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[DMM] Taimanin RPG


Nick_XRX

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Blind makes you do no damage and yes, iirc you STILL take the Recoil if you miss), you can't do a full heal or heal properly.
Ouch to that if my School Uniform Asuka ever gets inflicted with that.

Back in the days, sure Damage was what ppl look for as long as they had moderate defenses since Cyan abuse was a thing when it was at like 20% Chance since you'd just Skill proc almost every turn and heal back to full esp with Yukikaze/Healers. But with the nerf now making it 10%, tanking is back to being an issue and Tank stats are always welcome, esp when end of the day when you add Runes, and get to ard 700 VS 800 ATK for a Balanced Char VS Glass Cannon Event SR, it's barely 15% higher ATK for half their tankiness.
The cyan build is still a viable method for those who simply afk for Boss Raids despite the nerf. 30 turns of active fighting can be pretty extensive if you were to dedicate into getting the most out of the Raid, especially for Raid events. Although... the tank build will shine the most during Arena Challenges if some characters are too squishy to last long enough against some enemies there.
 

LArcEnL1

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The trailer showed too little for me to have a solid opinion. For what i saw the movements seems quite clunky. Of course I know is a small app game but when you "run" you... well... hardly move at all. And of course we know nothing of the rest of the game, when you are not actively fighting.
So, to respond to your question, ManofEcci -who else is hyped?-
Me! :LOL:
 
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super_slicer

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Err... is the app online only? Because fuck yeah, I can't stand VNs and some of the taimanin foolishness isn't for me but overall it's a decent IP and an ACT entry would be a dream come true.
 

kfhustle

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The texture of characters still pretty raw .. i want it gotta be smoothly instead because if there aren't any 18+ content then atleast the chars must look good enough like new anime 3d games incoming
 

super_slicer

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Huh? A Taimanin game without porn isn't a Taimanin game.
 

Little Jack

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Anyone else hyped by the new taimanin gacha based app?
Pre register now here:



View attachment 25790

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The trailer:

LOL, don't really like that walking speed, too slow too painful.
I decided to give it a try since I saw a gallery, really hope to see some 3D H-animation or just H-animation.
 

Autopsyst

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on a side note... that raid event that runs with overlaps with map event, is'nt it a re-run?
 

zero777

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Anyone else hyped by the new taimanin gacha based app?
Pre register now here:



View attachment 25790

Just input your email

The trailer:

Well i guess gonna give it a try later. From the trailer their mouth not even move at all..the battle is most likely like arena battle..so kinda bland..
I'm more curious about the H scene...could break my phone if it can go to High setting lol..
 

kfhustle

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anyone clear all the 30 floor tower yet ?? the reward so great but i'm on little scare because i even got trouble with floor 24 .. i'm too scare to continue climbing at the moment T_T

i think i need new Rinko unit because she got both buff and damage ultimate skill
 
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zero777

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Welp it's the new banner guaranteed 1 SR..not gonna complain..and also the pool units all are up to date until now except the limited one...

Also you have 2 chance, one with tix and the other one with crystal because they also gave 100 crystal with it..
Rip me got all dupes SR in that banner..

And also wow they reset the arena tower huh..haven't played for weeks
 
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Blindreaper

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The cyan build is still a viable method for those who simply afk for Boss Raids despite the nerf. 30 turns of active fighting can be pretty extensive if you were to dedicate into getting the most out of the Raid, especially for Raid events. Although... the tank build will shine the most during Arena Challenges if some characters are too squishy to last long enough against some enemies there.
late reply. There's not really much difference between AFK-ing and Manual as you still pretty much just spam Ults, not many optimal chars have decent skills outside of their Ults and those who do are usually Supports. If anything, Cyan even helps Manual-ing since you can choose which skill to use for free. What I meant was, back then people practically forgo defense stats completely because as long as you could take 1/2 hits you'd keep healing back to full due to Cyan having a good proc chance allowing ult spams and Yukikaze giving 60% DEF 24/7 covered your defenses, thus tank stats were less needed. After the nerf, halving the proc chance, this is less consistent so you want to be able to soak more damage esp in Super Story Raids where they can easily nuke a Neutral team for over 2k., easily wiping people in 2 turns. DPS wise, 2C4O still has the best DPS statistically, Cyan would give 3 extra proc's which is 21 turns worth of damage on a Super Strong ST, but you can still fish for more.


On another note, thanks rng, did 1 pull, saw the !? proc and was like, oh cool, got one of the new chars. *see's the full 11x, oh.......
 

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rizekamishiro

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OMG we also have brand new shuriken equipment @@ this time it's BLACK shurinken ! what's it effect ????? i want to know
 

Blindreaper

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black equipment? where?

Edit: I just looked through the patch notes, massive reworks to all the Equipment Set effects, I won't go through the R/HR effects for obv reasons but will mention what's affected if changed so here goes. idk what are the new values yet, need the JP people to go and do the testing and put it on wiki. I'm just reading straight off the Patch notes and will denote the Magnitude with Weak, Small, Medium, Strong, Very Strong in this increasing order of strength.

Updated some values tested
Edit: added values and changed 4 Pink's desc, original 50% SP per hit was removed, instead the 20% Reduction serves as the reduction

Red:
2 Set Effect: Buffed (HR/SR)
Prev: When another Unit Dies, gain 10x SP
Now: When another Unit Dies, gain 3x SP and ATK Up Medium
Attack buff is dependent on Rank

4 Set Effect values readjusted for SR Rank only. Think this is a Nerf, it's now 15% when I believe it used to be 20%

Blue:
2 Set Effect: Very big Buff (R/HR/SR)
Prev: 20% Chance to gain 10 SP (Small) at the start of Turn
Now: Start of Turn gain 25 SP
Rank affects Magnitude of gain

Purple:
2 Set Effect: Buffed (R/HR/SR)
Prev: Gain 20% More SP when taking Damage
Now: Gain 40 % More SP when taking Damage
Rank affects Magnitude of gain

4 Set Effect: Buffed (R/HR/SR)
Prev: When below 20% HP, gain 30% ATK for 10T
Now: When below 30% HP, gain 30% ATK for 10T
Rank affects HP Threshold and ATK Bonus

Orange:
4 Set Effect: Nerfed
Prev: Increase ATK by 30%, Lifesteal 30% of damage dealt
Now: Increase ATK by 30%, Lifesteal 10% (Nerfed to Prev R strength) of damage dealt
Rank affects Lifesteal Magnitude, ATK Buff unchanged

Yellow:
2 Set Effect: Buffed
Prev: When at 100% SP, reduce damage taken by 15%
Now: When above 70% SP, reduce damage taken by 15%
Rank affects SP Threshold and Damage Taken Magnitude

Yellow:
4 Set Effect: Nerfed
Prev: Status Resistance Fixed at all Ranks, Very Large Increase
Now: Status Resistance now scales with Rank and Tier reduced (R is 10%, HR is 15%, SR is 25%, no more Very Large)
DEF Buff is untouched, Status Resistance portion heavily nerfed (No more Status Immunity)

Pink:
2 Set Effect: Buffed
Prev: When HP is at 100%, gain 30% ATK
Now: When HP is above 80%, gain 30% ATK
Rank affects HP Threshold, ATK Values unchanged

4 Set Effect: Buffed
Prev: Attack an additional time
Now: Attack an additional time, SP Gain is reduced by 20% (This is a buff because previously each hit generated 50% SP, the current changes removed that split amount and instead the 20% Reduction takes over it TL;DR SP Generation was buffed from 50% > 80% or 100% > 160%)
Rank affects SP Gain Reduction, ATK Reduction unchanged
 
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