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Thread moved to H-games as game has been released.
Edit: Last time, I promise.
Edit: Last time, I promise.
Last edited:
Will there be an updated demo?
The game is completed, the only "early access" thing is the english translationIf this is really EA then it needs to be moved back to GUC. If anyone could confirm...
Edit: ya know what? fuck it, I'm gonna move it back anyway. Aaaand wash my hands of this thread.
Ammo was set on a certain level due to how testers were able to clear the game (unfortunately for the western casuals, most of them were chineseWow even on easy this game is brutal. Hardly any ammo, enemies spawn way to quickly, and no idea what to do or where to go... Beta I understand but seriously at least make easy EASY.
He really needs to work on spawn rates and maybe a walk through or something. Other than that it is a good game.
Until I can figure out what I am doing quest wise I will just see if I can cheat.
Ammo was set on a certain level due to how testers were able to clear the game (unfortunately for the western casuals, most of them were chinese). You should be able to create some more from the items you can find. "Just enough" though...
I myself (a filthy european) was able to do it on a rather low count but you must be aware of how certain enemies behave. For example, the ambushers (facehugger-wannabes) will respond to you and fall down if you run (impossible to avoid damage by running past them). You can out-run most of the other enemies (if they are not aggroed in the first place). In 70% of situations, you are able to move through the room full of enemies without a single hp lost. The 30% is mostly due to having a bad placement of enemies (like 1 ambusher being up, with his ground-dwelling cousin being right next to him on a floor - then you must run past them and get one hit from the falling one).
Of course, there's a problem of breeding pods / lairs - if you move in/out of the room, enemies may not only respawn but multiply (it's toned down as well because there was no limit in the past). There's an inhibitor item that can help you but you must remember that the game uses the Resident Evil kind of approach to the item management. In short - you are not supposed to have everything and must choose what's important.
As for walkthrough - I can see that if you are used to a linear kind of modern games, it might be hard. I personally had only a few problems during testing and they are no longer present in a released version but I'm used to having no real clues from playing Morrowind in my childhood years![]()
First of all, so there's no confusion here - I'm not a dev, nor am I his representative (no one is, so don't take anything here as a given!). I'm just one of the testers and part of his translation team, so I wanted to give some insight into what is going on behind the scenes. BTW, it wasn't in the Early-Access because it's a cancerous idea (for both sides, believe it or not)Right, but the entire point of "easy" mode is to appeal to the casual audience. You can say that "oh our testers were able to clear it" and "you can use specific strategies to get through just 70% of rooms just fine." But the point of "easy" mode is to not have to think about stuff like that. On another note, 30% of rooms not being designed to be able to be cleared without HP loss sounds frustrating in it's own right. It doesn't feel great from a gameplay point of view to not be able to do anything except lose HP.
Your game your rules obviously. Just throwing my 2 cents in.
Yeah, it's getting really tedious for me as well. I have absolutely no idea where to go most of the time.
Just got the monitoring station keycard and I'm stumped.