Thanks but it apparently says action game again, so using unity again would make senseYou must be registered to see the links
Thanks but it apparently says action game again, so using unity again would make senseYou must be registered to see the links
Possible to mod? Absolutely. Possible to make it difficult in an interesting way and not just 10x the button mashing. That's a bit more effort.Grapples still seem ludicrously easy to escape from and even on hard I haven't died once, is a mod about this a possibility?
You have to change the language in the options menu. Most of the game is translated already, my patch is just adding the combat log back in, along with translations there.I applied that 1.4 patch to v1.5 of the game gotten from f95, there's still a lot of untranslated stuff, is that how it's supposed to be? Sorry, I didn't dig too far back into the thread to check.
I think it's mostly just that it's much more basic than previous games. The scenes themselves are pretty good, but there's too little variation and almost no interaction between the H-states and other enemies.Guess I must be in the minority then since I loved this game actually. Apart from wishing there was more content, i found it very enjoyable and the H scenes were more to my liking this time around than Mermaiden imo.
Being wrong never goes out of style I see. If you just want to hump your fist while looking at pretty pictures you don't need gameplay at all, shouldn't you be whining that you have to do anything other than click to the next picture?It is kind of bizarre how much devs try to make a "good video game." If I wanted "good gameplay," I'd be playing an actual videogame.
The gameplay of an H-game only needs to be functional and not actively bad. After that, all effort should be going into the H-content. That's the reason people are playing your game.
That's why I said the gameplay needs to be functional. It's why I'm playing an H-game and not just looking at pictures. The gameplay serves to enhance the H-content, especially in a game of this style. The interaction between the two is what makes it better.Being wrong never goes out of style I see. If you just want to hump your fist while looking at pretty pictures you don't need gameplay at all, shouldn't you be whining that you have to do anything other than click to the next picture?
Iirc a vanilla hrpg like the one made by yaminabe daiichi kantai or worse than that iirc was listed as "top selling" or so.I tried the demo, as much as I've played so far, the game is indeed very good.
Dunno if it's because I've not played the Mission Mermaiden yet to compare both, but if it's the main reason of why you guys see this pseudo-sequel but actually another game as bad, I think I can see it as advantage somehow :3
Also, the game seems to be selling pretty well despite all this.
True, like. They have 4 fucking years to develop (not to mention the environment building + animation experience from Mission Mermaiden) and yet decided release something that was a clear downgrade and half-baked in the H content, which is what makes Hakkaku's H game special. But again, I don't think Hakkaku going to vonsider reading our feedbacks or criticism on content as their recent blog on Q&A is only NPC-alike compliments, system compatibility and bug fixes. It just.....sad that smaller voices like us on the harsh reality of Hachina won't even appear in the devs mind as copium-filled artists and players on MIZUKU's twitter/X are still blindly praising it as a "good game".I think the problem is that Mission Mermaiden was pretty damn good for what it was at the time. Which was this guy's first H-Act title.
Many of us all expected Hachina to be more of an improvement after 4 years of combined work experience, but there really wasn't much to speak of and hell, I actually think MM actually has slightly more content. From where I observe, I think the dev burned out their interest to work on Hachina by adding bells and whistles (the whole crafting system, making maps join together, fast travel, etc) rather than more combat/platforming + nsfw content. That it was also made into a metroidvania is very strange choice when the stage by stage system was fine.
Honestly, I don't ever understand why devs take extra unnecessary steps to do what they think is improving gameplay when it means they neglect the nsfw aspects. They should be able to tell that their titles were even noticeable in the first place because of their animated nsfw content.
Incoming copium theory: What if Hakkaku team (around a year ago) have cut down the development focus of Hachina so as to switch focus onto this new planning game?View attachment 48893
It seems the next game is a Tower Defense game, starring Itsutsuji, a character they've been drawing for quite a while already.
Incoming copium theory: What if Hakkaku team (around a year ago) have cut down the development focus of Hachina so as to switch focus onto this new planning game?
Yeah I wouldn't get my hopes up. I'd be happy if they proved me wrong, but of all the game styles to chose from, tower defense has got to have some of the worst compatibility with engaging H content.