@bluna
Almost universal Alt+Enter goes fullscreen.
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Man this game surprised me on multiple fronts. I came in expecting to enjoy Zell's art and not like Ansala's design decisions.
It's kind of like how I expected but not quite.
Zell's animations are super on point as always, but this game didn't resonate with me
sexually like FOBS does. I feel like the ratio of female assertive to male assertive scenes in FOBS is like 9:1. Here it feels half and half and only if you include foreplay, which (outside of a few scenarios) doesn't do much for me personally. If you don't count foreplay then the male assertive scenes dominate the game (pun intended XD.)
From a gameplay perspective you'll also be mainly seeing male assertive scenes as in order to capture the monsters you have to beat them into submission/(horniness?) before fucking them. This means if you play well you'll be seeing maledom. If you play terribly you'll be seeing femdom, but mostly foreplay.
So yeah, sexually Shiro No yakata's definitely more in line with my tastes. Obviously, that's just my personal opinion.
Regarding the gameplay, holy shit the gameplay was involved. Not in a bad way either. Ansala designed the game in a way that incentivized you to have as much sex as possible and to defeat as many enemies as you can. A lot of enemies have multiple animations and unique moves. The ice breathing dragon especially. Ansala really made use of the small amount of assets he was willing to ask Zell. My original gripe about the game was that there weren't going to be enemies that challenged the player enough, but I ate my words, Ansala really designed the combat in a challenging way.
It was super easy until I did the rematch fights with the bosses where they all had new moves though.
Zell stayed Zell as always and put some creativity into the girls.
- When you cum inside the mermaid, she fills up the water bubbles around her with your cum in the shape of a heart. That was hot.
- If you let the golemn ride you till you cream and you press up for getting up she has her own unique standup animation. If you don't do anything she'll just re-insert and keep going.
- It's the same with the wind fairy. If you let her ride you till you cream, and press up, she has her own unique release animation where she pulls herself off of you. Then she'll slowly hover back towards you and if you don't press anything she'll start riding you again.
My favorite enemies in the game are the Golem, Alraune boss, then Bahamut.
I love Bahamut's insertion animation, and I really like her waiting for sex pose.
The Alraune boss plays with herself in a bunch of unique ways so I like her a lot too.
I really hope Zell's going all in on Shiro No Yakata. None of the enemies introduced so far have disappointed me, and I can't wait to see his take on stealth gameplay.
But I have quite a few enemies I dislike though.