Pretty sure it's just for the hell of it. There's no difference other than enemies having higher levels. Every scene is unlockable, and every map square can be explored, on the first run.Simple question, is there a point to NG+, and why can we do the loop 10 times over? Is there a different end after the final time?
Pretty sure it's just for the hell of it. There's no difference other than enemies having higher levels. Every scene is unlockable, and every map square can be explored, on the first run.
LMAO, I clicked the link and instead of FullFlap I saw ONEONE1's new work and didn't know they were making new game.You must be registered to see the links
illustration creation for the update is complete, the amount of illustrations are 8 + difference
Fullflap show a part of the line art sample for the plan subscribers
16-bit: Line art sample (low resolution 600 x 450)
32-bit: Line art sample (high resolution 1600 x 1200)
he's working on dot animation next
Also question: How do I get THIS treasure chest?
Thanks for the tip, I figured it had to do something with at, low and behold, I figured it out! You have to use this platform once you make it across and use the board, then follow the path for the knight's shield. Can't say it was totally worth all the trouble, but at least I can say I basically 100% the game for now lolI vaguely remember this...it's through the plank puzzle to the south. I forget exactly where you have to start from, but you ultimately end up coming from the other side of the chest.
FullFlap works are kind of hard to rank. I really like that they try different game types instead of sticking to one. I would've said that their works are getting progressively better but I found this one kind of lacking, specially in the H-content area. I never liked how they separate H-mobs from normal mobs. While in most games you kind of have to let yourself get hit in order to see the sex, full flap is specially annoying since you have "fuck areas" and game areas when they should be merged together. (This is really bad in Demon's Sperm).So what's the general concusses on Fullflap's library of work in terms of best to least good?
I mean I get why they separate them, it's to make it easier for people who just want to run through the game for fun to avoid H-enemies since they are more 'game-y' than the average H-Game and for people who only want H-Stuff they know exactly where to look. I guess it just makes the whole thing neater, but I can see just having an option on the menu for like "How much H content do you want? None, mixed, separated, or All" doing just as well or having straight up different game modes, or just having it be like a move/item in Butakoma games that make normal enemies into H-Enemies. Then again, Shin Sei Den and Inma no Ken tended to be pretty good about it being mixed while not interrupting gameplay so it might just depend on the game. It might also have something to do with them really wanting to make a 2D Soul-like since this and Demon Sperm both kinda have similar issues with lack of H-content, but I generally had a lot more fun going through this one over DS, maybe because it had a serious classic 2D Zelda in it which I liked. If it leaned into more of that and had dungeons and towns and other one off areas with H-events kinda like Shin Sei Den it'd be even better.FullFlap works are kind of hard to rank. I really like that they try different game types instead of sticking to one. I would've said that their works are getting progressively better but I found this one kind of lacking, specially in the H-content area. I never liked how they separate H-mobs from normal mobs. While in most games you kind of have to let yourself get hit in order to see the sex, full flap is specially annoying since you have "fuck areas" and game areas when they should be merged together. (This is really bad in Demon's Sperm).
If I had to rank them it'd be: Shin Sei Den > Inma no Ken > Demon's Sperm >Juuyoku no Jousai > Mushroom Kingdom - Erori > Techno Breaker.
I feel like side scrolling shinobi girl-type game from Excess is already applicable to a lot of the genres they've already done. As for JSK, Fullflap seem to stray more towards classic/tradition styles of game with smut on top of them rather something like they would do, so I don't see that happening. An H-Rhythm Game from them would be pretty novel tbh, thought they don't seem to be much for music based on their games using pretty stock music for BGMs.I'm wondering what game type they will do next. So far we've had:
Shoot 'em up - Techno Breaker
Side scrolling platformer - Mushroom Kingdom
Side scrolling shooter - Eroi
Beat 'em up - Inma no Ken
2D Soul-like RPG - Demon Sperm
Turn based RPG - Shin Sei Den
Zelda styled Soul-like RPG - Juuyoku no Jousai
I would love to see them do a game in the same sort of style of JSK or ExcessM. Hell I would love for another circle to do a H based Rhythm Heaven. Rhythm Molester didn't quite scratch that itch of mine.
I feel like side scrolling shinobi girl-type game from Excess is already applicable to a lot of the genres they've already done. As for JSK, Fullflap seem to stray more towards classic/tradition styles of game with smut on top of them rather something like they would do, so I don't see that happening. An H-Rhythm Game from them would be pretty novel tbh, thought they don't seem to be much for music based on their games using pretty stock music for BGMs.
Personally, the RPG kick they seem to be on lends itself to some sort of monster collection/breeding game, but depending on how they do it might be a little too ambitious. I could also see a Rouge-like happening, there is some really fun stuff they could try there like unlocking lewds based on how far you can get and completing secrets. A Stealth Game where certain enemies won't capture the girl and will just fuck her also seem like it might fun too and could fit within the style of Juuyoku no Jousai or a classic side view. A really out there idea I'd like is actually some kind of strategy game like a Tower Defense or RTS, maybe girl turrets have more DPS but lewd enemies can stun them by fucking them if they reach them so you need non-girl turrets as well?
It should also be mentioned they're working on developing for a 3D engine with pixel graphics ala Doom and Wolfenstien. They have said that it isn't going to be used for their next project, but imagine a 2.5D dungeon crawler similar to HDoom or a more refined version of Juuyoku no Jousai in the next few years.