After spending 7 hours playing both the normal & hard mode, unlocking all secrets items and events in Hachina, I have to stop coping and admitted that this is by far
THE MOST DISAPPOINTING H game comparing to predecessor games that Hakkaku team have released. I believe the main reasons the devs were way too focused on implementing new mechanics (leading to many in-game bugs that we've seen since Day 1 release) rather than the core values that made Mission Mermaiden one of the best H game existed (aka the diversity in H scenes, effects and bosses designs)
1. The effects and development on Hachina were pretty bad, given how it lacks the depths on and have very little impact on the gameplay, even almost non existance like some "bugs"
2. The lack of equipments and how little it impact to the gameplay made the diversity in playstyle become limited to the point being reliant too much on the new moves from story progression (I beat this game in hard mode w/full latex without any equipment at all)
3. The lack of enemies H scene while having too much H events is literally a crime. Like, the devs put way too much bugs related H scene, while and the hypnosis, latex and yuri ones were poorly fleshed out and a complete downgrade if I have to compare with Mission Mermaiden. Oh and did I mentioned the final H event having the much better latex suit and that being event exclusive? Yeah, a missed opportunity that Hakkaku didn't make it into an alternate equippable latex suit or being the final phase/full set of the equippable latex suit.
4. My god the boss fights in the game were utterly horrible. The "revamped" giant meat ball, Kinu (Moth girl) and Kuyou (Fox girl) boss fight felt like a joke as it felt like it was rushed and three of them had very limited moveset which made the fight a walk in a park and having only
ONE H scene inthe first two bosses is also a crime. The only boss fights that I enjoyed is Chouen boss fight which was pretty good (until you realize you could spam the jump + attack downward aka X + Z +
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which could easily demolished Chouen without worrying too much on the bells)
[Oh and did I mentioned that the final boss mechanic felt like another joke when the amount of time that the boss spam on the binding move is insanely ridiculous and the 2nd phase you literally have to craft as much medicines as possible then spam the ultimate buttion (default button is C ) until it die. ]
However, the story in Hachina is a slight step up to Mission Mermaiden in terms of Hachina and other characters development.
Overall, Hachina is not a bad game, it's just.....disappointing. Too disappointing when you played Mission Mermaiden before and see how the devs have failed to meet everyone expectation when they overhyped this game with dev logs that they've made for more than a year on ci-en (actually I knew this game might not meet expectation when they gave us a sneak peak onto the gallery which immediately made me realized how little enemies are in Hachina compared to Mission Mermaiden) and Q&A on the blog. The fact that this game currently being more expensive than Mission Mermaiden is a huge slap in the face to me and others that actually bought this game.
I still hope that Hakkaku could give us new content update in this game rather than simply fixing bugs and call it a job well-done, but given how Mission Mermaiden doesn't have the content update treatment, hope on this game improvement content-wise is very fragile.