I'm gonna go ahead and state how i feel.
His games feel lazy to me, even with the great art.
I'm not going to go into a humongous text wall to defend my views on a forum where we discuss the game, because that seems like overkill.
Do you enjoy the games and find them some of the best h-games out there? Great! continue to enjoy them as you have been and disagree with me.
I enjoyed parade buster and that is about it, even though i found the animation lacking; the gameplay was a bit fun though, so i finished it.
I just wish he made them even higher quality, mostly animation wise, because i can't remember the last time i played his games and got off to them after Parade Buster.
From what little i have seen so far, i am not impressed; that is my personal view, and if you see it as wrong, that is ok.
A shame, since i love the way he draws women.
I just don't get where the
lazy comes in.
He works hard, his games have tons of time when it comes to playtime and he releases a lot of games. Not only that but he's one of the devs that has semi-frequent updates.
Not to mention that he as a developer moved through 3 engines!
This guy learned 2DFighterMaker2nd for OneShota and Kariyume. That engine has like a million limitations and is quite old for a 32bit program. Japan must have good documentation for it though because he was able to finaggle it to make it do what he wanted it to do. This is not an easy task.
Then he had to change up WolfRPG to handle animated graphics and mouse-click collision detection. WolfRPG is much harder to use than RPGMaker in that the documentation is worse, and that it's more general purpose in design. That's why you don't get many wolfrpg games. He learned WolfRPG and made Parade Buster. One of the longer eroge, clocking the average user 15 hours, with like 40 different enemies.
Not satisfied with this, he went and learned Unity, creating the Yakyuuken and Casino test games released for free as proof that he's working, just getting practice, and is now working on a full-blown Unity engine game.
I literally can't think of any other developer that's done this.
MGQ developer Torotoro moved from a visual novel engine to RPG Maker and that's it. ROBF dev hasn't even moved to RPG Maker MV. REBF, the in-development sequel is still using RPG Maker VX Ace. ExcessM moved 3 engines while chasing quality.
I honestly can't think of many games that are higher quality than these games. If you know any complete reverse rape titles that are higher in quality please let me know. I'd love to play them.
because i can't remember the last time i played his games and got off to them after Parade Buster.
I mean... I don't fap to eroge at all. Eroge is fun and gets me horny and all, but when I need that release, I usually go to some form of h-anime, whether it's 3D umemaro stuff or some good 2D stuff, or JAV. I don't find still images very erotic, and very few game developers animate well.
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I do agree that animation wise, I don't find his style too attractive. The girls have no weight just floating above the dick, and there's no sound to go with the H to at least make it feel like the bodies are touching. This could be because of WOLF RPG making it harder to time audio events though. The Unity/Live2D pipeline allows for the animator to set triggers in the animation and those triggers can run events in Unity, so it makes it a lot easier to play well timed audio in Unity. Can't tell if it's just his preference, but he did mention the fact that he was using these triggers to trigger "damage" on the player in Hagokoro. Maybe he'll use it for audio too. Who knows.
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Oh... I also disagree about the way he draws women. When the girls are naked there isn't much to tell them apart. The boobs are all the same super round shape, and so are the nipples. His girls also have very little variation in face shape.
What I think makes his designs so attractive is his fashion sense, and the girl's demeanors. I definitely prefer other illustrators more though.
Bronze5Box especially has a really good illustrator that can draw hot girls with a lot of variation.