Incubus
Horn Dog
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Re: Games Discussion Thread
I gave Dynasty Warriors Online a good solid go, but...
It's very slow to start off, as you find yourself faced with tutorials explaining things you could grasp if you had half a brain and the ability to read ingame prompts. You're heavily persuaded not to leave the area outside your house where you do said tutorials and training battles until you reach some rank, god knows what, but after at least 5 identical "training" missions that are basically just a "go forth and cap bases" with AI teammates I'd had enough, and found my way to an actual quest thingy.
Did one, and yeah, it's just too MMO for me to like it.
The PvP stuff seems interesting, but requires a full 4v4 roster and unless a certain option is on which lowers everyone's level and gear to the level of the weakest link (thus irritating the high level players who find themselves unable to fight as they're used to, making it an unattractive option) the low end players are going to get mauled, like in most MMOs.
And the story... well... the progress of the war is determined by special campaigns that activate whenever some sort of counter keeping track of tensions between factions ticks over.
The one quest I did lacked the interest of a traditional DW battle, it said at the start of the mission to capture a certain base, and I did, and there was basically no complications of events within this time except the bandit Leader turning up, whom I killed to receive no tangible reward from. might have helped my ranking at the end, thus improving my quest reward, but it was rather underwhelming.
Where's the sudden ambushes? The rockslides? The complications? It seems to suffer from the same thing that made the DW:Empires games so tedious for me; the battles were bland and stale. Now, I only did one proper quest, so maybe that's not it, but still... I'm not sure I'll even give it another sitting. The last 90 minutes I was bored and just trying to get enough progress to see whether or not the game would actually start.
I gave Dynasty Warriors Online a good solid go, but...
It's very slow to start off, as you find yourself faced with tutorials explaining things you could grasp if you had half a brain and the ability to read ingame prompts. You're heavily persuaded not to leave the area outside your house where you do said tutorials and training battles until you reach some rank, god knows what, but after at least 5 identical "training" missions that are basically just a "go forth and cap bases" with AI teammates I'd had enough, and found my way to an actual quest thingy.
Did one, and yeah, it's just too MMO for me to like it.
The PvP stuff seems interesting, but requires a full 4v4 roster and unless a certain option is on which lowers everyone's level and gear to the level of the weakest link (thus irritating the high level players who find themselves unable to fight as they're used to, making it an unattractive option) the low end players are going to get mauled, like in most MMOs.
And the story... well... the progress of the war is determined by special campaigns that activate whenever some sort of counter keeping track of tensions between factions ticks over.
The one quest I did lacked the interest of a traditional DW battle, it said at the start of the mission to capture a certain base, and I did, and there was basically no complications of events within this time except the bandit Leader turning up, whom I killed to receive no tangible reward from. might have helped my ranking at the end, thus improving my quest reward, but it was rather underwhelming.
Where's the sudden ambushes? The rockslides? The complications? It seems to suffer from the same thing that made the DW:Empires games so tedious for me; the battles were bland and stale. Now, I only did one proper quest, so maybe that's not it, but still... I'm not sure I'll even give it another sitting. The last 90 minutes I was bored and just trying to get enough progress to see whether or not the game would actually start.