Uhm I'm just asking where he mentioned that... wanna read up on itThe engine wasn't specified, but the majority of event CG only games are either VNs or RPG Maker games... I'm just assuming.
Uhm I'm just asking where he mentioned that... wanna read up on itThe engine wasn't specified, but the majority of event CG only games are either VNs or RPG Maker games... I'm just assuming.
Uhm I'm just asking where he mentioned that... wanna read up on it
And I don't understand how they could fallen from grace this bad. Like, did the devs became obssessed with KFC fried chickens (hence their constant tweets on KFC foods) or sth that made their creativity gone downhill.
I am almost certain I am going to be in the minority on this one, but...
I enjoyed Undercrust more than I enjoyed Mermaiden. And don't get me wrong, I think Mermaiden was solidly in the "good" category, though it felt a bit shallow.
Yeah, I wonder the same. It's irritating. I'd understand if they were just ditching Unity due to the whole thing becoming fucking unstable to be in (devs being forced to pay for people downloading their games, what the fuck????), but it seems like they're not making any effort to find another new engine and are just going back to their interactive slideshows.
I'm just going to unfollow his ci-en now, I have devs that care about what they're making to watch. I think others should do the same to protest this new idiotic plan of his.
After spending 7 hours playing both the normal & hard mode, unlocking all secrets items and events in Hachina, I have to stop coping and admitted that this is by far THE MOST DISAPPOINTING H game comparing to predecessor games that Hakkaku team have released. I believe the main reasons the devs were way too focused on implementing new mechanics (leading to many in-game bugs that we've seen since Day 1 release) rather than the core values that made Mission Mermaiden one of the best H game existed (aka the diversity in H scenes, effects and bosses designs)
1. The effects and development on Hachina were pretty bad, given how it lacks the depths on and have very little impact on the gameplay, even almost non existance like some "bugs"
2. The lack of equipments and how little it impact to the gameplay made the diversity in playstyle become limited to the point being reliant too much on the new moves from story progression (I beat this game in hard mode w/full latex without any equipment at all)
3. The lack of enemies H scene while having too much H events is literally a crime. Like, the devs put way too much bugs related H scene, while and the hypnosis, latex and yuri ones were poorly fleshed out and a complete downgrade if I have to compare with Mission Mermaiden. Oh and did I mentioned the final H event having the much better latex suit and that being event exclusive? Yeah, a missed opportunity that Hakkaku didn't make it into an alternate equippable latex suit or being the final phase/full set of the equippable latex suit.
4. My god the boss fights in the game were utterly horrible. The "revamped" giant meat ball, Kinu (Moth girl) and Kuyou (Fox girl) boss fight felt like a joke as it felt like it was rushed and three of them had very limited moveset which made the fight a walk in a park and having only ONE H scene inthe first two bosses is also a crime. The only boss fights that I enjoyed is Chouen boss fight which was pretty good (until you realize you could spam the jump + attack downward aka X + Z +You must be registered to see the linkswhich could easily demolished Chouen without worrying too much on the bells)
[Oh and did I mentioned that the final boss mechanic felt like another joke when the amount of time that the boss spam on the binding move is insanely ridiculous and the 2nd phase you literally have to craft as much medicines as possible then spam the ultimate buttion (default button is C ) until it die. ]
However, the story in Hachina is a slight step up to Mission Mermaiden in terms of Hachina and other characters development.
Overall, Hachina is not a bad game, it's just.....disappointing. Too disappointing when you played Mission Mermaiden before and see how the devs have failed to meet everyone expectation when they overhyped this game with dev logs that they've made for more than a year on ci-en (actually I knew this game might not meet expectation when they gave us a sneak peak onto the gallery which immediately made me realized how little enemies are in Hachina compared to Mission Mermaiden) and Q&A on the blog. The fact that this game currently being more expensive than Mission Mermaiden is a huge slap in the face to me and others that actually bought this game.
I still hope that Hakkaku could give us new content update in this game rather than simply fixing bugs and call it a job well-done, but given how Mission Mermaiden doesn't have the content update treatment, hope on this game improvement content-wise is very fragile.
Thanks but it apparently says action game again, so using unity again would make senseYou must be registered to see the links
Possible to mod? Absolutely. Possible to make it difficult in an interesting way and not just 10x the button mashing. That's a bit more effort.Grapples still seem ludicrously easy to escape from and even on hard I haven't died once, is a mod about this a possibility?
You have to change the language in the options menu. Most of the game is translated already, my patch is just adding the combat log back in, along with translations there.I applied that 1.4 patch to v1.5 of the game gotten from f95, there's still a lot of untranslated stuff, is that how it's supposed to be? Sorry, I didn't dig too far back into the thread to check.
I think it's mostly just that it's much more basic than previous games. The scenes themselves are pretty good, but there's too little variation and almost no interaction between the H-states and other enemies.Guess I must be in the minority then since I loved this game actually. Apart from wishing there was more content, i found it very enjoyable and the H scenes were more to my liking this time around than Mermaiden imo.
Being wrong never goes out of style I see. If you just want to hump your fist while looking at pretty pictures you don't need gameplay at all, shouldn't you be whining that you have to do anything other than click to the next picture?It is kind of bizarre how much devs try to make a "good video game." If I wanted "good gameplay," I'd be playing an actual videogame.
The gameplay of an H-game only needs to be functional and not actively bad. After that, all effort should be going into the H-content. That's the reason people are playing your game.
That's why I said the gameplay needs to be functional. It's why I'm playing an H-game and not just looking at pictures. The gameplay serves to enhance the H-content, especially in a game of this style. The interaction between the two is what makes it better.Being wrong never goes out of style I see. If you just want to hump your fist while looking at pretty pictures you don't need gameplay at all, shouldn't you be whining that you have to do anything other than click to the next picture?
Iirc a vanilla hrpg like the one made by yaminabe daiichi kantai or worse than that iirc was listed as "top selling" or so.I tried the demo, as much as I've played so far, the game is indeed very good.
Dunno if it's because I've not played the Mission Mermaiden yet to compare both, but if it's the main reason of why you guys see this pseudo-sequel but actually another game as bad, I think I can see it as advantage somehow :3
Also, the game seems to be selling pretty well despite all this.