to toughen herself up with other village children. Fighting one another and slaying very weak monsters as part of groups was part of said exercises.

Adolescence

Training became more and more difficult, as such she was given some minor responsibly's. Such ones included guarding farm animals during the night as well as council members houses.

Thanks to the wonders of puberty, Irienys ended up experimenting a few times, primarily with other boys. Though no serious trouble resulted from this, and the few times she was caught, a big deal wasn't made of it. She lost her virginity in group sex with another girl and boy. That was the biggest thing she ever did, and it wasn't ever repeated. She was, thankfully, never caught.

Young adulthood

Irienys got promoted to the rank of a village soldier, her training a success. Her parents were proud, and gained the status they desired. Things had gone as hoped, and Irienys herself didn't dislike the way things turned out. She wasn't GREAT at her job, she wasn't one of the better monster slayers among her peers, however, she made a decent living, and had a small bit of money to spend whenever traders were allowed through.

Eventually, however... Something happened. Something that wasn't unexpected, but was hoped to of been avoided my the village council. During a small crisis in the village, where a troll had barged his way in and attacked, and a small bit on incompetence on Irienys's end, she was separated from her group during the attack. She then had a run in with a rather strong mutated wolf she hadn't seen the likes of before. She lost her battle, and was raped several times by the beast. Fortunate for her, it was somehow sterile. Unfortunately for her, it corrupted her very being and gave her additions she very much did not desire. In the middle of the night, she would awake to find demonic wings on her back. Horrified, she knew the moment she returned to the village, they would burn her. Or just chase her out after heavily berating her, if she were extremely lucky. Disgusted, scared, and angry, she fled for her life.

 
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AshPrince

Lurker
Joined
Dec 11, 2008
Messages
202
Reputation score
14
Re: DG2 Character Sheets

Hi, I'd like to join if I could. :)
Character Sheet:

Name: Elizabeth Silver
Class: Rogue
Race: Badarian

Body: 28
Mind: 16
Spirit: 10

Hit Points (HP): 41
Pleasure to Orgasm (PP): 35
Spirit Energy (EP): 33
Speed: 16+12-5
Dodge: 27+10
Armor:12+4
Resistance:14

Experience: (0 +2 +4 +2) -8=0 +2 +2=4 +4 =8 +4 =12 -4 - 8 =0 +2 +10
Corruption: 0

Talents:
Perceptive: Get +10 to all Perception rolls.
Quick: Adds +12 to your Speed stat.
Stealthy: a +10 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
Skilled: Thief, Sudden Shot, Called Shot
Skilled: Sudden Strike, Scissor Defense, Whirling Death.
Lucky: Get +3 to all non-damage rolls.
Two Weapon Fighter: Gains the ability to use two one handed weapons at once, allowing an attack with each per round. Each attack takes a -4 penalty to attack and damage rolls.
Hard to Hit: Adds +10 to the Dodge stat.
Pain Resistant: Whenever health point damage is dealt reduce it by 4. (IE gain +4 armor)

Flaws:
Evil {RP}
Beast Lover: +8 to Pleasure taken from mutated beasts.

Mutations:
Soft-Skin: Your character causes +2 pleasure during non-oral foreplay.
Shadowy - Your character is naturally one to stay in the dark, making them less visible but also blocking their own vision. The character gets -2 to Perception, but a +2 to Stealth.

Skills:
Thief: Can open locks and disarm traps, no rolls required. Also gives +4 to Perception and Stealth rolls when in urban environments.
Sudden Shot{Activated}: When attacking with a ranged weapon in melee combat, you can take -10 to Dodge for that round in order to make a Stealth check at -10 against an enemy that you are attacking. If you succeed, that attack counts as a sneak attack.
Called Shot{Activated}: When using a ranged weapon, you can take a -16 penalty to your to-hit to inflict double damage on the target if your attack hits. This stacks with the doubling on a successful sneak attack. Requires: Body 20+.
Sudden Strike{Activated}: You can wait until the end of the round to make your attack, and take -10 on your to-hit and Dodge for that round, at which point you will make a Stealth check against your target. If you succeed, the attack for that round counts as a sneak attack.
Whirling Death{Activated}: Gain +10 to Dodge and damage per hit, but lose 5 HP each round for as long as this remains active. Can be deactivated at any time, but automatically turns off once combat ends.
Scissor Defense{Activated}: When using two weapons at once, you can sacrifice your attacks and take -10 on Dodge for that round, but gain +10 on Armor, and you automatically attack any enemy that successfully hits you (with both of your weapons.)


Inventory:
Chainmail: AV = 12, EV = 5, TP = 40, DU = 5
One Handed Sword: Short Knife 1 + 3d6 + Body/2 Piercing Damage
One Handed Sword: Long Knife 1 + 3d6 + Body/2 Slashing Damage
Sniffler's Changed Sword: 1 + 3d6 + Body/2 damage. Anything struck by the weapon must make a Resistance vs 22 check or be stunned for a round.
Throwing Knives: 3d4 + 8, range: 30ft
Family Crest Necklace; worn beneath her armor.
Noble Dress
Rogue’s Rag Outfit
40 Denarii
40 Denarii and 7 minor baubles which can be sold for 20 Denarii.
Amulet of Duty: "A golden thing with the symbol of House Dreslin on the front, on the back Duty and honor engraved."
Map of Necropolis

Bio/Description:

While Elizabeth’s family are no kings, or dukes or even lords, they are consider nobility by most factions, and this is due to a very particular talent they work very hard to maintain; the ability to know other people’s secrets. The family was founded several generations ago out of the blackmail of a minor regent, Elizabeth’s ancestor obtained a scrap of information which he then manipulated to earn himself, and his heirs, the right of nobility, as well as a significant pile of gold.

Over the years the Silver family has done their best to maintain this leverage over numerous other notable families gartering gossip and rumor to the point of maintaining actual ledgers on the subjects, as well as employing, and often acting themselves, spies or travelers to uncover the validity of certain rumors.

They have, of course, earned a dubious reputation over the years, most know they’re spies and few will openly share secrets with them. This has caused them to step up their efforts, employing barmaids, barista, concubines and outright assassins to funnel virtually any information that could even conceivably prove valuable. Their network is extensive, and, due to their reputation for paying for virtually any information, their crest is well known in any suspicious circles.

Elizabeth is the latest child of the Silver line, and though a disappointment to her father from birth, due to her gender, she has been trained rigorously to be able to lie; cheat, steal, and murder without pause or concern as well as to blend in whether she find herself in court or on the street. Indeed it has often proved beneficial to be a woman in Badarian society, they are seldom seen as threaten and as any rogue could tell you, if you want to know the workings of a noble house, ask the servants.

Beginning in Necropolis if I may.

Extended Biography
Ten generations ago Alexander Silversmith was a small time crook, confidence man and thief. He made his living robing from the noble houses of the various materials they had rationally far too many of anyway. Though he had been born a beggar child, he harbored aspirations of becoming a noble himself, living the high life in a mansion or castle of his own, sheltering his family and guild within the walls of some urban fortress, pulling himself from the streets and swears by whatever means he had to.

It remained largely a pipe dream until the day he discovered the secrets of a local regent. The nobleman had sired sons, several, with a common woman, and though he paid and care for his sons, he was terrified of his wife, with whom he had yet to conceive any children, would discover him. It was this tantalizing tidbit that would prove the key to Alexander’s dream. He approached the regent at a local tavern and through no uncertain terms blackmailed the noblemen. In exchange for his continued silence, the regent would name him and his family to nobility, as well as provide him with landholdings significant enough to be the equal of other nobles, or Alexander would not only reveal the regent’s infidelity, but would inform the children of their father’s status, and their entitled rights as such.

Begrudgingly the regent agreed, and Alexander was granted his nobility and holdings, dropping the ‘smith’ from his name as a sign of his new rank. Alexander named his crest to be ‘a solid circle of silver’ and settled back to enjoy his hard earned status, content.

He would in fact form a pleasant relationship with the regent over the next few years, acting on several occasions as the regent’s agent, uncovering the dirty little secrets of the other nobles, including and especially those who questioned Alexander’s sudden appointment to nobility. Through his own actions, and the assistance of the ignoble and roguish allies he had made earlier in his life, Alexander was able to protect his nobility from assault or question.

He married Erica Silver several years after obtaining his noble status. She was born to a declining noble house, and married to Alexander in an attempt to maintain her own family’s status, though when she discovered her husband’s ignoble origins she was, unhappy. She desired more than simple nobility for herself and her children, so she turned to her husband’s old allies, and through numerous methods, allegedly including self-prostitution, she drew them to the service of her house. Mindful of her place as a woman, she then began educating Silver in the ways of nobility, never specifically instructing him to do something, she instead offered the judgments and assumptions that would be made of him by true nobility were he fail to meet their expectations.

Though Alexander was quick to take up noble mannerisms, the hypocrisy that seemed to plague the noble class, regarding their great care with regards to perceptions, and yet the numerous and unseemly secrets many of them maintained. He began a tradition of hosting parties, at which Alex would publically out several if not all the secrets his guests would rather keep hidden, despite this many nobles would almost always attend, as declining an invitation to Silver’s parties was often seen as admitting you had secrets you desired to hide. This duality continued to bring Alex much amusement until his death.

For the next several generations the Silvers continued in the traditions set by their founder, spreading and growing in power in line with most noble families, building themselves into one of the most potent intelligence networks not interested in anything more than their own advancement, always the family was loyal chiefly to itself, and lead by he who could trace his blood back to Alexander Silver the truest. This continued, more or less unchallenged, until the right was split between two brothers during the fourth generation.

The elder felt he was entitled to lead the family, while the younger felt he was the more competent brother. Ultimately the elder was named as their father’s successor, much to the irritation of the younger. The younger resigned to murder his brother, and obtain his birthright. Not such a fool as to assassinate his elder brother at their own dinner table, the younger invited an ignoble family to share the Silver table, one of the several the family had maintained good relationships with since Alexander’s time. With the common family sharing the table, the younger brother poisoned his elder to death, and though all members knew of his guilt, with one brother dead the Silver family could hardly admit the other was a murderer. The elder brother’s death was blamed on the son of the visiting family, who was executed for his crime and the younger succeeded him as head of the household.

This did however have an unpleasant side effect, no longer was the leadership of the family given to the heir of Alexander Silver without question, if he was considered to be weak, or unable to lead the family in the traditions set by their forefather, he would often be assassinated, and aging or ill elders would often be hastened to their grave by their heirs.

Andrew Silver is the current leader of the Silver family, and Elizabeth’s father. He is in good health, despite being in his mid-forties, and has not produced any other children. He is shamed by the fact that he has not produced a male heir, and in order to prove that his bloodline is not weak, for fear of his cousins assassinating him, and the Silver house being plagued with infighting, he has trained Elizabeth from birth to stand as an example of Silver family tradition.

There is much debate as to who she shall be married to, due chiefly to the fact that her husband would inherit the leadership of the Silver family. Andrew is dubious of marrying his daughter off, concerned that her husband might seek to inherit as soon as the marriage is decided. So, in order to both prolong his own life, to maintain his control over the Silver family household, and provide proof that his daughter is not a weak woman, he has had her assassinate several of her cousins, particularly those who were the most vocal about marrying Elizabeth off.

She is loyal to her father as leader of her household, but does not view her kinship to him, or in fact any member of her family as cause to give them any more mercy than a criminal on the street. She is cold, calculating and willing to use anything at her disposal, be it her blades, her body or her tongue to obtain her own or her family’s ends, though she favor the first and the last whenever possible. She will kill without pause or concern and has no care for anyone be them man woman or child. Her ability to lie verges on a psychopathy, she seldom if ever feels guilt for obscuring the truth and views the ability to deceive or delude another as a talent akin to telling a particularly riveting story.

She is five foot six inches, with long straight black hair most often worn up in a bun. Her skin in smooth and pale, bearing very few scars, almost always the result of small knick and cuts received during her lengthy training sessions. Her eyes are a soft but lively grey, her chest is of a modest size C cup, small vivid pink nipples. Her body is lean and athletic, very little extra exist on her due to her rigorous exercise routine, her legs are long and her thighs muscular and powerful. She had not experienced sex, though she has broken her hymen through exercise.

She is attracted toward ornate knives, due to the intrigue of a weapon designed almost specifically to be able to kill being able to also be beautiful, and to beasts due to the duality of their savage nature contrasting with the compassion they can show those within their own pack, herd or family.

Alignment: Neutral Evil With Lawful Tendencies.
Image
 
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xgkf

Tentacle God
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Re: DG2 Character Sheets

=== Character Sheet ===
Name: Vira Ikidane
Class: Spirit User
Race: Night Elf

Body: 28 (16+4+8)
Mind: 24 (12+4+8)
Spirit: 38 (22+8+8)

Hit Points (HP): 59
Pleasure to Orgasm (PP): 57
Spirit Energy (EP): 84 (64+20)
Speed: 16 ((√280)-1)
Dodge: 45 (90/2)
Armor: 0
Resistance: 19 (38/2)

Spirit Ceiling: 14 (84/6)

=== XP/Corruption ===
Experience:
- Current: 0
- Total To-Date: 16 (2+4+2+8)

Corruption:
- Current: 39
- Total To-Date: 839 (168+278+193+200)

Spending Log:
Experience:
- 8 {Additional Power Talent} (09/28/`11)
- 8 {+8 to Spirit} (09/28/`11)

Corruption:
- 100 {Wings} (09/24/`11)
- 300 {Pheromones, Tight, Soft-Skin} (09/28/`11)
- 200 {Multi-Orgasmic, Favored Enemy: Alurane} (10/26/`11)
- 200 {Fetish: Creampie, Odd Skin} (11/13/`11)

=== Talents/Flaws/Mutations ===
General Talents:
- Perceptive* (+10 Perception)
- Strong of Body (+8 Body)
- Strong of Mind (+8 Mind)
- Strong of Spirit (+8 Spirit)
- Natural Warrior {Stealthy} (+10 vs. Opp. Perception; 100% to-hit and Damage x2 when unseen)

Spirit Talents:
- Spirit Warrior {Energy Blast, Energy Blade}
- Shadowmancer {Tentacle, Patch of Shadow}
- Demonologist {Vampiric Futanari, Summon Demon}
- Massive Energy Pool (+20 EP)
- Additional Power {Piercer, Gorgon’s Gaze}

Flaws:
- Open Soul* (+4 Energy damage taken when fed upon)
- Demon Lover* (+8 Pleasure taken vs. Demons)
- Mutated {Tight x2; Fetish (Gang-bang)}
- Horny Slut {RP} (Unlikely to pass up sex; More likely to submit during rape)
- Beast Lover (+8 Pleasure taken vs. Beasts)

Mutations:
- Tight x3 (+2 Pleasure dealt during penetrative sex)
- Fetish {Gang-bang, Creampie} (+10 Pleasure taken when experiencing Fetish)
- Wings {A set of arm-length dragonfly-like wings} (-1 Stealth; -1 Speed; 0 Fall damage taken vs. heights of less than 30ft)
- Pheromones (-4 Stealth; Friendly characters more interested in sex)
- Soft-Skin (+2 Pleasure dealt during non-oral foreplay)
- Multi-Orgasmic (After an orgasm, the character’s PP only resets to Total - 10 of their max PP)
- Favored Enemy {Alurane} (+10 Pleasure taken vs. Favored Enemy)
- Odd Skin {A slight greenish tint to the skin; Mixed with the natural blue, it has turned a sort of teal or aqua in overall color}

Special Mutations:
- Warped (Half of any Pleasure dealt is forced on the character’s partner as Corruption)

=== Powers ===
Spirit Warrior:
- Energy Blast: A simple bolt of spiritual energy. Costs X to use, and can either deal 2d6 x X damage to a single target (no maximum range,) or 3X damage to every target within 50 feet, including those friendly to the caster.

- Energy Blade: Think Raziel or the plasma sword from Halo. Creates a burning beam of energy that extends three feet out from the users hand, acting like a sword. Costs 4 + X energy to bring out and 1 energy per turn to maintain. The blade may be of any thickness or color, up to the users choice. Attacking with it does Xd6 + Spirit/3 damage, and a successful hit drains 1d6 EP from the enemy and adds it to the user. This damage ignores all armor and pain resistances. The user can summon and attack with it in the same turn. This power uses the characters Spirit or Body for the attack roll, whichever is higher.

Shadowmancer:
- Tentacle: Summons a tentacle made of living shadow, either attached to the caster or on any piece of ground within 30 feet, which can be used as the caster sees fit. It has a Body of 20 + 5X, and you can maintain up to 5 at a time. Can deal damage as if it had the Unarmed Fighter Talent, and grapples as though it had the Grapple Expert Talent. Costs 3 + X energy to activate and 1 EP upkeep.

- Patch of Shadow: Costs X to activate. Blots out all light in an area equal to 5X square feet that only the user and specified creatures can see within/through. Allows the wielder to make attacks against any creature within it as though they were sneak attacks so long as they have the Stealthy Talent. Also, creatures inside are treated as blind, and Light spells have no effect if cast within or through a Patch of Shadows. each patch requires 1 EP upkeep.

- Piercer: Sends a shard of shadow at a single target within 70 feet, costing X energy and dealing Xd12 damage. Can also be used against multiple targets, but each additional target after the first decreases X by 1 for the purposes of damage and requires an additional attack roll.

Demonologist:
- Vampiric Futanari: The character grows a penis temporarily. Can be released at any time for free. Half of any pleasure the character causes their partner with it is drained from their EP and gained by the character using this ability. A character with this active orgasms and impregnates as normal. Costs 5 EP to activate and lasts until deactivated or until the character rests.

- Summon Demon: Summons a demon of the type of the casters choosing to perform some task. Costs 4 EP to make the call, plus some additional fee depending on the demon called upon. When summoned, the demon obeys the casters order to the best of their ability, even going up against other demons, though they won't throw themselves to their deaths. Multiple demons of each type can be summoned for the price of a single calling, but each must be payed separately before they will depart. Demons summoned in this way that die are not destroyed, merely banished, but do not require payment unless they succeeded in whatever task the caster called them for. The demons are:
Stalker/Goblin/Demon Soldier - A minor demon warrior with moderate combat skills. Requires some form of sexual release as additional payment, though foreplay is generally sufficient.
Succubus/Stalker Lightmage - A more powerful demon, capable of powerful magic. Requires that the caster allow the demon to feed off of them until they are sated once their task is fulfilled.
Hellhound/Nightmare/Greater Tentacled Horror - An incredibly dangerous creature, capable of besting most other demons in single combat with relative ease. Requires that the user bear them a litter once their work is done, however.
Demon Lord- An incredibly powerful and dangerous opponent with almost unlimited options. Unfortunately, requires that the user return a favor to the demon lord of the demons choice once their obligation is fulfilled.

- Gorgon’s Gaze: An incredibly powerful ability. Costs 5 + X to use. Causes a single creature that is within 50 feet and that the user looks upon to instantly turn to stone, and remain that way forevermore, or until the user releases them, unless they win a Resistance vs 4X check. Note: PCs affected by this will be Paralyzed instead of insta-killed.

=== Inventory ===
Melee Weapons:
- Ninjato: (d20 + 28) [1 + 3d6 + 14] {Piercing/Slashing damage}
- Naginata: (d20 + 28) [3d10 - 1 + 14] {Range = 5ft; Blunt/Piercing/Slashing damage}

Ranged Weapons:
- Kunai: (d20 + 28) [3d4 + 28/3] {Range = 30ft; Set of 6}

Armor:
- Clothes: [AV = 1; EV = 0; TP = 25; DU = 2] (currently 'misplaced')

Items:
- Denarii (50)
- Sewing kit {Used to alter or repair clothing when necessary}
- Canteen

=== Bio/Description ===
Vira Ikidane is a 20-year-old Night Elf who has spent the last several years living and training with the powerful Warrior-Monks in Celesis after being recovered from her village, which was destroyed by bandits when she was 10. Thanks in-part to the monks' training she was finally able to truly make use of her natural-born spirit energy, and over the years her spiritual powers and skill with weapons and stealth have grown quite formidable. Even so, Vira remains haunted by the memories of what she had experienced that fateful night 10 years ago. Not so much in the form of dreams or nightmares, but in the actual lasting effects that the events of that night had left on her physical being and on her psyche.

She had been left with what could be considered an "above-average" desire for sex, and is not one to often shy away from a good lay when she's in the mood. Additionally, she has discovered a hidden fetish for being gang-banged (consensually or not), as any time she remembers that night she becomes aroused by the thought of being outnumbered or overpowered by a large group, and fucked until any form of sense has left her mind. It is her greatest and most shameful guilty pleasure.

Vira stands at roughly 5'7" and has a tight, slender frame. Her skin is smooth, and its tone has a soft, almost soothing blue-violet hue, accented nicely by her vibrant blue hair. She wears a simple black monk robe with midnight-blue trim that extends half-way down her thighs, tied shut by a matching midnight-blue sash worn snuggly around her waist (which also houses the sheaths for her Ninjato and Kunai, as well as her various inventory pouches). She also wears a simple pair of socks and sandals on her feet, and only a pair of side-tie panties for underwear.


=== Backstory ===
Vira was born in a small Night Elf village in the forests of Amazonia, surrounded by all sorts of spiritually adept individuals. As a result, she took to her own spiritual powers at a fairly young age, taking particular interest in the manipulation of shadows, which she often used to play harmless pranks on her fellow villagers.

On only her 10th birthday, however, during the celebration that night, her village was attacked by a gang of bandits. Caught off guard, there was little that even the more skilled Spiritualists in the village could do to stop the marauders, and were soon overwhelmed. Unable to do anything, both out of fear and because her own powers were still far from matured, Vira was forced to watch as her friends and family were mercilessly raped and murdered throughout the night, the bandits - for whatever reason - saving her for last...

When all was said and done, Vira was left lying half-conscious in what could only be described as a puddle of the men’s' gooey white fluids, with more still leaking out of her previously untouched pussy, ass, and mouth. The last thing she remembered before losing consciousness, was look of utter heartbreak in her mother's eyes as she gazed down at the result of the bandits' assault on her daughter, the last thing the woman saw before her throat was cut and she joined the rest of the village in eternal slumber.

When Vira came to, she was a sticky, cum-covered mess, and tears slowly formed in her eyes as her entire body began to feel sore and weak...used. Her once beautiful home was now little more than fiery wreckage with the village reduced to a smoldering ruin around her. Burned and broken corpses were scattered everywhere, but to her barely conscious mind's amazement, most of them appeared to be those of the bandits rather than her fellow villagers. It was then that she saw it, a massive Demon Lord like she had heard about in stories with its hand gripped tightly around the neck of the last remaining bandit from the attack, silhouetted against the dim morning light of the sun rising in the background. The man screamed for mercy, but before he could finish another word the demon squeezed his fist around the man's neck, crushing it completely before tossing his limp corpse aside like a ragdoll.

The Demon Lord then let out a deep sigh as he turned and slowly walked over to where Vira now stood, gazing up at him with teary, half-empty eyes.

"Ordinarily, I would require a favor in return for aiding the one that summoned me, but..." the demon said, pausing as he seem to be conflicted about the situation he found himself in. He briefly looked around at the destroyed village, and then back down at Vira's defiled, helpless form...and took pity on her. Perhaps even he could see that this girl had already suffered far too much. "There is a convent of monks from Celesis coming this way that will arrive soon, drawn by the rising smoke. They will look after you from here."

As the Demon Lord vanished in a fiery flash of light and smoke, Vira collapsed onto her knees and began to cry in pained silence, her voice still too raw to make a sound after a night of endless screams.

To this day she doesn't understand how she summoned the Demon Lord that saved her, but she didn't care. All she knew was that if she ever found him again, she would thank him. She would give herself to him completely if he so desired, for as far as she was concerned, she very truly owed him her life.

=== Starting Location ===
- Pfithirian Jungle
First time RPing anything like this, but whatever. Looks like fun.
 
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lurker

Hentai Master
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Re: DG2 Character Sheets

Character Sheet:

Name: Mithral
Class: Magess
Race: Dragon-Kin

Body: 10 +6
Mind: 30+4
Spirit: 10+6

Hit Points (HP): 16+17+8=41
Pleasure to Orgasm (PP): 8+34+8=50
Spirit Energy (EP): 8+17+16=41
Speed: 13
Dodge: 16+34+16=70/2=35
Armor: 4+1
Resistance: 17

Experience: 0
Corruption: 0

Talents:
Pain Resistant
Envoker
Concentration
Focus in Water/Ice
Potent Spells
Empower Spell
Greater Energy Pool
Soul Drain Resistant
Side Skill: Defensive Casting

Flaws:
Open Soul
Mutated
Easy to Hit
Obvious
Poor Grappler
Sensitive

Mutations:
Tail
Strange Face
Multi-Orgasmic

[MAGES ONLY]
Base Casting: 17
Favored Elements: Water/Ice

Inventory:

Rapier 1 + 3d6 + Body/2
Staff 1 + 6d4 + Body/2 and grant a +6 to attack rolls
Throwing Knives 3d4 + Body/3 damage, range: 30ft, set of 6
Clothes AV = 1, EV = 0, TP = 25, DU = 2
50 denarii

Bio/Description: A wanderer all her life, Mithral may be timid but has been forced to fight most of her existance due to her draconic heritige. Even standing apart from most of the other dragon-kin, Mithral has instead wandered most of her life, trying to avoid trouble and managing to make a living from the forests and the occasional foray into a settlement to trade and relax without too much fear.

Mithral's basic appearence is that of a lilth humanoid, with silvery scale, except for her chest and lower face, which take a golden hue. With large nonhuman ears, a pair of staghorns from her silvery hair, and a long flowing tail, as well as tuffs of hair on her wrists and her digigrade ankles, she is quite a sight, even for her own race.

Location: The Hidden Village
 
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Ryu Doppler

Evard's Tentacles of Forced Intrusion
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Re: DG2 Character Sheets

Character Sheet:
Name: Ione
Class: Spirit
Race: Alraune (Plant Girl)

Body: 10+(8)= 18
Mind: 14
Spirit: 26

Hit Points (HP): 38
Pleasure to Orgasm (PP): 36
Spirit Energy (EP): 42+(15)= 57
Speed: 13+(-6)=7+(-2) = 5
Dodge: 29
Armor: 8 (Elven Bramble Armor)
Resistance: 13


Experience and Corruption:
Experience:
- Current: 14
- Total Earned: 14

Corruption:
- Current: 0
- Total Earned: 0

Talents, Flaws, and Mutations:
General Talents:
- Natural Warrior: Unarmed Fighter
- Natural Mage: Focus in Nature (+12 to Base Casting for Nature)
- Greater Energy Pool: +15 max energy
- Strong of Body: +8 to Body

Succubus Talents:
- Natural Succubus: Spunky

Spirit Talents:
- Spirit Warrior
- Psychic
- Demonologist

Flaws:
- Sluggish(Race): -6 to Speed
- Horny Slut
- Fertile
- Honorable: {RP} Never Betrays her word. But tends to twist it quite a bit in mischeft

Mutations:
- Plant(Race): Can't be EP drained, Cannot be Succubus. Pollen Shot Ability
- Tentacled(Race): 6 Foot Long tentacles, 8 at maximum.

Skills:
Plant Ability Skill:
- Pollen Shot: The plant girl can shoot a creature that is within 10 feet with a burst of aphrodisiac pollen. A character hit by this must win a Resistance Check vs the user or become immediately too horny to think straight.

Magics:
Base Casting: 7+(-2) = 5
Favored Elements: Nature (+12 Base Casting)

Spirit Powers:
Spirit Ceiling: 9.5 =10+(-2) = 8

Spirit Warrior:
- Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. The user can carry another person with them.

- Energy Blade: Think Raziel or the plasma sword from Halo. Creates a burning beam of energy that extends three feet out from the users hand, acting like a sword. Costs 4 + X energy to bring out and 1 energy per turn to maintain. The blade may be of any thickness or color, up to the users choice. Attacking with it does Xd6 + Spirit/3 damage, and a successful hit drains 1d6 EP from the enemy and adds it to the user. This damage ignores all armor and pain resistances. The user can summon and attack with it in the same turn. This power uses the characters Spirit or Body for the attack roll, whichever is higher.

Psychic:
- Telepathy: Allows mental communication with another being, allowing each to read the others surface thoughts in whatever form they take. The user can choose to shield her thoughts from one she opens communication with, thus allowing her to read an enemies surface thoughts. Costs 2 energy to activate and 1 upkeep per person involved if you're only communicating. To attempt to dominate a target, the cost is 2 + X, and the target must win a 3X vs Resistance check or follow the users orders until the end of combat, at which point they start to break free and must be dealt with in some other way. Actions that differ greatly from the creatures normal behavior might inspire another Resistance check to retain control of the creature.

- Mind-Break: The user invades the mind of a single target that is within 50 feet and erases their memories. Costs 3 + X energy, and unless the target wins a Resistance vs 4X check, their mind is erased, leaving them a helpless cripple. This ability can also be used to erase parts of the subjects memories. If used in such a way, first, the user and her target must be connected via Telepathy, and second, the user spends 10 + X EP. The user and her target then make an opposed Resistance check, with the user getting a +X bonus to their check. If the target wins, the energy was wasted, but if the user wins, they can examine and rewrite the targets memories as they see fit.

Demonologist:
- Summon Demon: Summons a demon of the type of the casters choosing to perform some task. Costs 4 EP to make the call, plus some additional fee depending on the demon called upon. When summoned, the demon obeys the casters order to the best of their ability, even going up against other demons, though they won't throw themselves to their deaths. Multiple demons of each type can be summoned for the price of a single calling, but each must be payed separately before they will depart. Demons summoned in this way that die are not destroyed, merely banished, but do not require payment unless they succeeded in whatever task the caster called them for. The demons are:
Stalker/Goblin/Demon Soldier - A minor demon warrior with moderate combat skills. Requires some form of sexual release as additional payment, though foreplay is generally sufficient.
Succubus/Stalker Lightmage - A more powerful demon, capable of powerful magic. Requires that the caster allow the demon to feed off of them until they are sated once their task is fulfilled.
Hellhound/Nightmare/Greater Tentacled Horror - An incredibly dangerous creature, capable of besting most other demons in single combat with relative ease. Requires that the user bear them a litter once their work is done, however.
Demon Lord- An incredibly powerful and dangerous opponent with almost unlimited options. Unfortunately, requires that the user return a favor to the demon lord of the demons choice once their obligation is fulfilled.

- Vampiric Futanari: The character grows a penis temporarily. Can be released at any time for free. Half of any pleasure the character causes their partner with it is drained from their EP and gained by the character using this ability. A character with this active orgasms and impregnates as normal. Costs 5 EP to activate and lasts until deactivated or until the character rests.

Inventory:
- Gnarled Quarterstaff: (Blunt Damage, 1 + 6d4 + Body/2 and grant a +6 to attack rolls): basically a really old tree splinter fashioned into a staff. Quarterstaff.)
- Elven Bramble Armor: AV = 8, EV = 2, TP = 25, DU = 3. Weak against Slashing. Strong against Piercing.

- 70 denarii in the pouch
- 1x shorn weed syrup
- 2x deathspore pods
- 1x Idalia's flute
- 1x Meakstone (30,)
- 14 darkhearts

Bio/Description:
Gold/Light Gold Skin, Blue Eyes, Pink Hair. Green Vines/Leaves and Blue Flowers Blooms where applicable. General size of a Human Being.

A natural daughter of the forests, she has a rather youthful, mischievous, and curious nature. Taken by the stories sung by the plants and the trees, she sought to see for herself what lay beyond the veil of the lush tree lines of her relatively safe home. In doing so, among meeting many various others who traversed the lands, she once found herself in an encounter with a woman of quite a voluptuous nature. This woman's rather sensual presence and whispered teachings left quite the impact on the fledgling Flora-kin. Since then, she has been secretly obsessed with finding and learning more about the stranger she once met as well as satisfying her own innate floral natures.

Location:
Pfithirian Jungle - An inhospitable section of jungle that borders South-Eastern Badaria, and populated by a few small scattered villages of Night Elves and Amazons. Local stories say that it is filled with hostile creatures, sentient mobile plants, and even wandering Fey, all of which are exceedingly hostile and dangerous.
(Amazons, Night Elves, Alruane)
 
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Re: DG2 Character Sheets

Character Sheet:

Name: Anna
Class: Warrior
Race: Su-Ku-Ta

Body: 32 Base +6 Race +8 Strong of Body=46
Mind: 10
Spirit: 8 Base +2 Race=10

Hit Points (HP): 56
Pleasure to Orgasm (PP): 38
Spirit Energy (EP): 38
Speed: 21 Base +12 Quick=33
Dodge: 33 Base +10 Hard to Hit=43
Armor: 1
Resistance: 23 Base + 6 Resistant =29
Experience: 0
Corruption: 0

Talents:
Quick
Unarmed Fighter
Skill with Weapon (Unarmed)
Pressure
Skills
Strong of Body
Hard to Hit
Resistant

Flaws:
Mutated Claws, Tail, Funny Ears
Beast Lover
Tainted Blood/Lineage
Obvious

[WARRIORS ONLY]
Skills:
Thief
Disarm
Defensive Grappler

Inventory:
Unarmed. Damage 2d8+24+2 Claws, Hit +46 Body +12 Skill with Weapon =58, Blunt
Clothes. AV = 1, EV = 0, TP = 25, DU = 2

Bio/Description:
Standing at 5’4” with dark blue almost black shoulder length hair, 2’ long red tail and cat like ears that tend to move side to side as she listens to her surroundings.
Once a member if a small band thieves in Shry-Kuth-Lus. Her only part of a job was to deal with any traps and locks found, which suited her as she tried to not steal any thing from people if she could get a way with it and she wasn't as stealthy as the others. This went on until her leader let her know the she had to bring in more goods or find other ways to be more of a ‘value’ to him. After telling him off she was give 4 hours to leave the city or she would end up some ones pet slipping out the back door she heard the rest of the band start fighting amongst them selves most likely. Dealing with an attacker, she found that the fighting was with a small number of mercenaries hired to retrieve an item and deal with the thieves. Deciding to lie low for a bit she gathered some stuff, and slipped out of the city making her way to Artmirst.
 
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Alkalannar

Mystic Girl
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Re: DG2 Character Sheets

Italics in Talents and Flaws indicate they're from race or class.

Name: Vaerithrae (Vae for short)
Class: Succubus
Race: Half-Breed (Night Elf/Su-Ku-Ta)

Body: 26+8+4 = 38
Mind: 12+2 = 14
Spirit: 12+2 = 14

Hit Points (HP): 52
Pleasure to Orgasm (PP): 40
Spirit Energy (EP): 40
Speed: 19 + 12 - 10 = 21(rounding down from 19.49)
Dodge: 33 - 10 = 23
Armor: 20
Resistance: 19 (Based on body)

Experience:
Corruption:

Talents: Quick, Perceptive, Succubus, Natural Warrior (Grapple Expert), Succubus Magic * 2, Suck You Dry, Fuck Me, Superior Warrior (Unarmed Fighter), Side-Skill (Thief), Strong of Body

Succubus Powers: Rhythm, Sexual Healing

Flaws: Beast Lover, Demon Lover, Open Soul, Mutated, Horny Slut, Fertile, Idealistic, Corrupted Lineage

Mutations: Tail, Claws, Pheremones

Inventory: Katana (Bastard Sword), Wakizashi (One-handed sword), Bow, Full Plate Armor, Signet Ring

Bio/Description: At first glance, a night elf with dark dusky-blue-purple-black skin, but she also has the ears, tail, eyes, and claws of a pantheress, from her mother, a Su-Ku-Ta noblewoman who had been captured by raiders and made a slave to be sold and resold until eventually ending up the concubine of a Night Elf. Raised to duty in a military academy, she's focused on fighting, hoping to one day go to the city in the desert and have the females of her kind equal. She does not realize she is a succubus, and is still a virgin, though these past few months things have been beginning to manifest: arousal, kissing others, both male and female, even subconsciously draining them, though she does not realize it yet.

Location: Either Celesis or Shry-Kuth-Lus would work
 
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