* [7/3/2009, Issue 203, August] PC Gamer UK article (four pages), scanned screens (1, 2, 3), new facts: you play as the character from the faction you're controlling in the campaign, two new maps detailed ["We saw two other impressive maps. The first, called Borehole, is a cross-shaped four-player multiplayer map. It was designed as a geothermal facility situated atop a huge mine shaft that appeared to go down for miles. Looking over the edge I could see a huge rotating fan blade blowing steam up from the planet's core. The second map was the biggest yet. This industrial complex is made up of a series of interconnected platforms, both man-made and natural. In the campaign mission that takes place here there are several factories run amok, cranking out AI-controlled Fatboy tanks. If you can capture them [the factories], the Fatboys will fight for you (though still under AI control). Taylor says GPG's design team has more of this type of unconventional mission planned to make the campaign more interesting."], no limit on mass and energy so no storage facilities needed anymore, engineers can no longer group up on a building project to increase production speed, build times have been rebalanced to compensate for this so you can build even the most powerful artillery structures in a reasonable amount of time with a single engineer.