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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


I've been trying for a bit now to see if one can merge the old FC stage into the latest version of the game, but I doubt it's doable without having the engine it was made in, and, well, without the proper know-how to use it. I figured that either the player or stage file would be what actually defines the fight, but it seems that's not the case, and the demo file is just what tells the game which stage number/intro it should have and the music it should play. So replacing all three of those files with the old ones changed literally nothing (except for the demo, which gave stage 11 a stage 12 name instead, and swapped the music), which is pretty curious to me. I have no idea what the stage and player files actually do in that case. I assumed that stage would simply be the stage, aka which background it has et.c., while player would be the actual character. Maybe that's still the case, but it just doesn't hold any of the programming for moveset and such.

Simple and basic attempts, but to no avail. At least I can play the better version of the stage again now, so thanks for that!
 
I've been trying for a bit now to see if one can merge the old FC stage into the latest version of the game, but I doubt it's doable without having the engine it was made in, and, well, without the proper know-how to use it. I figured that either the player or stage file would be what actually defines the fight, but it seems that's not the case, and the demo file is just what tells the game which stage number/intro it should have and the music it should play. So replacing all three of those files with the old ones changed literally nothing (except for the demo, which gave stage 11 a stage 12 name instead, and swapped the music), which is pretty curious to me. I have no idea what the stage and player files actually do in that case. I assumed that stage would simply be the stage, aka which background it has et.c., while player would be the actual character. Maybe that's still the case, but it just doesn't hold any of the programming for moveset and such.

Simple and basic attempts, but to no avail. At least I can play the better version of the stage again now, so thanks for that!
I haven't used the editor for these games in ages, but I believe I remember enough off the top of my head. I'm not exactly 100% on this, but I believe the enemy spawns are actually in Tiki's file. IF I remember correctly, it's her "story mode" section that determines the order and/or spawn time of enemies. Removing any number of them would be a quick fix.
 
Don't have access to the editor myself and what little I've googled for it has yielded no results, but thanks for the information nonetheless. Will keep that in mind for if I manage to find it and then get around to trying to understand it.
 
You're a god damn hero mate. You just randomly decided to fix something I've been trying to figure out how to do and find files for and shit for years lol. Super grateful!
 
imagining how drinking worm and her offspring will look like next
If I recall, the queen drinking worm does shove its tentacle arms into Tiki during its one-shot grab attack, so it might not work to replace them with BIG MEATY CLAWS. On the other hand, the chitinous armor looks great. When comparing the two, the old drinking worm kinda resembles a deuce with tentacles and a mouth, as opposed to this armored monster.
 
If I recall, the queen drinking worm does shove its tentacle arms into Tiki during its one-shot grab attack, so it might not work to replace them with BIG MEATY CLAWS. On the other hand, the chitinous armor looks great. When comparing the two, the old drinking worm kinda resembles a deuce with tentacles and a mouth, as opposed to this armored monster.
If I remember correctly DRINKING WORM did have 2 kind of straw tongue that will go in tiki ass.. It will be something to pass her trough this mouth anus 😳 rather than a basic beak. And logically if I fuse the two straw to make one
hzab.png

working on concept right now
 
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Even if it takes a lot of time to finish Eggplant, and even more for the rest of the monsters, I really love the result. You've pushed the concept of giant animated lump of flesh even further.
 
Jesus, was a bit iffy after I saw the smudgy spinning move (which, granted, doesn't look good in the original either), but that idle animations looks pretty flipping great! Like something taken straight out of Lovecraftian horror. Really hope you have the patience and passion to keep this up, because it's hard not to get excited for this!

A question though: do you plan on redrawing Tiki as well, or "just" the enemies/monsters? Obviously you wouldn't even be able to show her off in here even if you did, but getting these amazingly remade enemies doing the deed on the still pretty wonkily drawn Tiki would look pretty hilariously off.
 
A question though: do you plan on redrawing Tiki as well, or "just" the enemies/monsters? Obviously you wouldn't even be able to show her off in here even if you did, but getting these amazingly remade enemies doing the deed on the still pretty wonkily drawn Tiki would look pretty hilariously off.

Tiki isn't considered loli as far as I'm aware. Mist sisters are the problem.
 
Right, forgot about that. I always skip their stage, so forgot about the little blond asshat.
 
8y5p.png

ok the sex move is done
I was thinking about that... the intro cutscene
Tiki family is kidnapped be a group of fairy crashers and the eggplant monster.
BUT
eggplant do have thin noodle like appendage and a kind of anemone foot with small tentacle for locomotion, how he can climb the tree?
So yeah will probably replace it with meat catcher who can teleport and fly
 
pevo.png

I'm not dead.
It just took a very long time to do all the stuff in the backround of the first level. Now I wonder If I didn't do a grave mistake be making it look very satured
 
pevo.png

I'm not dead.
It just took a very long time to do all the stuff in the backround of the first level. Now I wonder If I didn't do a grave mistake be making it look very satured
I was wondering about that. It *does* seem a bit too colorful, looking at it like this. Maybe tone down the saturation a bit? At least it's a color issue and not an anatomical issue, so you don't have to redraw everything......right?
 
I am of the same opinion: not a grave mistake, but saturation might be a little too high.
Also, these black boxes are infuriating XD
 
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