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RPG Patreon [Kenkou Cross] Monster Girl Encyclopedia RPG


labov

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I mean, is it the usual battlefuck system, early development woes, or an actual godawful design so bad that it makes you want to gouge out your own eyes?
It "works" as follows:

You have an ecstasy bar and a love bar and an action bar. Your action bar determines how many action points you have available to spend on actions. Your ecstasy bar determines the time when you will cum. Your love bar fills with each time you cum and when it's at 100%, you're the monstergirl's new waifu.

Now your opponent also has an ecstasy bar and a love bar and an action bar. Her action bar also determines what actions she can use, and it is DIRECTLY OVERLAID ON TOP OF YOURS and fills up about 1000 times faster than yours. Her ecstasy bar determines the time when she will cum. Her love bar fills with each time you make her cum (or a tiny bit if you do special moves) and when it's at 100%, she becomes recruited as your follower.

Now, between the time her action bar starts moving and reaches 100% - about a secon's worth of time - you have to select between 4 main menu items and 4-8 sub-menu items per main menu, using only arrow keys, Z and X (for forward/back) to spend your slooooowlllyyyyy reeefiiiiillliiiing action bar points. Pro tip: navigating the mega menu clusterfuck of 100 000 000 options does not stop your opponent from acting.

Your actions consist of things like kisses, caresses, and whatnot, which fill your opponents ecstasy bar, and also some special moves like "whispers of love", which are limited to 3 uses per encounter and map and increase her love bar by a tiny amount. And then you can also "beg" for her to do things.

And then on top of that you have a "focus on sex" key (s) which supposedly slows down time to make it possible ofr you to react, except the slowdown is barely perceptible.

And then there's a pause option, but being paused doesn't help you because you can't do shit all in a paused state.

And then, if she makes you cum, you enter a special "downed state", where you have to do special ultra moves to revive yourself so you can then get to again navigate the menu hell of action point spending. Waaa hooo!

So basically you mash keys and X sand Zs and Ss and fire off whatever actions you have points for, and it's totally random when you get to act or not act, and you can only pray you have enough action points and then you either win or lose. Oh yeah, and in between you battle text boxes popping up like the world's poorest one-man popup blocker.

Does all this sound convoluted, tiresome and TASK MANAGER!! KILL THIS PROCESS!!! yet? Well! Good news! It's 1 000 000 times worse to actually play it. Not only is it boring as all fuck, you also need the APM of a korean star craft super champ hopped up on mountain dew to big brain time it.

If this is "early development woes", then a total teardown, cremation, burial at sea, exorcism, post-mortem, congressional oversight committee with 100 000 000 page explication and executive summary for brevity of this system is the entire feasible process of repair.

I mean, Shrift had some really questionable porn sounds. I find it difficult to top that.
Trust me - they're worse.

So, like, I've accepted that kenkou cross is a kissless virgin who's never even been in the same room with a woman, and I don't expect porn game sound effects to resemble anything I've ever heard in bed. That's not fine, but I tolerate it. And hey, there's some generic-shitty shrift-level sound effects there.

But then there's the blowjob noise. Oh god. The blow job noise - and it is a noise, not a sound - resembles nothing so much as balls of play doh high on meth jumping up and down in a pool of raw sewage, interspersed with tired cleaning mops sliding over a hospital floor. I've had to listen to two to three hours of TV static to purge my memories of it and therefore keep my dick from going limp the next time I'll be getting head for real. "A really disturbing japanese porn game sound effect slapped my mind" isn't a great answer to "aw honey, what's wrong?"...

I want to believe you're exaggerating.
100% turbonuclear hard trance with baby cries all the way through any "sex"-battle. On loop.

Even hard bass is sexier than this.
 
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2-tall

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Either way, we can confirm KC is a hack, through and through. That's disappointing. I was hoping this would be good, and we would have another player in the monster girl genre.
His reaction to his critics was a good indicator then. Those critics of his crap are going to get SMUG as all hell when the game comes out if he does not improve it then. If it really is that bad then the fans who defended it are going to have to swallow that crappy game. Will they change their tunes after getting hit with a very bad game though? or just pretend the game does not exist?
 

TheUnsaid

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Oh, I actually like systems that have thought put into them.
I absolutely hate ATB for the most part, but @labov, your criticisms aren't actually dissuading me from the game. It's the contrary.

Like... it's original. He's trying to make the game erotic in his own way with a unique perception on victory and defeat. I feel like with enough good feedback that system can turn out really well. I'll have to support him and give him that feedback sometime soon. Seems like he's another dev who undervalues speed in JRPGs. It's almost always the most valuable stat.
His reaction to his critics was a good indicator then.
Bro they outright called him a pedophile, and were just nasty in general. Fans shouldn't be interacting with creatives like that. It's immature. Even if the western community had good criticisms, they didn't built up the goodwill for KC to even care about them.

He's gotten criticized in constructive manners before by the Japanese community.

For instance, he got criticized that the monster girls didn't have enough text explaining how they live in the world, and how they relate to other monster girls. A lot of encyclopedia rewrites like the ant girls and the alraune fix that. It was a valid criticism coming from a good place, and he reacted positively.

You come at him with, "what is this pedo shit, this monster turns you into a pedo? are you crazy?" and he'll respond with "fuck you, it's my fantasy." The fact that the game's being developed dual-language is a fregin miracle.

If it really is that bad then the fans who defended it are going to have to swallow that crappy game. Will they change their tunes after getting hit with a very bad game though? or just pretend the game does not exist?
It's the indie space. No matter how bad KC's game's gonna be I can say for sure I've played worse, because I just wanted sexual content that appealed to me. His art will put his games at least at mid-tier no matter how "bad" the game itself is.
 
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Serifyn

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In fairness to KC, he may have the vision, but not the talent to express it through this medium, at least not yet.

KC is a talented artist whose work has helped launch a new genre in the Hentai community, he deserves recognition for his contribution and support for further endeavors. I hope he continues to try and improve.

I won't ever criticize someone for trying and failing, it is only though dedication and perseverance that one ever becomes truly great.
 

Ninja_Named_Bob

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It "works" as follows:

You have an ecstasy bar and a love bar and an action bar. Your action bar determines how many action points you have available to spend on actions. Your ecstasy bar determines the time when you will cum. Your love bar fills with each time you cum and when it's at 100%, you're the monstergirl's new waifu.
So, something like Shrift? I'm not a fan of restricting actions, but that's fine. I'm fine with this so far.

Now your opponent also has an ecstasy bar and a love bar and an action bar. Her action bar also determines what actions she can use, and it is DIRECTLY OVERLAID ON TOP OF YOURS and fills up about 1000 times faster than yours. Her ecstasy bar determines the time when she will cum. Her love bar fills with each time you make her cum (or a tiny bit if you do special moves) and when it's at 100%, she becomes recruited as your follower.
Aside some UI issues, that all sounds pretty bog-standard, actually. Except the part where the design applies to non-bosses or fights you're meant to lose. Your opponent having an impossible advantage is a bit much. That means you have to be praying really fucking hard to the Chaos Gods (fucking Tzeentch) to win a fight. That's not fun at all.

Now, between the time her action bar starts moving and reaches 100% - about a secon's worth of time - you have to select between 4 main menu items and 4-8 sub-menu items per main menu, using only arrow keys, Z and X (for forward/back) to spend your slooooowlllyyyyy reeefiiiiillliiiing action bar points. Pro tip: navigating the mega menu clusterfuck of 100 000 000 options does not stop your opponent from acting.
Okay, pump the brakes. Not only does your opponent not have to wait a turn to take an action, but the developer has made the menus such a mess that navigating them means you could potentially lose a fight before you get an action off? How? How the fuck?

Your actions consist of things like kisses, caresses, and whatnot, which fill your opponents ecstasy bar, and also some special moves like "whispers of love", which are limited to 3 uses per encounter and map and increase her love bar by a tiny amount. And then you can also "beg" for her to do things.
I'm sensing an inevitable "only one build works" strategy developing here, and I don't like it.

And then on top of that you have a "focus on sex" key (s) which supposedly slows down time to make it possible ofr you to react, except the slowdown is barely perceptible.

And then there's a pause option, but being paused doesn't help you because you can't do shit all in a paused state.

And then, if she makes you cum, you enter a special "downed state", where you have to do special ultra moves to revive yourself so you can then get to again navigate the menu hell of action point spending. Waaa hooo!
It sounds like he tried to mash together a D&D campaign, toss in Star Platinum's "ZA WARUDO" and then thought "ZA WARUDO" being 5 seconds long was too long, and kneecapped it as a result. Also, why have a pause option if it does nothing?

So basically you mash keys and X sand Zs and Ss and fire off whatever actions you have points for, and it's totally random when you get to act or not act, and you can only pray you have enough action points and then you either win or lose. Oh yeah, and in between you battle text boxes popping up like the world's poorest one-man popup blocker.
Combat dialogue isn't unusual. The rest of it, though, sounds incredibly unfun and more of a chore to endure an encounter. There is no conceivable way the porn is worth it, either.

Does all this sound convoluted, tiresome and TASK MANAGER!! KILL THIS PROCESS!!! yet? Well! Good news! It's 1 000 000 times worse to actually play it. Not only is it boring as all fuck, you also need the APM of a korean star craft super champ hopped up on mountain dew to big brain time it.
It sounds more like the APM of Korean LoL team in the semi-finals. I can't imagine this making it into the e-sports scene for obvious reasons, but holy fuck. Calm your LoL vibes, KC. Not everyone can crit-build into Akali and 20-0 a game.

If this is "early development woes", then a total teardown, cremation, burial at sea, exorcism, post-mortem, congressional oversight committee with 100 000 000 page explication and executive summary for brevity of this system is the entire feasible process of repair.
Do we send KC the C&D order before or after we've sanctioned his right to ever touch another developer tool?

Trust me - they're worse.

So, like, I've accepted that kenkou cross is a kissless virgin who's never even been in the same room with a woman, and I don't expect porn game sound effects to resemble anything I've ever heard in bed. That's not fine, but I tolerate it. And hey, there's some generic-shitty shrift-level sound effects there.
I don't know if all that ad hominem is accurate, but I really don't have the fucks to check. The fact that the man seems an absolute intolerable asshat over criticism of his works suggests to me that he's a very unhappy person. Being shrift-level isn't a positive, though. The reason it works there is that the developer has made it obvious that his range of talents are limited. The sound design, animation, etc pretty much prove that. It has a charm to it that helps those flaws, rather than makes them glaring issues.

But then there's the blowjob noise. Oh god. The blow job noise - and it is a noise, not a sound - resembles nothing so much as balls of play doh high on meth jumping up and down in a pool of raw sewage, interspersed with tired cleaning mops sliding over a hospital floor. I've had to listen to two to three hours of TV static to purge my memories of it and therefore keep my dick from going limp the next time I'll be getting head for real. "A really disturbing japanese porn game sound effect slapped my mind" isn't a great answer to "aw honey, what's wrong?"...
I'm trying to imagine that awkward conversation. It also sounds like not only is this horrific to experience, but most people will develop a drinking habit as a result. Starting to feel like that C&D order should be a bit more legitimate...

100% turbonuclear hard trance with baby cries all the way through any "sex"-battle. On loop.
No. Fucking no. Shut. It. Down. Contact patreon, or itchi.io, or whoever the fuck is letting this shit-ball atop a mountain of vomit in a sewage system in New York receive funding, and have them remove it. End this abortion's existence before the parents even consider doing the dirty. There will be no amount of alcohol, drugs, therapy, and intervention by the UN to make this abomination acceptable by the standards of the Geneva Convention. We will need to bring KC before a UN tribunal for war crimes, genocide, and whatever other form of atrocity can be prosecuted, should be choose to release a full game.

Even hard bass is sexier than this.
Holy. Shit. That's... how?

His reaction to his critics was a good indicator then. Those critics of his crap are going to get SMUG as all hell when the game comes out if he does not improve it then. If it really is that bad then the fans who defended it are going to have to swallow that crappy game. Will they change their tunes after getting hit with a very bad game though? or just pretend the game does not exist?
Look at Dead Space 3 or Mass Effect Andromeda. People who are deeply entrenched in their beliefs will pick that hill to die on, regardless if that hill is a smelly mountain of feces.[/QUOTE]
 
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Kamil118

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So, seems like I was the only one here that enjoyed the demo I guess?

As for the combat... Yeah It's pretty confusing, but once you grasp the basics it's not *that* bad. The game really needs to get you back to where you were in action select screen after the girl's move.

Although I still don't quite get why do you have 6 diffrent attacks. It sounds like it's designed for some kind of "find enemy fetish weakness" or something but I didn't find much use in any particular move. The pace of fight doesn't really help in figuring out if any of the attacks is super effective since they all have different AP cost.

During the down phase after orgasm normal attacks instead of inflicting extasy directly inflict love, so bursting when enemy recovers might be something worth noting.

When you orgasm during sex the girl takes pretty sizable love damage as well (almost comparable to how much you take) which seems pretty silly given that KC warned about fucking with the girls.

Also, you can win by draw, even if the girl only reaches 100 love during post-fight scene which I'm not quite sure if is intended or a bug since I can't follow the text quite this well due to my potato level japanese.

The sound effects didn't seem particularly bad to me, just... typical indie eroge stock slurping noises.
 

BlueKingShana

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Played the demo myself, not sure if I played the same game as labov since I find a lot of what they're saying to be pretty different from my experience. Unless you're just mindlessly mashing buttons and options, the battle system is actually pretty easy and I consistently 'won' every battle outside of the tutorial one with the lilim (you can't actually win any battle, but if you max out the love gauge of your opponent you effectively 'satisfy' them, which makes them join you if it's your first time with them).

Your action gauge is slow, but the amount of actions you have and when you can use them isn't random at all. The gauge literally shows you how much it costs in relation to how many action points you have; the girl always acts at '100', but your actions range from costing between 20 to 100 depending on what you're trying to do. What is shown on your action bar is an icon of her character face that represents how close she is to acting and nothing else. You cycle actions as repeating the same action seems to lessen the effect of it both in terms of ecstasy gain and love gain , but you can also focus a single action instead which will make your opponent more likely to target it. This can make you push opponents towards doing said action (for example, kissing or blowjob) without targetting whatever your 'weakness' is. If a girl hits your weak point she has a chance of rapidly choosing to target it over and over, so there's some basic strategy involved in getting her to perform other actions on you to prevent getting chained to orgasm.

As for how fast the game is, I personally had no issue whatsoever. If I need extra time to think, I'll slap on the slowdown but honestly I usually don't need it. Time stops during dialogue and actions (which happens regularly), and as the battles prolongs your opponent gradually gets faster.

Begging also has multiple stages, where you can request an action; then request it again for the 'hold', then request it AGAIN so they do nothing but that action for the rest of the battle. I'm pretty sure you take extra damage when you beg, though, so it's not great if you're trying to actively 'win'. Special actions have differing effects depending on what continuous action is currently happening. For example, using 'Whispers of Love' when you're in an oral hold provides a different effect than if you're not in a hold at all. And post climax, you can choose between taking a deep breath (which somewhat speeds up your recovery, unless it's blocked by the monster girl), or using the aforementioned whispers (if you still have any in stock) to gain some further love gauge. This also seems to be based on how/where you climaxed. There's also different actions for spoiling/pampering the girl, and asking to be spoiled. The amount of love you get seems to differ between the two girls currently available. Imp seems to prefer it when you spoil her outside of a hold, Werecat seems to prefer whispers of love during sex or spoiling her during a blowjob as far as love gain goes from these actions. This is all based on personal observation, I haven't looked into the files deeply but I've already played the demo an uncomfortable number of times.

As Kamil118 said, using actions on the girl after her orgasm bleeds directly into love (this also happens in reverse). You don't actually lose from 100% love until your next orgasm, or when you're in post orgasm state; so sometimes you can be pushed to 100% but still bag a win by pushing the opponent to 100% love before you climax next.

Sounds are pretty stock h-game noises. Music is pretty hit or miss, some of it is non-offensive, other tracks are pretty bad and some feel hilariously out of place and therefore excellent.

I'm still playing through it/testing it out, but that's what I've seen so far. Honestly, I think the foundation is decent. Basic, but there appears to be elements of other aspects being put into the game. There's also a decent amount of content just wandering around with recruited monsters, doing things in public/in front of NPCs and seeing their reactions.

Also, the more you have sex with your partners after recruiting them and win, the easier it becomes. I don't know if it's based on your level (maxes out at 5 as of the demo), but whereas in the beginning it'd be a struggle to make them orgasm first, I can now pretty consistently make them climax first during sex.
 
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2-tall

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Sounds are pretty stock h-game noises. Music is pretty hit or miss, some of it is non-offensive, other tracks are pretty bad and some feel hilariously out of place and therefore excellent.
Which rpgmaker is it on? If the bgm is not to your liking, then you can figure out which bgm file is which and switch it out with something you like.
 

bgnac

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Which rpgmaker is it on? If the bgm is not to your liking, then you can figure out which bgm file is which and switch it out with something you like.
VX ace. On a sidenote, you can turn them off with F1 menu
 

Schatten

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I decided I had to add my two cents to the discussion. I can say with absolute certainty that I enjoyed the demo very much. In fact, I believe this could easily become one of my favourite monster girl games ever.

Generally, I agree with what BlueKingShana pointed out above (And thus I'll avoid giving another explanation on how combat works). What particularly amazed me was seeing something I'm more used to seeing in AAA games: NPCs and party members reacting to things happening. If you have the Werecat in your party, she has a tendency to get aroused when other werecats tell her what they did (or are doing) to their husbands. This then prompts her to immediately want to do so with you.
Similarly, there was an occasion when I initiated some lewdness in the menu. Afterwards, I noticed that the other werecats in the area had gotten aroused and, well. Started doing things too. It's a minor thing, but it makes the world feel more alive. I don't often see H-games trying to do anything like that. Hell, your current active companion greets you with a kiss when you load a save. Adorable, I love it. So, yeah. All I need to be happy is the full version and a translation, really.

Now for the part where I will be brutally honest. The only way I could write anything similar to what labov wrote above... is if I wanted to, very purposefully, drag the game through the mud. Mind that I am not claiming that is what he was doing, merely stating my own perspective. Anyone who reads this can feel free to believe what they prefer to. I'll just remind you of the good old saying "Don't knock it 'til you've tried it".
 

TheUnsaid

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Now for the part where I will be brutally honest. The only way I could write anything similar to what labov wrote above... is if I wanted to, very purposefully, drag the game through the mud. Mind that I am not claiming that is what he was doing, merely stating my own perspective. Anyone who reads this can feel free to believe what they prefer to. I'll just remind you of the good old saying "Don't knock it 'til you've tried it".
It could just be that he's bad at the game, so his opinion on the game was limited by his skill in the game. While I agree the game is good, I don't think disparaging labov makes too much sense, since it's his own opinion from his own perspective.

Similarly, there was an occasion when I initiated some lewdness in the menu. Afterwards, I noticed that the other werecats in the area had gotten aroused and, well. Started doing things too. It's a minor thing, but it makes the world feel more alive. I don't often see H-games trying to do anything like that. Hell, your current active companion greets you with a kiss when you load a save. Adorable, I love it. So, yeah. All I need to be happy is the full version and a translation, really.
This RPG Maker translation tool is pretty useful.
https://ulmf.org/threads/tool-rpg-maker-mv-mz-vxace-vx-xp-wolf-rpg-cheat-auto-translate-tool.14436/

Also yeah, Kenkou Cross is big on love and sweetness. He did say that the game wouldn't have that many monsters because he wanted each monster girl to feel big and important.
 

Schatten

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It could just be that he's bad at the game, so his opinion on the game was limited by his skill in the game. While I agree the game is good, I don't think disparaging labov makes too much sense, since it's his own opinion from his own perspective.
I don't believe I disparaged him at all. All I said was that I would have to be lying to arrive at the same conclusion, not that he was. It was merely intended as an indicator of how vastly different my perspective is compared to his.

This RPG Maker translation tool is pretty useful.
Oh, cripes. I saw this some time ago and wanted to try it out, then forgot all about it. Thanks for the reminder!
 

2-tall

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It seems harder to get the loss scenes than to get a draw. Since the dude included the Imps and monstergirls like that I guess this game will not be seeing a steam release. When games like this come around a part of me always hopes that we will get a 10 years into the future type of bad ending where we get to see how their relationship is going later on down the line.
 

TheUnsaid

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It seems harder to get the loss scenes than to get a draw.
Depends on if you get unlucky and the enemy keeps hitting your weakness or not.
But it's pretty easy to guarantee a loss scene since you can succumb in the BEG menu which instantly sets your love gauge to 100 and keeps theirs the same.
Also, begging will probably get you to lose.

I haven't looked into the files deeply but I've already played the demo an uncomfortable number of times.
Hahaha, I feel you on that. There's actually a lot of different ways the girls react to various situations.
Sex at home is different from sex outside. Sex outside is different from sex in the inn. That kinda stuff.

Also, the Imp did a move called Temptation I'd never seen before when I re-battled her where her first battle was.

==

Regarding the game.

First to talk battle strategy for people who are having trouble.
What I've learned is this.

You have 3 options at the start of an encounter,
  • Observe
  • Assault
  • Invite

Assault is objectively the best one.
The monster girl's turn will start at position 0 and you'll start with some action points.

After you start an encounter with assault, you want to press your advantage by using those action points to either rub breasts/ass or wait until you can attack their vagina. It depends on the enemy though.

The Imp is weak to the vagina.
The Werecat is weak to the breasts if I'm remembering properly.

You can "steal" a turn if you beg the enemy to insert right before they get a turn. Insertion does no damage to your ecstasy, but does damage to your love. Begging also increases your love as well.

If you time your ejaculation with theirs you get a REALLY high boost in love. This only works while inserted, only after they become partners, and after you're 50% above love. Always try to cum at the same time as them. To get it working all ecstasy must be at least around 90%.

The only other thing is that you shouldn't attack them while they're recovering from cumming. You will barely deal damage to their love gauge. 1% max. It's not worth it to use anything more than a kiss. Just let your AP buildup for the next round.

__

Regarding the game, I've got a quite a few things to say.
For one thing, the game is quite erotic. The game has a lot of situations where the girls interact with you outside of combat.
It feels like a Kenkou Cross work where the girls are meant to be relationship partners. They interact with NPCs you talk to and react to sexual circumstances around you.
In fact you can start an orgy if you do the right thing at the right place. Having sex in front of certain NPCs even changes their dialogue.

Not to mention the fact that you can just flirt with your girls at any given moment and they react differently based on where they are. Starting sex in different locations also gets different reactions from them. In fact, you might start at an advantage with them, if they're horny enough.

The quest system is nice, and the game incentivizes sex by making it your primary source of income as well.

Design wise, the game is designed really well to accentuate erotic activity and I truly praise it for that.

When it comes to sexual content focus it's primarily femdom.

There are no male assertive victories. The game tries to play at allowing for that type of play, but it's either you make them cum first and then they rape you into exhaustion, or they rape you into exhaustion first. Getting raped into exhaustion is a given and the only way to get out of it is by "running away" in the very first turn of battle. Heck, I managed to get them to cum with 70% still left on my love gauge. Girl never stopped moving or riding my dick until I was at 100% which would then turn into reverse rape.

The game's pretty smart with its CG usage though. Imp's sexual position is VERY CLEARLY missionary, but it's left slightly ambiguous that you can perceive it as cowgirl. The text that runs through doing battle also includes details here and there that allow your imagination to run wild and picture the scenes in different ways. Like the Imp making a peace sign after she gets you to creampie her.

My only complaint is that the simulation elements are all player controlled. The girls can't randomly try to assault you if they're too horny, or grab and playbite you while walking around. All interactions must be started by the player. Outside of that, it's a really good framework.

Ah.. Audio's good btw. Not bad, not average, but good. Audio choice is varied, and the choice gives a strong impression of the actual action happening.
 
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TheUnsaid

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I'm using this translation tool's most updated version right now.
https://ulmf.org/threads/tool-rpg-maker-mv-mz-vxace-vx-xp-wolf-rpg-cheat-auto-translate-tool.14436/

The most recent version can be obtained from a link in the patreon header.

That being the case, I feel like Kenkou's having trouble translating the game a bit.
So in case someone who works with Kenkou visits this board here's my translator++ file of a working translated .trans document.

You'll have to import the entire object with the injection tool so you can get correct blacklists, though it misses the translations of character names and item descriptions. Don't know why but Translator++ is not picking them up.
 
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BlueKingShana

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Also, the Imp did a move called Temptation I'd never seen before when I re-battled her where her first battle was.
Whilst I didn't expect the game's first battle to be scripted, per se, it's a little interesting to me that you can completely miss out on that attack. She hit me with it pretty early on in the first battle, but it does seem to be rare (I've only seen it maybe once or twice after she became a partner?).

My only complaint is that the simulation elements are all player controlled. The girls can't randomly try to assault you if they're too horny, or grab and playbite you while walking around. All interactions must be started by the player. Outside of that, it's a really good framework.
Completely agree. I hope KC implements something like this, I thought this would happen when you eat at the inn since it seems to imply things are headed that way, but unfortunately it ends with you having to book the room and initiate it all. A system similar to Succubus Rhapsodia's hunger/thirst management for the succubi could be good.

Ah.. Audio's good btw. Not bad, not average, but good. Audio choice is varied, and the choice gives a strong impression of the actual action happening.
To be honest, once I realised the monsters each have their own 'themes' on top of the 'general themes' depending on the area(s) you can initiate sex, my appreciation for the audio direction skyrocketed. And if nothing else, Werecat's theme is one hell of an earworm.

Looks like Holstaur is the next one being added, by the by. I think Alarune might also sneak into the next demo, but that's just a guess based on resources in the demo. Either way, the more I've played this, the more I've been looking forward to it.
 

bgnac

Demon Girl Master
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My only complaint is that the simulation elements are all player controlled. The girls can't randomly try to assault you if they're too horny, or grab and playbite you while walking around. All interactions must be started by the player. Outside of that, it's a really good framework.
That's so you don't get interrupted if you're just trying to walk somewhere to do the next part of a quest. If there's a time to implement that, it's probably when you access their interact menu
 

TheUnsaid

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That's so you don't get interrupted if you're just trying to walk somewhere to do the next part of a quest. If there's a time to implement that, it's probably when you access their interact menu
Skyrim NPCs can forcegreet you.
It feels like they have agency when they're allowed to start conversations with you.
It's not annoying if it doesn't happen all the time, but only every once in a while.

Also I think there's a lack of creativity in that mindset.

What if there's a chance the girls remark on you entering an inn?

"Oh why are we here oji-san? Did you come to feed my top mouth or bottom mouth? Or both?"
Depending on your answer they walk over to a table or head to the inn room to wait for you if you have the cash.
It doesn't have to happen every time you enter the inn, but only sometimes.

Or maybe the paired up NPCs have a small chance of already having sex when you pass by them. Walk near them, and there's a chance your girl gets horny, and approaches you.
Werecat says choroi a lot which is slang for "easy"
"That looks like fun. I'm starting to want it too. Hey let's show them how it's done."
"Yes/no"
>On Yes: "Hehehe, I knew you were easy. Now put that easy dick in and splurt splurt real fast."

What if the girl remarks on you picking up items? Picking up the heart fruits to sell is something the player's already incentivized to do.
What if on pickup, the girls have a chance of saying something?

Heart fuits increase charm so: "You don't' need that! Let me prove it to you."
Response: "No this is for selling/I have to match up to your charm somehow"
Option 1: Chance to ride dick since she was just looking for an excuse to have sex.
Option 2: "I like the serious oji-san as well."

The catnip: "Are you in the mood? Why wait until we get home? I can take care of that easy dick right now."

As you can see these aren't events that have to happen all the time, and don't happen on player command. It's possible to give agency to the girls and make them more forward through "generic" actions the player takes.

There's more "events" I can think of. Going home means you're done for the day. Maybe there's a chance they ask to play as soon as you walk in through the door as if they couldn't wait any longer.
What if in the morning when you go and look at the magic tool, there's a chance they reminisce about the events of the night before and get more horny.

Right now, the girls only interact with you when you press a button, or walk on sparkly spots. The player has all the agency in their interactions which has the side affect of making the girls seem very passive in their personality.
 

skite0

Jungle Girl
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I'm using this translation tool's most updated version right now.
https://ulmf.org/threads/tool-rpg-maker-mv-mz-vxace-vx-xp-wolf-rpg-cheat-auto-translate-tool.14436/

The most recent version can be obtained from a link in the patreon header.

That being the case, I feel like Kenkou's having trouble translating the game a bit.
So in case someone who works with Kenkou visits this board here's my translator++ file of a working translated .trans document.

You'll have to import the entire object with the injection tool so you can get correct blacklists, though it misses the translations of character names and item descriptions. Don't know why but Translator++ is not picking them up.
I used translator++ to translate the game and found that one of the files, maybe the scrips, failed to translate, leaving my names also still in jap. It might be possible that that same error is happening here.
 
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