As a note, if anyone here has ever pledged to the Patreon or wants to do so,
the demo we're putting out on September 14th will go out to anyone who's ever pledged, even if at $1!
In worse news though, I realize it's been a while since an update here
(if you do want to stay up with updates, follow us on Twitter at
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or the Discord at
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), but due to things taking much longer than we thought to get done, we're going to have to unfortunately
push the final release date of the game to March 31st, 2021.
As noted in an earlier post, this is definitely going to hurt us sales-wise if I'm understanding how Steam works correctly, but there's not much that can be done about it;
we're not about to push out an incomplete game just to get more sales at the cost of the player's experience and quality of life on the game itself.
This is also going to hurt us financially because it's going to mean our "bail out" from game sales that we had planned for November isn't going to be there, so we're going to have to get a loan to finish up the remainder of voice acting
(nearly $30,000 worth at $2 per line and roughly 250,000 words), but this too is something we'd rather do for the game than half-ass it.
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There shouldn't be anymore delays after this, given that we're giving ourselves another 4 months for things like bugtesting (a month for this for sure), final polish, Steam approval (which can take up to 2 weeks or more), and the remainder of gameplay/content that needs to be done.
As noted above, we've still got to finish the massive amount of voice acting across nearly 300 interlinked cutscenes/databanks.
If you're interested, you can see the connections between just one level's worth here for one example;
Here's the databanks and their connections to other databanks by number and cutscenes by number on the right
And here's the same for cutscenes and their connections to other databanks in the middle, and other cutscenes, on the right.
We really, really apologize for these delays, but we'd rather we make sure the game is every bit as good as you all deserve for supporting the game with your hard-earned money and time, than push it out the door incomplete and buggy right at the finish line like we're Electronic Arts or something.
As per usual too, if you're pledging on Patreon,
you can always ask for refunds on Patreon for up to the last 3 months per what Patreon allows us to refund; we're happy to refund anyone for any reason.
Thank you all for continuing to stick with us; we don't
intend to have any more delays like this from here on out, or at least we'll do our best not to have anymore happen.