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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


ilmncsm

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Loving the equine look. I think the bulkier one looks better, the other one looks both a bit too skinny, as well as a bit too patchwork. I think it's because he has two different feet, while the other one has two hoofs. The two different kinds of feet make him look more like a chimera of some sort than what I think you were going for. Also the cock on looks better on the thicker one.
 

HentaiProdigy

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Bully looks fucking amazing, holy shit! That's like absolute perfection for me and my tastes in monsters : P
Also, slender looks like an evil were-Kirin, I love it!
 

Kernog

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The offstrings might use bigger arms, but the added details are a real improvement.
Interesting how a design with irregular/straight shapes makes everything much more menacing.
 

HentaiProdigy

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Pretty sure I've asked about this before, but the slight re-ignition of this thread made me play the game again, which in turn made me want to try hunting down an old version again. Some time at the tail end of 2014 (at least that's when I noticed it), the Fairy Crusher fight was changed to have two fairy crushers from the start, with a third and eventual fourth (sometimes even a fifth) spawning in over time as the first two took damage, while before that update they started with only one, with a second and third being added over time instead. Not only was this way more realistic to beat, it was also actually possible to see the solo animations, which, well... it never really was afterwards. The oldest version I have on my hard drive is from November 2014, and it's unfortunately after this change. No clue if it's the version that came with the change, or just one that came after.

So, the question is this: does anyone know which the last version that didn't have this change was? Unfortunately, most if not all of the old links on his blog are dead, but knowing which version to look for would at least help with the search.
 

ilmncsm

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Do Not Post Underage Content
Pretty sure I've asked about this before, but the slight re-ignition of this thread made me play the game again, which in turn made me want to try hunting down an old version again. Some time at the tail end of 2014 (at least that's when I noticed it), the Fairy Crusher fight was changed to have two fairy crushers from the start, with a third and eventual fourth (sometimes even a fifth) spawning in over time as the first two took damage, while before that update they started with only one, with a second and third being added over time instead. Not only was this way more realistic to beat, it was also actually possible to see the solo animations, which, well... it never really was afterwards. The oldest version I have on my hard drive is from November 2014, and it's unfortunately after this change. No clue if it's the version that came with the change, or just one that came after.

So, the question is this: does anyone know which the last version that didn't have this change was? Unfortunately, most if not all of the old links on his blog are dead, but knowing which version to look for would at least help with the search.
You are a lucky, lucky man that I am terrible at cleaning up my porn drive. I present to you one old copy of fairy fighting, old enough that the fairy crusher starts with only one spawned. Enjoy!

Mod edit: link removed due to underage content. Send it to him in a conversation/PM

(If I screwed something up with the link let me know, I've only used a mega link once before)

Edit: MY BAD! Completely forgot this was a don't post links thread! I promise not to do it again!
 
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HentaiProdigy

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I've been trying for a bit now to see if one can merge the old FC stage into the latest version of the game, but I doubt it's doable without having the engine it was made in, and, well, without the proper know-how to use it. I figured that either the player or stage file would be what actually defines the fight, but it seems that's not the case, and the demo file is just what tells the game which stage number/intro it should have and the music it should play. So replacing all three of those files with the old ones changed literally nothing (except for the demo, which gave stage 11 a stage 12 name instead, and swapped the music), which is pretty curious to me. I have no idea what the stage and player files actually do in that case. I assumed that stage would simply be the stage, aka which background it has et.c., while player would be the actual character. Maybe that's still the case, but it just doesn't hold any of the programming for moveset and such.

Simple and basic attempts, but to no avail. At least I can play the better version of the stage again now, so thanks for that!
 
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I've been trying for a bit now to see if one can merge the old FC stage into the latest version of the game, but I doubt it's doable without having the engine it was made in, and, well, without the proper know-how to use it. I figured that either the player or stage file would be what actually defines the fight, but it seems that's not the case, and the demo file is just what tells the game which stage number/intro it should have and the music it should play. So replacing all three of those files with the old ones changed literally nothing (except for the demo, which gave stage 11 a stage 12 name instead, and swapped the music), which is pretty curious to me. I have no idea what the stage and player files actually do in that case. I assumed that stage would simply be the stage, aka which background it has et.c., while player would be the actual character. Maybe that's still the case, but it just doesn't hold any of the programming for moveset and such.

Simple and basic attempts, but to no avail. At least I can play the better version of the stage again now, so thanks for that!
I haven't used the editor for these games in ages, but I believe I remember enough off the top of my head. I'm not exactly 100% on this, but I believe the enemy spawns are actually in Tiki's file. IF I remember correctly, it's her "story mode" section that determines the order and/or spawn time of enemies. Removing any number of them would be a quick fix.
 

HentaiProdigy

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Don't have access to the editor myself and what little I've googled for it has yielded no results, but thanks for the information nonetheless. Will keep that in mind for if I manage to find it and then get around to trying to understand it.
 

HentaiProdigy

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You're a god damn hero mate. You just randomly decided to fix something I've been trying to figure out how to do and find files for and shit for years lol. Super grateful!
 

scrumpy80

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imagining how drinking worm and her offspring will look like next
If I recall, the queen drinking worm does shove its tentacle arms into Tiki during its one-shot grab attack, so it might not work to replace them with BIG MEATY CLAWS. On the other hand, the chitinous armor looks great. When comparing the two, the old drinking worm kinda resembles a deuce with tentacles and a mouth, as opposed to this armored monster.
 

Princesstentacle

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If I recall, the queen drinking worm does shove its tentacle arms into Tiki during its one-shot grab attack, so it might not work to replace them with BIG MEATY CLAWS. On the other hand, the chitinous armor looks great. When comparing the two, the old drinking worm kinda resembles a deuce with tentacles and a mouth, as opposed to this armored monster.
If I remember correctly DRINKING WORM did have 2 kind of straw tongue that will go in tiki ass.. It will be something to pass her trough this mouth anus 😳 rather than a basic beak. And logically if I fuse the two straw to make one

working on concept right now
 
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Kernog

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Even if it takes a lot of time to finish Eggplant, and even more for the rest of the monsters, I really love the result. You've pushed the concept of giant animated lump of flesh even further.
 

HentaiProdigy

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Jesus, was a bit iffy after I saw the smudgy spinning move (which, granted, doesn't look good in the original either), but that idle animations looks pretty flipping great! Like something taken straight out of Lovecraftian horror. Really hope you have the patience and passion to keep this up, because it's hard not to get excited for this!

A question though: do you plan on redrawing Tiki as well, or "just" the enemies/monsters? Obviously you wouldn't even be able to show her off in here even if you did, but getting these amazingly remade enemies doing the deed on the still pretty wonkily drawn Tiki would look pretty hilariously off.
 

super_slicer

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A question though: do you plan on redrawing Tiki as well, or "just" the enemies/monsters? Obviously you wouldn't even be able to show her off in here even if you did, but getting these amazingly remade enemies doing the deed on the still pretty wonkily drawn Tiki would look pretty hilariously off.
Tiki isn't considered loli as far as I'm aware. Mist sisters are the problem.
 

HentaiProdigy

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Right, forgot about that. I always skip their stage, so forgot about the little blond asshat.
 

Princesstentacle

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ok the sex move is done
I was thinking about that... the intro cutscene
Tiki family is kidnapped be a group of fairy crashers and the eggplant monster.
BUT
eggplant do have thin noodle like appendage and a kind of anemone foot with small tentacle for locomotion, how he can climb the tree?
So yeah will probably replace it with meat catcher who can teleport and fly
 
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