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ACT [八角家] ハチナ怪異譚 (RJ431925)


They said their next game is going to only have event CG scenes. Probably another RPG Maker game this time around and not going to be a sequel.
Where did he mentioned that? Using MTL his next game is probably made in unity again, which isn't really known for RPGs
 
I mean it does, they mostly suck though. I'm surprised he's sticking with Unity, I guess the dev plans to skirt or pay the Unity Tax come next year. Poor indie devs, they have to pay insane self employ taxes and now this...
 
I mean it does, they mostly suck though. I'm surprised he's sticking with Unity, I guess the dev plans to skirt or pay the Unity Tax come next year. Poor indie devs, they have to pay insane self employ taxes and now this...
That old news, the CEO who wanted the tax in the first place have retire
 
After spending 7 hours playing both the normal & hard mode, unlocking all secrets items and events in Hachina, I have to stop coping and admitted that this is by far THE MOST DISAPPOINTING H game comparing to predecessor games that Hakkaku team have released. I believe the main reasons the devs were way too focused on implementing new mechanics (leading to many in-game bugs that we've seen since Day 1 release) rather than the core values that made Mission Mermaiden one of the best H game existed (aka the diversity in H scenes, effects and bosses designs)
1. The effects and development on Hachina were pretty bad, given how it lacks the depths on and have very little impact on the gameplay, even almost non existance like some "bugs"
2. The lack of equipments and how little it impact to the gameplay made the diversity in playstyle become limited to the point being reliant too much on the new moves from story progression (I beat this game in hard mode w/full latex without any equipment at all)
3. The lack of enemies H scene while having too much H events is literally a crime. Like, the devs put way too much bugs related H scene, while and the hypnosis, latex and yuri ones were poorly fleshed out and a complete downgrade if I have to compare with Mission Mermaiden. Oh and did I mentioned the final H event having the much better latex suit and that being event exclusive? Yeah, a missed opportunity that Hakkaku didn't make it into an alternate equippable latex suit or being the final phase/full set of the equippable latex suit.
4. My god the boss fights in the game were utterly horrible. The "revamped" giant meat ball, Kinu (Moth girl) and Kuyou (Fox girl) boss fight felt like a joke as it felt like it was rushed and three of them had very limited moveset which made the fight a walk in a park and having only ONE H scene inthe first two bosses is also a crime. The only boss fights that I enjoyed is Chouen boss fight which was pretty good (until you realize you could spam the jump + attack downward aka X + Z + which could easily demolished Chouen without worrying too much on the bells)

[Oh and did I mentioned that the final boss mechanic felt like another joke when the amount of time that the boss spam on the binding move is insanely ridiculous and the 2nd phase you literally have to craft as much medicines as possible then spam the ultimate buttion (default button is C ) until it die. ]

However, the story in Hachina is a slight step up to Mission Mermaiden in terms of Hachina and other characters development.

Overall, Hachina is not a bad game, it's just.....disappointing. Too disappointing when you played Mission Mermaiden before and see how the devs have failed to meet everyone expectation when they overhyped this game with dev logs that they've made for more than a year on ci-en (actually I knew this game might not meet expectation when they gave us a sneak peak onto the gallery which immediately made me realized how little enemies are in Hachina compared to Mission Mermaiden) and Q&A on the blog. The fact that this game currently being more expensive than Mission Mermaiden is a huge slap in the face to me and others that actually bought this game.
I still hope that Hakkaku could give us new content update in this game rather than simply fixing bugs and call it a job well-done, but given how Mission Mermaiden doesn't have the content update treatment, hope on this game improvement content-wise is very fragile.
 
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They said their next game is going to only have event CG scenes. Probably another RPG Maker game this time around and not going to be a sequel.
Hmm does it mean they didn ´t make enough money though it got a lot of sells at DL Site? What a pitty, I would love to see more dungeon crawler like games like from Ofuro works for example, to be serious most important are the H-Scenes and the main character imho and there are some good games without Unity engine.
 
I'm sure it's been said but I just want to give my take on this game.

Disappointment.

Status effects that do nothing but change appearance and force a game-over scene in a specific area.
CRAFTING (Because that's what hentai games were totally missing.)
Not a single face-fucking/blowjob scene, so the "Mouth" stat is only ever raised by that one doll, and maybe the sucker plants.

The game on a whole feels like they looked at mission mermaiden and went "but what if we gave it a STORY", as they enthusiastically jazz-handed,
seemingly forgetting they were making a hentai game.

Maybe it would've been alright even with the story elements and anemic enemy roster, but the game sucks. Moves that feel like you should've had them from the start
being unlocked through progression, cheap dialogues that give the illusion of choice but just give you a game over if you pick the obvious "evil/lustful" option, that god awful
section with the floating mind-control urns that can soft-lock you if you get caught roaming mindlessly toward one of them you can't reach, and the final boss?

You kill the final boss, with CRAFTING.. You CRAFT them to death. They can only take damage in their second form by "crafting" medicine, and "registering" it, which allows your
special attack to send them out as little projectiles. Though if you had no idea your special attack even did that (and why the fuck would you), you'd be like me, and spend half
an hour wailing on the boss waiting for some kind of "lowering guard to take a breather" vulnerability phase.

And hearing that they're going to make a CG only RPG Maker clone next really is the icing on the cake.. They started strong, phoned it in on the second one, and then realized they
could probably make just as much money cranking out the industry meta. Minimum effort, maximum profit.

Can't wait to see whatever dev is still left who makes good games degrade into making RPG Maker clones.. Who's money's on koonsoft threatening to pump one out?
 
And hearing that they're going to make a CG only RPG Maker clone next really is the icing on the cake.. They started strong, phoned it in on the second one, and then realized they
could probably make just as much money cranking out the industry meta. Minimum effort, maximum profit.

Can't wait to see whatever dev is still left who makes good games degrade into making RPG Maker clones.. Who's money's on koonsoft threatening to pump one out?

I think they'll realise very quickly that making the exact same crap as everyone else will lose their fanbase outside of Japan. If not, I don't care because this is likely the end of my interest with them.

But yeah, I agree with some of your points. I feel like this game was horribly overhyped, and while it's still alright I think it's ultimately an short experience that somehow took nearly 2 years to put out. They appear to for some reason have also downgraded the first bosses' experience, those moving platforms have just gone now, so trying to attack it directly is an irritating slog because it'll keep grabbing the PC. Fucking bizarre stuff, that was one of the best presented bosses they put out, and without that stage element it becomes a button mashing fest just like all the other bosses were. The whole crafting to kill the final boss at the end thing is not a proper mechanic, it's just a silly extra step that takes you out of combat into the pause screen a bunch of times.

What else. I think the hypnosis segment was alright, but for the game being so focused around bugs as the main antagonists there's actually very few scenes relating to them, I don't count those tentacle things as insects, I count them as tentacle monsters. I feel like if I wanted to play the game for its bugs, I'd have gone with Mermaiden just because the scene with those slug things was so superior and... in general all the animations for that scene are finished. Some second-stage loops for the flying insects in Hachina just weren't done.
 
Where did he mentioned that? Using MTL his next game is probably made in unity again, which isn't really known for RPGs
The engine wasn't specified, but the majority of event CG only games are either VNs or RPG Maker games... I'm just assuming.
 
They appear to for some reason have also downgraded the first bosses' experience, those moving platforms have just gone now, so trying to attack it directly is an irritating slog because it'll keep grabbing the PC. Fucking bizarre stuff, that was one of the best presented bosses they put out, and without that stage element it becomes a button mashing fest just like all the other bosses were.

I agree that I preferred the old mechanic with the platforms, but they replaced it with a different one rather than just removing it. Now, pink slime things spawn in the room and shoot a fireball at the boss when you destroy them.
 
Grapples still seem ludicrously easy to escape from and even on hard I haven't died once, is a mod about this a possibility?
 
I applied that 1.4 patch to v1.5 of the game gotten from f95, there's still a lot of untranslated stuff, is that how it's supposed to be? Sorry, I didn't dig too far back into the thread to check.
 
If I played the games blind I'd probably think Mermaiden was the sequel and not Hachina, and that's probably the feeling of disappointment that bothers me the most.
 
They said their next game is going to only have event CG scenes. Probably another RPG Maker game this time around and not going to be a sequel.

I am almost certain I am going to be in the minority on this one, but...

I enjoyed Undercrust more than I enjoyed Mermaiden. And don't get me wrong, I think Mermaiden was solidly in the "good" category, though it felt a bit shallow.

And I enjoyed Mermaiden a LOT more than I enjoyed Hachina. Plenty of people have voiced discontent with the game in this thread already, so I won't go into detail about what I didn't like, but it should suffice to say the game just didn't really grab my attention at any point. I ran through, beat it, looked over the H stuff, and just...didn't want to keep going. I wasn't even aware there were secrets in the game, nor did learning that they existed (by reading this thread) pique my interest in going to look for them.

So while I'm not super excited at the prospect of a CG only game, I feel another RPG maker game from this circle would catch my interest far easier than another Action game at this point.
 
I think they'll realise very quickly that making the exact same crap as everyone else will lose their fanbase outside of Japan. If not, I don't care because this is likely the end of my interest with them.

But yeah, I agree with some of your points. I feel like this game was horribly overhyped, and while it's still alright I think it's ultimately an short experience that somehow took nearly 2 years to put out. They appear to for some reason have also downgraded the first bosses' experience, those moving platforms have just gone now, so trying to attack it directly is an irritating slog because it'll keep grabbing the PC. Fucking bizarre stuff, that was one of the best presented bosses they put out, and without that stage element it becomes a button mashing fest just like all the other bosses were. The whole crafting to kill the final boss at the end thing is not a proper mechanic, it's just a silly extra step that takes you out of combat into the pause screen a bunch of times.

What else. I think the hypnosis segment was alright, but for the game being so focused around bugs as the main antagonists there's actually very few scenes relating to them, I don't count those tentacle things as insects, I count them as tentacle monsters. I feel like if I wanted to play the game for its bugs, I'd have gone with Mermaiden just because the scene with those slug things was so superior and... in general all the animations for that scene are finished. Some second-stage loops for the flying insects in Hachina just weren't done.
I mean it would be an above average game if player don't know or played Mission Mermaiden before. But if they do, they would think that Hachina felt like a half-baked and buggy DLC of Mission Mermaiden rather than a seperate game. And I don't understand how they could fallen from grace this bad. Like, did the devs became obssessed with KFC fried chickens (hence their constant tweets on KFC foods) or sth that made their creativity gone downhill.
 
The engine wasn't specified, but the majority of event CG only games are either VNs or RPG Maker games... I'm just assuming.
Uhm I'm just asking where he mentioned that... wanna read up on it
 
And I don't understand how they could fallen from grace this bad. Like, did the devs became obssessed with KFC fried chickens (hence their constant tweets on KFC foods) or sth that made their creativity gone downhill.

Yeah, I wonder the same. It's irritating. I'd understand if they were just ditching Unity due to the whole thing becoming fucking unstable to be in (devs being forced to pay for people downloading their games, what the fuck????), but it seems like they're not making any effort to find another new engine and are just going back to their interactive slideshows.

I'm just going to unfollow his ci-en now, I have devs that care about what they're making to watch. I think others should do the same to protest this new idiotic plan of his.
 
Guess I must be in the minority then since I loved this game actually. Apart from wishing there was more content, i found it very enjoyable and the H scenes were more to my liking this time around than Mermaiden imo.

That being said I hope he does change his mind and add more content to the game since the story ended on a rather open ended note, or at least if he makes another Undercrust style game that it's a sequel to Hachina because her design is too good to be wasted on just one game. Very much looking forward to his next game though, probably of my favourite developers still

I am almost certain I am going to be in the minority on this one, but...

I enjoyed Undercrust more than I enjoyed Mermaiden. And don't get me wrong, I think Mermaiden was solidly in the "good" category, though it felt a bit shallow.

I was actually thinking just the other day how nice it'd be if we get an Undercrust quality game for a sequel to Hachina lol
 
Yeah, I wonder the same. It's irritating. I'd understand if they were just ditching Unity due to the whole thing becoming fucking unstable to be in (devs being forced to pay for people downloading their games, what the fuck????), but it seems like they're not making any effort to find another new engine and are just going back to their interactive slideshows.

I'm just going to unfollow his ci-en now, I have devs that care about what they're making to watch. I think others should do the same to protest this new idiotic plan of his.
After spending 7 hours playing both the normal & hard mode, unlocking all secrets items and events in Hachina, I have to stop coping and admitted that this is by far THE MOST DISAPPOINTING H game comparing to predecessor games that Hakkaku team have released. I believe the main reasons the devs were way too focused on implementing new mechanics (leading to many in-game bugs that we've seen since Day 1 release) rather than the core values that made Mission Mermaiden one of the best H game existed (aka the diversity in H scenes, effects and bosses designs)
1. The effects and development on Hachina were pretty bad, given how it lacks the depths on and have very little impact on the gameplay, even almost non existance like some "bugs"
2. The lack of equipments and how little it impact to the gameplay made the diversity in playstyle become limited to the point being reliant too much on the new moves from story progression (I beat this game in hard mode w/full latex without any equipment at all)
3. The lack of enemies H scene while having too much H events is literally a crime. Like, the devs put way too much bugs related H scene, while and the hypnosis, latex and yuri ones were poorly fleshed out and a complete downgrade if I have to compare with Mission Mermaiden. Oh and did I mentioned the final H event having the much better latex suit and that being event exclusive? Yeah, a missed opportunity that Hakkaku didn't make it into an alternate equippable latex suit or being the final phase/full set of the equippable latex suit.
4. My god the boss fights in the game were utterly horrible. The "revamped" giant meat ball, Kinu (Moth girl) and Kuyou (Fox girl) boss fight felt like a joke as it felt like it was rushed and three of them had very limited moveset which made the fight a walk in a park and having only ONE H scene inthe first two bosses is also a crime. The only boss fights that I enjoyed is Chouen boss fight which was pretty good (until you realize you could spam the jump + attack downward aka X + Z + which could easily demolished Chouen without worrying too much on the bells)

[Oh and did I mentioned that the final boss mechanic felt like another joke when the amount of time that the boss spam on the binding move is insanely ridiculous and the 2nd phase you literally have to craft as much medicines as possible then spam the ultimate buttion (default button is C ) until it die. ]

However, the story in Hachina is a slight step up to Mission Mermaiden in terms of Hachina and other characters development.

Overall, Hachina is not a bad game, it's just.....disappointing. Too disappointing when you played Mission Mermaiden before and see how the devs have failed to meet everyone expectation when they overhyped this game with dev logs that they've made for more than a year on ci-en (actually I knew this game might not meet expectation when they gave us a sneak peak onto the gallery which immediately made me realized how little enemies are in Hachina compared to Mission Mermaiden) and Q&A on the blog. The fact that this game currently being more expensive than Mission Mermaiden is a huge slap in the face to me and others that actually bought this game.
I still hope that Hakkaku could give us new content update in this game rather than simply fixing bugs and call it a job well-done, but given how Mission Mermaiden doesn't have the content update treatment, hope on this game improvement content-wise is very fragile.

I did make a review on how much of a downgrade Hachina become. Like, my review haven't even included that the fact other artists made fanarts and ideas (look at きたっしー as an example, you will see the quality and fan concept ideas that in his/her fanart even surprised Hakkaku devs that they have to retweet them) on Hachina are far better than what the devs imagined for almost 2 years of development. I don't think the "CEO of Unity have new subcription plan clusterfuck" affected their development since by the time it started, Hakkaku already claimed that they were at over 90% progression with only bug fixing and languague implementation (which by this time to be a complete lie given how even the translation still exists Japanese characters and the Chinese translation literally fuck your save).

But then again, I'm giving the devs around 2 months to see if they would continue leaving the game half-baked and not worth the money we all spent like this after the "bug fixes" were done. If they do, then I'm gonna do the same like you did, unfollow and fuck their KFC new dishes retweet crap and tell others to avoid any future overhyping scams like this. There many H game devs out there like D-lis (Night of Revenge dev), ねんない🅤 (Sinisistar 1 & currently 2 dev), q2000018 (AyuraCrisis & ErisDysnomia dev), Nagai Wataru, Elzee (dev of Tunnel Escape) and many other devs that are worth my time to catch up and my money on their development and products
 
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