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VN/TEXT RPG Active NTR [Makura cover soft] Dungeon and Bride


Ericridge

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Just tried to MOD the demo of this game recently by making MC possible to have sex with girls.
Then I found out that for current condition to lose girl is only depends on if girl's sperm value larger then 0 or not no matter who it belongs to.
So the whole situation will looks like:
"I try hard to win the heart of a girl but once I have sex with her then she soon have no interesting on me!?"
... I guess this will be fix in official release or I will need to mod it by myself again.
That's because it's likely coded that way in the demo that if anyoen cums in her she loses interest.
 

darknessone

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That's because it's likely coded that way in the demo that if anyoen cums in her she loses interest.
Yes, confirmed that current condition to lose girl's interest is only that regardless of who did it (since the value of sperm don't record the owner).
 

Elsiss_Surana

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You know it would be kind of interesting if, after you land your waifu and get married, she retires from adventuring and is thus safe to take care of your home and kids. You character however, is now in danger as one of the other girls in your team or a new girl you pick tries to steal you away from your wife. LET THE NTR GO IN ALL DIRECTIONS FOR EVERYONE!

I guess any sort of NTR or stealing of team mates has to make sense in terms of the overarching story for the game. As far as I am aware, we don't actually know the story behind everything that is taking place in the game.
 

CrownLustre

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Leane of Legitimate Crown was a good game... Except for That Sh*t. But, truth be told, even with That Sh*t dropped on you, the story was well written, not the best, but it was executed really well.
The game takes too much time on the VN for the first part, with the story revolving around something that I am not very interested, I almost abandoned the game due that.
After I thought the game truly start, it gets better (and I really though that it Truly started there, how naïve was I). The gameplay and story were good and pretty solid.
It was really enjoyable... until That Sh*t, and hot damn, That Sh*t was the real point to the entire game.
Now seeing that the objective of the game was not aligned to my interest, I truly abandoned the game after that (but the story was really well written still, from my point of view at least, just not something I find Fun).

Okay, so now for the Dungeon and Bride, I was hoping that they could make a better equipment mechanics like in MaidenSn*w or Di*blo, with equipment upgrades (Chainmal +1, Chainmail +2,..., Chainmail +20), Gems/Essense slots, and even Monster Cards or Monster Inscription, but these will takes too much time, so it will most probably not be installed.

The NTR should be made completely avoidable.
Like in many new H-games coming out recently, the sexual preferences should not just be about sex alone, but also around sexual teasing or soft porn (I am one of the people who likes sexual play but not the sex itself, +Female Domn, +Lesb, +Machine toys). But seeing the groundwork of the game so far, this is also out of the question.

The output damages are based on the weapon/spell base-damage to target weaknesses, so character stats plays little role in the game.
The skill (passive) is an active skill. Instead of complete passive, you need to cast it (during or outside of combat) and the effect will last for a long while.
Thanks to someone said this before, some items can be used to launch a skill during combat (like Red Wand to launch Tier-3 Mega Fire). During a character turn, L-click on the Item option > R-click on the the item portrait > L-click on the Item at the top option (some skill requires target, so pick a target after that)
The game uses +degree variable calculations, so even with high stats, you might not necessarily ripped the biggest benefits.
 

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A Lost Cat

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The output damages are based on the weapon/spell base-damage to target weaknesses, so character stats plays little role in the game.

It kindof sucks that it is like this, because it really means refreshing the character for a high stat bump early on, really only makes them class viable, since on top of that, all of the stats get really soft-cap-feeling at around 18-20. I've seen levels give me consistent gains, and then around 18-ish it dries up like it's a shamwow commercial.

So the stats don't want to be high, they don't even get used, and it's annoying to keep refreshing through all of the 6-12s looking for that 20+ so you can comfortably fit a class.

...and the ones that do have an affect are pretty mild. At least AGI helps out earlier, but you still go after a lot of stuff in the forest cave even at the 18-20 mark.

I hope that does get changed by the time the game actually releases, it sucks to see those numbers go up and not have it mean anything.
 

ManiacalMadman

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I hope that does get changed by the time the game actually releases, it sucks to see those numbers go up and not have it mean anything.
Characters who like the baddies more should act out of character a bit when they are in your party IMO. Like throwing them a heal and saying "oops" once in awhile. I think romantic stats should work like that. In the Leane games they had something similar when you talked to them after unbrainwashing them, they still have lewd thoughts for the enemy.
 

CrownLustre

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LUK apparently also have some influence to trap avoidance, especially if you have trap Avoid skill coupled with high LUK, you can evade most, if not all, treasure box traps.
Also, is it just me or the game screen sometimes expand beyond the border when I changes from Full Screen to Windows Screen.
 

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BlackAche32

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It kindof sucks that it is like this, because it really means refreshing the character for a high stat bump early on, really only makes them class viable, since on top of that, all of the stats get really soft-cap-feeling at around 18-20. I've seen levels give me consistent gains, and then around 18-ish it dries up like it's a shamwow commercial.

So the stats don't want to be high, they don't even get used, and it's annoying to keep refreshing through all of the 6-12s looking for that 20+ so you can comfortably fit a class.

...and the ones that do have an affect are pretty mild. At least AGI helps out earlier, but you still go after a lot of stuff in the forest cave even at the 18-20 mark.

I hope that does get changed by the time the game actually releases, it sucks to see those numbers go up and not have it mean anything.
Actually if you increase your strength to a high number like 80+ you can actually one shot most enemies but you can only use fists so your range is limited to the first row. Other than that stats do not seem to do much.
 

willaberhaben

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you cant reach such high str stats without cheating though. The cap is 20, modified by a few points for race in some cases.
 

A Lost Cat

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Characters who like the baddies more should act out of character a bit when they are in your party IMO. Like throwing them a heal and saying "oops" once in awhile. I think romantic stats should work like that. In the Leane games they had something similar when you talked to them after unbrainwashing them, they still have lewd thoughts for the enemy.

I was only talking about stats in relation to attack effectiveness. I don't have a horse in the NTR race.

Actually if you increase your strength to a high number like 80+ you can actually one shot most enemies but you can only use fists so your range is limited to the first row. Other than that stats do not seem to do much.
yeah but...

you cant reach such high str stats without cheating though. The cap is 20, modified by a few points for race in some cases.
That. I mean, i don't have anything against someone cheating to see what happens, but i'm always talking about normally in the game, and there's no way you're getting your stats into the 80s here.

So yeah, i am lamenting how worthless STR/INT are for determining the effectiveness of your offensive capabilities in reasonable gameplay. I think the rest have at least a tangental effect, but nothing about the stats makes you deal more (or take less?) damage. You just need to meet class reqs for the classes you want, and then slap some powerful equipment on.

I also don't like the softcap levelling up has at 18-20-ish. max gets to be 26 str, why can't a valkyrie or monk? or the MC?
 

climhazzard

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There's a chest armor that boosts speed by 15 or so, fist damage is affected by both speed and strength, so that's at least one way to get significantly over a cap for monks. Maybe the full release will have other stuff to boost stats with.
 

Elsiss_Surana

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There's a chest armor that boosts speed by 15 or so, fist damage is affected by both speed and strength, so that's at least one way to get significantly over a cap for monks. Maybe the full release will have other stuff to boost stats with.
While I do agree about damage with monks, I believe one of the balancing factors with them is they have the ability to knock out enemies regardless of damage done. It's nice to have the ability to put out damage, but taking and enemy out of the fight for a few turns is also a great way up upping party survivability.
 

Ericridge

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There's a chest armor that boosts speed by 15 or so, fist damage is affected by both speed and strength, so that's at least one way to get significantly over a cap for monks. Maybe the full release will have other stuff to boost stats with.
What's that chest armor? I think I haven't seen it but i'm not sure.
 

Ericridge

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It's the one that makes you immune to magic damage and healing. I don't remember what it's called atm.

Is that the goddess robe? The one with white robe with giant metal belt of sorts? I do kinda recalling my bishop acting seemingly faster than before when she equipped it. I had no idea it gave more speed.
 

CrownLustre

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So yeah, i am lamenting how worthless STR/INT are for determining the effectiveness of your offensive capabilities in reasonable gameplay. I think the rest have at least a tangental effect, but nothing about the stats makes you deal more (or take less?) damage. You just need to meet class reqs for the classes you want, and then slap some powerful equipment on.

In my opinion, I think it would be better if they make higher tier but heavier equipment for each classes which exceeds their normally achievable weight limit.
In this way, they can make STR as a factor for donning better equipment by increasing the maximum weight limit.
Furthermore, they divide the classes into three general groups, the Tanks, the DPs, and the Support.
For each of the groups, their maximum weight limit will go as follows: the Tanks max.weight is 80 + 180% STR, the DPs max.weight is 50 + 150% STR, and the Support classes max.weight is 30 + 130% of STR.

For INT, they could make it to improve the effectiveness of some item skills and increases the maximum charges of classes spells.
For instances, the item Mage Masher special Healing skills will have approx. 30 base.power +1.5 point for every INT points the wielder possess (subjected to 30% variance).
With 20 INT, you can break the Mage Masher for a 42 ~ 60 healing effect.

For maximum spell counts, Tier-1 Spell can grow to a maximum of 2.8 + INT/1.8, Tier-2 can cap at 3 +INT/2, Tier-3 cap at 3.2 + INT/2.4, Tier-4 cap at 3.4 + INT/3, Tier-5 cap at 3.6 + INT/3.8, Tier-6 cap at 3.8 + INT/4.8, Tier-7 cap at 4 + INT/6, Tier-8 cap at 4.2 + INT/7.4, and Tier-9 cap at 4.4 + INT/9.
So if you have 20 INT, Tier-1 can max at 13 (supposedly 13.9, but fractions will not be rounded off. Any decimal places will be count as zero, for it is insufficient of a whole number), Tier-2 cap at 13, Tier-3 cap at 11,... Tier-7 cap at 7, Tier-8 cap at 6, and Tier-9 cap at 6.

On another note, the chance for instance death should varied between Thief, Spellblades, and Assassin.
Like Thief and Spellblades will get Death Lv.1 (with 24% of instant-kill) at the earliest of Lv.8, and Spellblades can get Death Lv.2 (increasing chances from 24% to 42%) at the earliest of Lv.18.
Whereas Assassin start with Death Lv.1 at the get go, and increases to Lv.2 at the earliest of Lv.8, then Death Lv.3 (improving chances from 42% to 60%) at the earliest of Lv.18.
Most importantly, the girls need to have % resist to instant-death, so that they don't get one-shot kill by the MC once he got charmed by the Elder Succubus while under any professions with instant-death attack.
 

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Dave

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I love how this is heavily inspired by the very old Might and Magic series, and the newest one, to an extent.
With added features like the bombs to open up new paths, the Brie Larson (plank) to make a makeshift bridge over a tile.
My personal favorite party setup so far has been Lord MC, Monk(fist for stuns, goddess robe boosts fist damage), 2x Spellblades (bows until I find medium reach weapon for the divide slash skill) and a Druid, or with evil MC: Assassin 3x spellblades and Druid, just gotta be careful with succubi.
 

Elsiss_Surana

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I wonder what the overarching story is going to be for this game. I mean dungeon diving is fun, but the previous games has a main story goal that we were working towards.
 
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