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ACT [八角家] ハチナ怪異譚 (RJ431925)


The lacking of blowjob / fella / deepthroat scene was disappointing, especially with Mouth status being a thing.

Also the nose bug make you more sensitive to smell, I know it's more like the smell of dick or semen, but knowing the hygiene of that era's people, I'd probably ends up getting turned off with that bug around lmao.
 
Apparently I'm the only person who really liked the gimmick of the phase two of the final boss. XD

Mind you, I found the final boss's H-scene very disappointing (oh look, it's "tied up in ropes with a thrusting crotch bulge" event #4), but the idea that
Hachina wins the battle of the mind by using her skill as an apothecary - both as an explicit rejection of her past self for her present self and a continuation of the theme that all illnesses have their proper medicine
actually felt like a really proper finale to the story.

(Also the game puts a giant "C" button right in the middle top of the screen at that part of the fight and names the medicines as they are consumed, so unless you get there with a literally empty medicine box I'm not sure how you could miss the mechanic)
 
Grapples still seem ludicrously easy to escape from and even on hard I haven't died once, is a mod about this a possibility?
Possible to mod? Absolutely. Possible to make it difficult in an interesting way and not just 10x the button mashing. That's a bit more effort.
I applied that 1.4 patch to v1.5 of the game gotten from f95, there's still a lot of untranslated stuff, is that how it's supposed to be? Sorry, I didn't dig too far back into the thread to check.
You have to change the language in the options menu. Most of the game is translated already, my patch is just adding the combat log back in, along with translations there.
 
Guess I must be in the minority then since I loved this game actually. Apart from wishing there was more content, i found it very enjoyable and the H scenes were more to my liking this time around than Mermaiden imo.
I think it's mostly just that it's much more basic than previous games. The scenes themselves are pretty good, but there's too little variation and almost no interaction between the H-states and other enemies.
 
I tried the demo, as much as I've played so far, the game is indeed very good.
Dunno if it's because I've not played the Mission Mermaiden yet to compare both, but if it's the main reason of why you guys see this pseudo-sequel but actually another game as bad, I think I can see it as advantage somehow :3
Also, the game seems to be selling pretty well despite all this.
 
Good but short. Has upsides and downsides compared to Mermaiden. Unfortunately, the downsides, along with the shortness, combine to make it a somewhat lesser offer than the previous title.

Doesn't help that some of the game mechanics were underdeveloped or badly used. Mermaiden had a system where you'd equip up to 4 diff equipment types and with that you could tailor your playstyle. Hachina, OTOH, doesn't really have anything the like of it. The equipment either gives minor buffs or help you out in specific circumstances and can sometimes even act as a trap when you hit a certain boss or the like. If you played both you understand exactly why it's a major difference.

I'm happy enough with it, but I didn't have lofty expectations to be dashed. ... Which still left me a mite disappointed that it was over so quickly, mind.

Still a good buy, but don't expect too much out of it. Perhaps someone may at some point decide to have fun and try to mod it, but I can't say how well that would work 'cause it seems to me there's both less fodder to work with and more interconnectedness between levls to tangle up any modding with.
 
I think I'm getting tired of the idea that being restrained by the enemy is some specialized idle or unmoving animation where you're perfectly still while the animation plays out.

I like the idea of bondage or restraints being a status that sticks with you, with some challenge or difficulty removing them.
Like maybe Hachina needs to chant to cast spells but a gag keeps her from talking.
And if her hands are tied, she can't remove the gag.
A blindfold would darken the area around her and you can't see directly in front of you until you remove it.
Being bound at the legs means slow hopping.

And so on.

I remember Undercrust having a status where there's a bondage suit that sticks on Hasumi even when she exits out of battle?
 
Idunno the game always seemed weirdly overhyped to me and it ended up being about what I expected.
 
I think the problem is that Mission Mermaiden was pretty damn good for what it was at the time. Which was this guy's first H-Act title.

Many of us all expected Hachina to be more of an improvement after 4 years of combined work experience, but there really wasn't much to speak of and hell, I actually think MM actually has slightly more content. From where I observe, I think the dev burned out their interest to work on Hachina by adding bells and whistles (the whole crafting system, making maps join together, fast travel, etc) rather than more combat/platforming + nsfw content. That it was also made into a metroidvania is very strange choice when the stage by stage system was fine.

Honestly, I don't ever understand why devs take extra unnecessary steps to do what they think is improving gameplay when it means they neglect the nsfw aspects. They should be able to tell that their titles were even noticeable in the first place because of their animated nsfw content.
 
It is kind of bizarre how much devs try to make a "good video game." If I wanted "good gameplay," I'd be playing an actual videogame.

The gameplay of an H-game only needs to be functional and not actively bad. After that, all effort should be going into the H-content. That's the reason people are playing your game.
 
It is kind of bizarre how much devs try to make a "good video game." If I wanted "good gameplay," I'd be playing an actual videogame.

The gameplay of an H-game only needs to be functional and not actively bad. After that, all effort should be going into the H-content. That's the reason people are playing your game.
Being wrong never goes out of style I see. If you just want to hump your fist while looking at pretty pictures you don't need gameplay at all, shouldn't you be whining that you have to do anything other than click to the next picture?
 
Being wrong never goes out of style I see. If you just want to hump your fist while looking at pretty pictures you don't need gameplay at all, shouldn't you be whining that you have to do anything other than click to the next picture?
That's why I said the gameplay needs to be functional. It's why I'm playing an H-game and not just looking at pictures. The gameplay serves to enhance the H-content, especially in a game of this style. The interaction between the two is what makes it better.

However, adding stuff like extra metroidvania elements doesn't really do much to enhance the eroticism. Getting a double jump doesn't really get me going. Potentially losing my double jump because I got a bad H-state would be a way to improve the H by directly involving it with gameplay mechanics. That's the sort of gameplay that this game is sorely lacking in favor of adding regular non-H gameplay instead.
 
Apparently on the ci-en site google translate says the next game won't be a sequel and that's the biggest disappointment I have so far, if it is true that feels like such a waste :(. Was really looking forward to a potential sequel since it feels like by the end of the story, we didn't really even resolve the whole bug pandemic
 
I tried the demo, as much as I've played so far, the game is indeed very good.
Dunno if it's because I've not played the Mission Mermaiden yet to compare both, but if it's the main reason of why you guys see this pseudo-sequel but actually another game as bad, I think I can see it as advantage somehow :3
Also, the game seems to be selling pretty well despite all this.
Iirc a vanilla hrpg like the one made by yaminabe daiichi kantai or worse than that iirc was listed as "top selling" or so.

Maybe they can read the game or something, idk.
Like, you can play a much better game and H, but that was rated quite high on dlsite.

Yaminabe daiichi kantai games are great when you know what happened tho XD
 
There's no doubt that people who question the methods and implementation of H games and their mechanics are a vocal minority. H games have a ton of different genres and fetishes, and so that minority is further negligible and divided. For a long time the highest selling H game on DLsite which, not including whatever fees and taxes the dev had to pay, equaled millions of dollars, was Teaching Feeling. An ADV sim H game akin to a Ren'py novel with a half baked slave route, a pure love route and had like 12 HCG when it came out. I don't doubt any H game can sell well, even ones that have copy and paste gameplay like Bejeweled or generic RPG maker. Us trying to set standards higher for H game developers is more in consequence to our jaded existence on the matter, no longer able to really enjoy those simpler times with simple H games...
 
1697264653774.png

It seems the next game is a Tower Defense game, starring Itsutsuji, a character they've been drawing for quite a while already.
 
I think the problem is that Mission Mermaiden was pretty damn good for what it was at the time. Which was this guy's first H-Act title.

Many of us all expected Hachina to be more of an improvement after 4 years of combined work experience, but there really wasn't much to speak of and hell, I actually think MM actually has slightly more content. From where I observe, I think the dev burned out their interest to work on Hachina by adding bells and whistles (the whole crafting system, making maps join together, fast travel, etc) rather than more combat/platforming + nsfw content. That it was also made into a metroidvania is very strange choice when the stage by stage system was fine.

Honestly, I don't ever understand why devs take extra unnecessary steps to do what they think is improving gameplay when it means they neglect the nsfw aspects. They should be able to tell that their titles were even noticeable in the first place because of their animated nsfw content.
True, like. They have 4 fucking years to develop (not to mention the environment building + animation experience from Mission Mermaiden) and yet decided release something that was a clear downgrade and half-baked in the H content, which is what makes Hakkaku's H game special. But again, I don't think Hakkaku going to vonsider reading our feedbacks or criticism on content as their recent blog on Q&A is only NPC-alike compliments, system compatibility and bug fixes. It just.....sad that smaller voices like us on the harsh reality of Hachina won't even appear in the devs mind as copium-filled artists and players on MIZUKU's twitter/X are still blindly praising it as a "good game".

View attachment 48893

It seems the next game is a Tower Defense game, starring Itsutsuji, a character they've been drawing for quite a while already.
Incoming copium theory: What if Hakkaku team (around a year ago) have cut down the development focus of Hachina so as to switch focus onto this new planning game?
 
Incoming copium theory: What if Hakkaku team (around a year ago) have cut down the development focus of Hachina so as to switch focus onto this new planning game?

Yeah I wouldn't get my hopes up. I'd be happy if they proved me wrong, but of all the game styles to chose from, tower defense has got to have some of the worst compatibility with engaging H content.
 
Yeah, the choice of genre is not instilling a lot of confidence...
 
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