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RPG NTR Loli Shota [ DojinOtome ] [ドージンオトメ] AMAENBO - pampered boy - / あまえんぼ (RE258362) (RJ258362)


chincheta

Member
Joined
May 19, 2019
Messages
44
Reputation score
8
then share your save with all the scenes

because i did´nt see any button here xD

and i dont have all the scenes
 

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Altrius

Tentacle God
Joined
Jan 24, 2013
Messages
3,012
Reputation score
59
update your game.... i mention it before in previous post
It will appear on v1.01

Currently the game is up to v1.02
 

Kuripurin

Jungle Girl
Joined
Jan 2, 2012
Messages
63
Reputation score
11
The Red Button to unlock all Scene

Someone said previous page if you go back and read. I think it has to do with donate in the cave 20 times. once per day.
 

kutechip1

Newbie
Joined
Sep 23, 2015
Messages
36
Reputation score
15
how to new game+, game just return to main screen after i cleared one route
 

AppleKing

New member
Joined
Sep 8, 2018
Messages
6
Reputation score
1
Are the time bars in this game laggy for you guys or is it just my computer?

Been trying to do the teacher's running mini game but the time bar keeps jumping around and I can't properly time the left or right clicks needed to get the boost. Is there some kind of shortcut for this mini game or any advice?
 

Magdragons

Member
Joined
Jun 24, 2018
Messages
61
Reputation score
34
Are the time bars in this game laggy for you guys or is it just my computer?

Been trying to do the teacher's running mini game but the time bar keeps jumping around and I can't properly time the left or right clicks needed to get the boost. Is there some kind of shortcut for this mini game or any advice?
You need to get 1.02, the dev lowered the difficulty of the running minigame with that update.
 

deltrix

New member
Joined
May 22, 2019
Messages
1
Reputation score
3
putting the 20 offerings literally makes grinding for all the side girls practically pointless. If you finish the game once and put 20 offerings into the shrine you instantly get the red button. If you didn't put 20 offerings at the end of the first playthrough, you only need to restart a new game and put offerings 20 times. even if you finish that before 30 days (i put them in by 23 days) you can restart the game and enter the gallery(3rd option after first playthrough) and the red buttons just on the wall in the living room. On day 23 I hadn't completed the shopkeeper, teacher nor beach girl, but after pressing the red button all the scenes were unlocked. you just have to walk outside from the door for that scene and every individual girls for their scenes
here's a save file anyways. galleries open
 

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Altrius

Tentacle God
Joined
Jan 24, 2013
Messages
3,012
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59
So, whats new on 1.03?
having difficult understanding...
some fix with the 3P and 4P
the important part is there rare item shop keeper at night time in school gym

additionaly they giving the patch 1.03 now in their website
 

XRumerTest

New member
Joined
Sep 11, 2019
Messages
2
Reputation score
1
8. Do not needlessly bump or necro a thread if you are not requesting nor sharing new information.
Hello. And Bye.
 

cscscscs

New member
Joined
May 20, 2018
Messages
9
Reputation score
3
having difficult understanding...
some fix with the 3P and 4P
the important part is there rare item shop keeper at night time in school gym

additionaly they giving the patch 1.03 now in their website
is it a progressive patch thing like beelzebub where you need 1.01 and 1.02 before 1.03 works properly? Or can I just go straight to copy pasting 1.03 into my base game? Also, did anyone figure out how to unlock those new positions?
 

oohjam

Lurker
Joined
Apr 26, 2018
Messages
10
Reputation score
1
I think you need just the 1.02 version to apply the 1.03 correctly. I tried patching the 1.00 (downloaded the full save too), went into gallery and there was a bug where the MC jizzes his pants repeatedly, not allowing for any gameplay. Not sure if anyone else got it to work, just saying what I've experienced
 

Krowiya

Jungle Girl
Joined
Oct 19, 2012
Messages
10
Reputation score
0
This is a google translate patch that i made for the game. Its not much better than a hooker but it works if you dont care about story at all.
Hello, can you do it again for latest patch of the game? I was using your translation and last update basically broke it.
 

killmyday

New member
Joined
Jul 19, 2018
Messages
2
Reputation score
2
how to use Cheat engine with this game?
RPGMVP can sometimes be a pain i use a cheat engine script to look for value.
here is the one i use( btw for me it was the 3th process if your not sure what process to use try to enable speedhack and see if it works) :

1# To Add right click on: Value Type

2# then click Define new custom type : auto assembler

3# Delete all and add the script - then save- this works for most this works on most RPG 2k ace type games


Code:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(PreferedAlignment, 4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'RPG 2k-Ace type',0

ByteSize:
dd 4

PreferedAlignment:
dd 1


//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,1 //shift right by 1 bit (divide by 2)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,1 //only save the first bit

mov eax,ecx //eax gets the user input value
shl eax,1 //shift left by 1 bit (multiply by 2)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]
 
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