@Strange
Your response is interesting, mind if I respond intermittently? Just assume, I see your point on stuff I choose not to say anything about.
in Japanese culture, what they call an M is very much unlike what we call a masochist. I'll let more educated people explain that fact; I'm not too privvy with these matters.
The word masochist is western though. Not only do Japanese just write M, which is an english character, but it's written out in katakana usually which most english borrowed words are. If they're taking the word from the west, it should come with it's connotations as the word means what they want it to mean already.
sub and dom are temporary roles for a session, put into words or not. Most people are actually switch-es. Only a minority is only into one side of the coin (usually out of convenience, habit, or education).
I do think that being exclusively one type is quite rare, but I believe everyone leans heavily in one direction.
If you look around the vast majority of the erotic content on here and in VNs, you'll see that they just cater to one specific type of sexual content, and maybe throw a bone for the people of the other type every once in a while.
An example would be Dieselmine's newest Summer game? Girl clearly leans sub because almost all of her scenes are submissive.
As a dev with a solid concept proactively looking into the market's interests, you're missing opportunities to broaden your views, not to mention your customer range.
Hahaha, yeah you caught me. I am actually looking into market interests.
Though, the idea of broadening my views is just from a level of understanding. I quite literally do not care about expanding customer range by changing the sexual content in my game.
I was referring to inequity in MCs in particular. Rape works picture all kind of females, most of them designed to be lovable in some way, with various personalities.
But reverse rape? Empty carbon copies, most of 'em MCs. Few games even bother explaining how/why he can even get a hard-on for this or that – I do wonder sometimes.
This difference in Male Characters vs Female Characters is broader than eroge.
People are just... WAAAAAAAYYYY more critical of male characters than they are female characters. Female MCs can be bitches or cocky or innocent. It doesn't matter at the end of the day, because all the player really cares most about is if they're attractive. Now male characters on the other hand, are generally seen as more of a stand-in for the player since the player is male.
And yes, most reverse rape games have male mcs. If it was a female mc it'd just be a regular rape game.
Few games also bother explaining how a girl can stay wet for so long, why the characters cum buckets and all that. When it comes to porn, you don't have to explain things. I'd argue it lessens the eroticism. It's best to just go with the flow.
Again, MOST players are male. I'd argue at least 90%. Dlsite girl's side has so few purchases it's not even funny.
It's not 'within reason' when 95% of femdom works have girls fawning over shota-kun or zero personality-san.
The reason most femdom has shota characters is because the power dynamic of a little boy and an older woman.
If they're the same age, than the guy being the dominant position is expected (Which is true to reality mind you.)
Never forget that Japan's a hyper conservative society in social norms and the like.
I do agree that I want more MCs of reverse rape games like Shrift's Kazuya who's 26 or something.
Now Zero personality-san I actually take offense to. If we're talking about games with nameable MCs, like Succubus Prison's MC than obviously they're not going to show character and emotion. Just like Dragon Quest and other traditional jrpgs, those types of characters are literally designed to be bland for self-insert reasons. Games with characters like Luca from MGQ are allowed to show character because the protagonist has a defined personality. This is not an issue with reverse rape games. You're just taking an issue with the concept of nameable self-insert MCs. I actually generally agree with you on this part as I also prefer fully defined characters with motivations, goals, that act and react to the world around them over a noh-faced blank idiot with the emotional range of paper. This however isn't a problem with RR type games, but is an issue that extends even to popular JRPGs like Persona 5 and Dragon Quest XI.
But not all games are nameable MCs. Games like Minwa's three charms manages to characterize the lead character, and so does Shrift.
rapists, gently assertive females or dominatrix bitches - that's where 'reverse rape' needs be broken down, at least.
Wow... it's an honest surprise me that some people think the genre's gotten so big it needs further distinction in the categorization. I'm out here struggling to even find games to play XD
The danger is, having greedy devs overexploit the demand - often mislabelling their own products.
This statement is the one I think I agree with you the most on.
Succubus Affection, and ROBF are not reverse rape games. I even argue using that label is legitimately hurting those games because some users would stay away from games with that tag, even though the main content in that game isn't even reverse rape.
Succubus Affection especially feels like it was using the label to capitalize on an already pre-existing fanbase that followed Zell. The game's structure is you beat up girls until their lust gets to max. Then when you've beat on them enough you fuck them into submission and they become your follower. Entire game can be played w/o seeing a single female assertive scene outside of the mushroom picking at the start, yet it still has the tag XD.
The ROBF developer after he got in a fight with his artist just went and made a female MC game where the FeMC got raped by ghouls and assholes.
It's clear his interest lies in male dominant sex. In ROBF, when you befriend enemies, the sex with them in the gathering room is all male assertive. The game's structure is that you're an adventurer going out and defeating monsters not with a sword but your dick.
Obviously, they become lazy, and overall game quality takes a nosedive. Today, in a nutshell.
This I disagree with.
I don't think any of the developers are lazy per se. I think improving as developers isn't easy. It takes time and practice, and people underestimate game development. Outside of Scar and Dieselmine I haven't really seen many developers with outright bad intentions. Dieselmine managed to even gather people legitimately passionate about that content type.