Re: Games Discussion Thread
Dante's Inferno... it was okay. Nothing great. Fairly standard hack and slash, with good cut scenes. The completely raped and revamped story is actually fairly interesting, and I rather enjoyed it. But again, as for gameplay, pretty standard stuff, but it does it fairly well. You get light and heavy melee attacks with the scythe, and a ranged with the cross. The enemies have a decent variety with some cool, semi-interactive (In the form of quick time events) finishing moves. Some are regular fodder, and some give you somewhat of a challenge. Not so much as to be frustrating, but enough that you feel satisfied with the fight you just walked away from. Even if you completely kicked their ass. The bosses are interesting, and varied in how fun they are. Some are quick-time love fests, while others have you rely on your usual combat skills. They all act differently, as bosses should, and while some are rather difficult you get a good sense of satisfaction out of beating them.
The game also doesn't award you for beating it on any of the harder modes. It just goes and says you beat the game. While I never played on the hardest modes, I did play "normal" (Zealot) and "easy" (Classic). The difference between the two is absolutely ridiculous. I couldn't beat the final boss on normal, it was just too much a pain in the ass, so I put it down to easy and beat him in like 10 hits. Even the regular creatures and demons that generally put up a good fight are complete push-overs on easy. The game lets you switch difficulty on the fly.
They tried to implement a light (and I meant fucking light) RPG element to it, in that you can punish or absolve certain enemies, or any of these people called the Damned you find along the way (the Damned are folks from history that were sentenced to hell. You find them, they tell you the story of what they did to get to hell, and you can choose punish or absolve. Punishing has you just stab them and leave em, absolving brings up this mini-game where you have to collect their sins). Punishing gets you evil points and lets you unlock new scythe combos, gives your scythe attacks more damage, and lets you upgrade your more offensive spells. The Holy path gives your ranged cross attack more damage and new moves, while upgrading your more defensive spells. It's rather successful on giving you a little bit of a choice on how you want to kill legions of baddies.
Then there are the puzzles. Some are standard third person hack and slash fare, some are easy, some I just wanted to tear my hair out with how retarded they were. Especially the timing puzzles where you had to be spot on, sometimes to the fucking second. Really, the game could have done without a majority of the puzzles and stuck with its strong suite, which was the combat, and the environments.
The environments are actually quite good, and unlike some games out there, are really varied in their presentation, due to it being the 9 circles of hell. Everything from the phallus shaped tower of lust with its doors that looks like a vagina, to the gooey sticky mess inside of a stomach look of gluttony.
Of course, another inescapable aspect of hack and slash games is the platforming. Dante's Inferno does okay with it. It's streamlined, and there isn't anything complex, especially after playing through games like Prince of Persia or Mirror's Edge. Sometimes though the controls don't respond as they should and you plummet to your very frustrating death.
Exploration in the game is quite limited. It's a straight forward path to the next opening to send you to the next circle of hell. There are however a few semi-hidden paths to run off and find collectibles. There are relics to find that help boost your skills, there are 30 silver Judas coins for shits and giggles, and there are three gems called Beatrice stones which will allow you to Absolve the damned without the mini-game. Virgil also awaits you at certain points to give a little bit of detail about the particular circle of hell you are in. You can talk to him multiple times in one spot to get more info, and I think occasionally a new relic.
To save you have to find statues of your wife that are scattered about hell. They are easy to find as the game is linear, and they are usually posted before or after a big fight or journey to the next circle. In between them you have little checkpoints that the game will resurrect you at when you are killed.
All in all, a good game. Nothing excellent, and it has its share of flaws, but it does combat well, and has a fairly interesting story that was fun to follow. I'd give it about a 7/10.
Also, the end cut scene is amusing when you can't help but notice Lucifer's cock hanging between his legs. It hangs down to his fucking knees.